loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: Aurelian quote:
ORIGINAL: morvael I ended with 4 shock armies each with 5 cavalry corps stuffed with extra sappers and sp guns. These were monsters. And it was quite natural use for them given how they work and what they have in WitE terms. Seemed ahistorical though. It is. https://en.m.wikipedia.org/wiki/Shock_troops#World_War_II Shock Armies had high proportions of infantry, engineers and field artillery, but with less emphasis on operational mobility and sustainability. Soviet Shock Armies were characterized by a higher allocation of army-level artillery units to break German defense positions by weight of fire, and often had heavy tank regiments or heavy self-propelled gun regiments to add additional direct fire support. Once a breach in the enemy tactical position was made, more mobile units such as tank and mechanized corps would be inserted through the Shock Army's positions with the mission of penetrating deep into the enemy rear area. By the end of the war, though, Soviet Guards Armies typically enjoyed superior artillery support to that of the shock armies. Here's a thread: http://www.armchairgeneral.com/forums/showthread.php?t=64134 the problem is again, the situation varied. The title was relatively meaningless but some formations stood out and where then allocated extra equipment and so on. As an eg, 2 Shock Army was rubbish, it often had less equipment than a normal combined arms army. In part it never really recovered from its losses in early 1942 but also, due to Vlasov's defection, it was seen as unreliable (even if under a completely new set of commanders). 4 Shock never stood out either. Only 3 and 5 Shock became the mid/late war elite armies that players tend to use the HQs for and were the only two to be retained in Germany as part of their OOB in East Germany (which is a good clue as to which formations ended WW2 with a high reputation). In game, the small bonus they have tends to encourage players to use them as a shell for cavalry or armoured formations. But boosting your infantry from 10-12 MP to 12-14 MP can make a real difference, you can much more often manage 2 attacks or move and attack as a result.
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