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Battle Teams SC01 (closed)

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Battle Teams SC01 (closed) Page: [1]
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Battle Teams SC01 (closed) - 10/21/2015 1:31:47 AM   
TinySumo

 

Posts: 20
Joined: 10/20/2015
Status: offline
Dear Admirals,

I open a PBEM Battle Teams on sc01. The purpose is to sail this campaign as far we can but not alone.

SC 01 stock : historical start
Players per side : 2-3 (enough to handle a resignation)
1 turn = 1 day

JAPAN EMPIRE
- RagingKrikkit : IJA
- Joglinks1 : industry + supply + resource transport + subs
- Tiny Sumo IJN


ALLIED
- Patrick







< Message edited by TinySumo -- 10/22/2015 7:50:52 AM >
Post #: 1
RE: Battle Teams SC01 - 10/21/2015 1:44:13 AM   
TinySumo

 

Posts: 20
Joined: 10/20/2015
Status: offline
Edited.

Do you think 1 turn = 1 day is good ?
Maybe 1 turn = 3 days is better to compensate the number of players no ?

(in reply to TinySumo)
Post #: 2
RE: Battle Teams SC01 - 10/21/2015 1:50:55 AM   
TinySumo

 

Posts: 20
Joined: 10/20/2015
Status: offline
OPTIONS (proposal)
- Fog of war ON.
- Advanced weather effects ON.
- Allied damage control OFF (ON?)
- Player def. upgrade ON.
- Historical first turn ON (OFF?)
- December 7th surprise ON.
- Reliable USN torpedoes OFF.
- Realistic R&D ON. (OFF?)
- No unit withdrawal OFF.
- Reinforcement : fixed

GAME OPTIONS :
- Combat reports ON.
- Auto sub ops OFF.
- TF move radius ON.
- Plane move radius ON.
- Set all facilities to expands at start OFF.
- Automatic upgrade ships and air groups OFF.
- Accept air and ground replacements OFF.
- Turn cycle : 1 day.

HOME RULES :
no 4E naval bombing training and below 10000 f

(in reply to TinySumo)
Post #: 3
RE: Battle Teams SC01 - 10/21/2015 9:14:48 PM   
TinySumo

 

Posts: 20
Joined: 10/20/2015
Status: offline
Good we are 4 on it ! close to start

(in reply to TinySumo)
Post #: 4
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