Nightwatch
Posts: 127
Joined: 9/6/2015 Status: offline
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quote:
ORIGINAL: schaefsky AAW works, SEAD is a mixed bag but kind of works, I seem to have to assign manually still even with weapons free. But what and how to disable the airbases? - B-52: I tried to bomb the tarmac spaces and the runways with them (2 planes each), they don't hit anything it seems, no scoring achieved. What are suitable targets? - A-7 with CBU - what use are those? I can imagine hitting planes on the tarmac, but this gives no scoring points in the scenario at all. Are they any good against runways (don't hink so)? - A-7 with Walleyes - they hit stuff, but last time I went for the ammo bunkers, damage but no disabled buildings, so again no score - A-7 with Mk82 - let them attack the fuel tanks, only attackers that actually score points for me, but not enough. Highest I managed was 350 when one B-52 (3 planes) hit a runway and put it out of order, but that seemed like a lucky kill in hindsight as I can not replicate. The joy of late 60s tech, usable on paper bit rarely works as advertised. Use the B-52 against the runways and runways only, six against each airfield. If you knock them out you have enough points to win. Problem is, B-52s wont hit anything on standard attack settings. Have them come in low (2000ft) and fast (full military) with activated ECM. Be prepared to take some losses, especially if SEAD didnt go well (hard to do with 60s tech). To successfully hit the SAM Sites you need to locate them and have luck with the rng. Its very possible to execute a perfect attack run and have all ARMs miss. There are some recon assets available, but while low and fast IMINT runs can produce results, it usually ends with downed airplane. I had my SEAD flights come in immediately before the B-52s and used the RF-4s with DECM pods as further baits. I did lose an airplane or two but the bombers got through. The A-7 strike didnt work at all for me. AFAIR the briefing mentions Runways and Ammo bunkers as the only options to score. I tried to knock them out by throwing every A-7 i had against the bunkers at Kev Airbase but i didnt get enoug penetration to destroy them. It might be a good idea to change the armament around somewhat, but i dont know whats stored in the magazines. CBU stands for Cluster Bomb Unit which consists of multiple smaller submunitions. Its area denial effect can actually be used to shut down a runway temporarily. I never tried it, but its possible that the game counts a runway as destroyed when you throw Cluster Bombs on it.
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