Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Finding a location

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Finding a location Page: [1]
Login
Message << Older Topic   Newer Topic >>
Finding a location - 11/3/2015 9:04:55 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Assuming you have already discovered it how do you locate a system/planet/asteroid etc at a later date?
Post #: 1
RE: Finding a location - 11/4/2015 6:20:07 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
Why would you want to find it?

- Because it is a scenic or research location? You have the filters/tools on the left of the screen and above the minimap.

- Because it is a very good mining location? It should show up in the expansion planner if you filter by galaxy needs to avoid anything from being hidden.

- Because it has an uncommon resource that you need? Again expansion planner, or the galaxy map where you can filter for specific resources and they show up as yellow dots that you can click to get some more info.

- Or because you saw a reference to the name? That one is tricky. The best bet is the expansion planner, galaxy need, no filter, sort by name. If it is not unavailable it could show up. Or sort your ships list by system name if you know that one. If it is a somewhat nearby colony system there is some chance that your empire got a freighter visiting.

(in reply to Chris21wen)
Post #: 2
RE: Finding a location - 11/4/2015 7:18:07 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
I want to attack pirate mine such as JX7468. I can send a spy but not a ship as I cannot find it.

(in reply to Bingeling)
Post #: 3
RE: Finding a location - 11/4/2015 7:37:00 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
If it is not "spotted" you can not see it, you will have to find JX7468. Which is not well supported as I hinted to above.

If it is "spotted" it is probably in the target list accessible in the left side menu. In that case it should also be visible on the map, but it could be quite far away.

I suspect that you can in some cases send spies to locations that you can't actually see, or that your map has no known structures in.

With some investment, you could steal the operations map of the pirates, that should make all their stuff visible for a few seconds. During wars, I have been known to take note of systems with mines when this happens :)

(in reply to Chris21wen)
Post #: 4
RE: Finding a location - 11/4/2015 5:13:10 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
While by no means 100% the locations like that tend to group, so if you find JX1111, then JX1234 would often be close...

Easier by far is building a fleet of little boats, just a Scout with Long Rang Scanners, drop then around a suspect area and watch as the the ships guide you right back to their home station

< Message edited by CyclopsSlayer -- 11/4/2015 6:15:07 PM >

(in reply to Bingeling)
Post #: 5
RE: Finding a location - 11/9/2015 12:39:47 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Bingeling

If it is not "spotted" you can not see it, you will have to find JX7468. Which is not well supported as I hinted to above.

If it is "spotted" it is probably in the target list accessible in the left side menu. In that case it should also be visible on the map, but it could be quite far away.

I suspect that you can in some cases send spies to locations that you can't actually see, or that your map has no known structures in.

With some investment, you could steal the operations map of the pirates, that should make all their stuff visible for a few seconds. During wars, I have been known to take note of systems with mines when this happens :)


I am only talking about spotted locations here. Target button seems to only apply to those you are current at war with. A game of this magnitude should have some means of jumping too any 'spotted' location and I find it unsatisfactory at best that you cannot. I would have thought it would be simple to achieve.

(in reply to Bingeling)
Post #: 6
Seriously? - 11/9/2015 5:17:46 PM   
Twigster

 

Posts: 1023
Joined: 1/13/2015
Status: offline
I am not understanding the problem here. I have no difficulty finding any observed location of significance or interest in a timely manner in this game.

(in reply to Chris21wen)
Post #: 7
RE: Finding a location - 11/9/2015 7:36:10 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline

quote:

ORIGINAL: Chris H

I am only talking about spotted locations here. Target button seems to only apply to those you are current at war with. A game of this magnitude should have some means of jumping too any 'spotted' location and I find it unsatisfactory at best that you cannot. I would have thought it would be simple to achieve.

The game is missing the ultimate search button.

I believe pirate targets should show up in the target list but I am not sure. When I play, I tend to keep an eye out or pirate colors all the time, and hunt them aggressively when spotted.

(in reply to Chris21wen)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Finding a location Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.719