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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

 
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/22/2015 12:56:53 AM   
witpqs


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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/22/2015 3:28:49 AM   
PaxMondo


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quote:

ORIGINAL: witpqs



Pretty much.

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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/22/2015 7:50:23 AM   
el lobo


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quote:

ORIGINAL: PaxMondo

Ach, another long post lost ...


gist: Don't fall into the standard "fortify bases all around" strategy that has been the key to every allied victory to date. Read koniu's, Herb's, PzB's, and Nemo's AAR's to see how to win ... there are a few more, I just can't think of the name right now ...

You are absolutely correct and now it a good time to start.

I have the afore gentlemens' AARs bookmarked, I have my engine production adjusted, further R&D can wait a couple of months, and I can't do much about up-grading air units for another month.

Also, we have to be careful about the connotation we place on “Sir Robin.” Rio is doing so for a very specific reason.

The name on my list would be Mr. Kane.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 273
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/22/2015 7:52:46 AM   
el lobo


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quote:

ORIGINAL: GetAssista

Consider Ceylon too if you go into India? Relatively easy to grab and really restricts Allies navy ops in the West. Madras is a no go w/o Ceylon methinks

Considered it considered GA but given my current philosophy I have to say, ummm, maybe.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 274
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/22/2015 8:02:18 AM   
el lobo


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quote:

ORIGINAL: PaxMondo

You've got a plan. Excellent. Watch your supply levels empire wide. At this point you should start growing supply everywhere. Not much, but between now and 9/1/42 you want to see a definite trend where your supply overall, and particularly in the HI is growing. Something like 1 - 4K/day. And of course, you can't starve your units when you do this ... you grow supply by NOT expanding factories and bases and not putting too many air groups into training ... again, tough choices.

Pax, can you clarify this for me?

In Post #187 you stated, “2. Training consumes less supply than combat missions.”

So do I stand-them-down?

Thanks.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 275
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/22/2015 12:57:10 PM   
PaxMondo


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quote:

ORIGINAL: el lobo

quote:

ORIGINAL: PaxMondo

You've got a plan. Excellent. Watch your supply levels empire wide. At this point you should start growing supply everywhere. Not much, but between now and 9/1/42 you want to see a definite trend where your supply overall, and particularly in the HI is growing. Something like 1 - 4K/day. And of course, you can't starve your units when you do this ... you grow supply by NOT expanding factories and bases and not putting too many air groups into training ... again, tough choices.

Pax, can you clarify this for me?

In Post #187 you stated, “2. Training consumes less supply than combat missions.”

So do I stand-them-down?

Thanks.


Training does consume less, but it still eats supply.

Supply and HI are what drive the economy. Most common mistake by IJ players are that they overgrow their armed forces (generally via air group size) and/or over build their economy (too many factories ... aircraft/engine) and run out of supply.
The second way is to not save enough HI to be able to run your economy (ergo build AC) in late '45/46 when you have no fuel to build more HI. There are plenty of AAR's to illustrate both of these. The first error shows up in mid to late '42 through '43. The 2nd one in '44/45/46.

So, you need to train pilots. No question. You have already declared this game is 'gamey', so I know you are re-sizing air groups. NP. Just warning you that by re-sizing and setting them all to training you can burn through your supply. This is particularly true because you are
realistic RnD which generally means you will expend MORE supply on factories because you can't allow as many to convert as you would in a non-realistic RnD game. Also, your last plan had you RnD on 31 AC models ... that also indicates a lot of supply usage.

You're going to have to watch your global supply carefully. By now, you need to be slowly growing supply 1 - 5K/day. By Sept 42, that needs to be 3-7K/day. In '43 5-9K/day. You need to realize that your forces are ever increasing in the game. You get tons of new LCU's in 44/45 and they will be fighting non-stop eating supply like crazy.
By end of '44 you want as big a supply pool as you can get; 6M for sure, more is better. Overbuild early and your troops will starve.

See where I'm going now? Making any sense?

Guys like Mike and I, we trend chart everything, but what we watch like a hawk is our supply and HI pools. We want to see nice, steady growth from about 3/42 onwards. Factories are not expanded, units are not put into service, combat operations are not undertaken until the supply to support these items is clearly available.
I don't even undertake combat operations unless I see a way to make/take more supply than I consume. That's one reason I like India ... supply rich environment. Supply Supply Supply.



< Message edited by PaxMondo -- 10/22/2015 3:12:04 PM >


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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/22/2015 7:54:37 PM   
GetAssista

 

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Squadrons training or flying CAP expend 1/3 supply point per day per plane, so Akagi-resized 81 plane daitai will eat 810 supplies a month while training 108 pilots. Pilots in school expend 5 HI points a month each AFAIR, so those same 108 pilots will eat 540 HI each month and train much slower. Choose whatever alternative you like ) Obviously only IJN pilots count.
When I play wild with resizes, I usually don't have pilots in last IJN school class at all, them are all pulled into on-map squadrons before entering that

(in reply to PaxMondo)
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/23/2015 1:01:02 PM   
el lobo


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quote:

ORIGINAL: PaxMondo

Training does consume less, but it still eats supply.

Supply and HI are what drive the economy. Most common mistake by IJ players are that they overgrow their armed forces (generally via air group size) and/or over build their economy (too many factories ... aircraft/engine) and run out of supply.
The second way is to not save enough HI to be able to run your economy (ergo build AC) in late '45/46 when you have no fuel to build more HI. There are plenty of AAR's to illustrate both of these. The first error shows up in mid to late '42 through '43. The 2nd one in '44/45/46.

So, you need to train pilots. No question. You have already declared this game is 'gamey', so I know you are re-sizing air groups. NP. Just warning you that by re-sizing and setting them all to training you can burn through your supply. This is particularly true because you are
realistic RnD which generally means you will expend MORE supply on factories because you can't allow as many to convert as you would in a non-realistic RnD game. Also, your last plan had you RnD on 31 AC models ... that also indicates a lot of supply usage.

You're going to have to watch your global supply carefully. By now, you need to be slowly growing supply 1 - 5K/day. By Sept 42, that needs to be 3-7K/day. In '43 5-9K/day. You need to realize that your forces are ever increasing in the game. You get tons of new LCU's in 44/45 and they will be fighting non-stop eating supply like crazy.
By end of '44 you want as big a supply pool as you can get; 6M for sure, more is better. Overbuild early and your troops will starve.

See where I'm going now? Making any sense?

Guys like Mike and I, we trend chart everything, but what we watch like a hawk is our supply and HI pools. We want to see nice, steady growth from about 3/42 onwards. Factories are not expanded, units are not put into service, combat operations are not undertaken until the supply to support these items is clearly available.
I don't even undertake combat operations unless I see a way to make/take more supply than I consume. That's one reason I like India ... supply rich environment. Supply Supply Supply.



Yes Pax, it makes a lot of sense. My problem was that when I read both statements, to me they are slightly contradictory, so I just wanted to make sure I'm on the right track.

I see how Mike is keeping track of his cargo so I will start the same. I still haven't caught-up with his AAR yet as it is like “Groundhog Day” the movie, for me. My browser is always getting closed for some reason so I open the AAR and start on page four and attempt leap-frog through to where I left-off, but invariably something catches my eye that I had not noticed before or I had but now I need to look at it more closely, etc., so I re-read. How many times, I don't know. It's like a statistics class, only interesting.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 278
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/23/2015 1:02:19 PM   
el lobo


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quote:

ORIGINAL: GetAssista

Squadrons training or flying CAP expend 1/3 supply point per day per plane, so Akagi-resized 81 plane daitai will eat 810 supplies a month while training 108 pilots. Pilots in school expend 5 HI points a month each AFAIR, so those same 108 pilots will eat 540 HI each month and train much slower. Choose whatever alternative you like ) Obviously only IJN pilots count.
When I play wild with resizes, I usually don't have pilots in last IJN school class at all, them are all pulled into on-map squadrons before entering that

GA, I see what you say and it makes sense supply-wise.

I have re-sized quite a bit but not what I would call wild. If I pulled all of the pilots out of the school right now I would have to push some others into the Reserve Pool under-trained. (Which is not a problem as they are easily sorted, picked and chosen.) Do you do that or do you have enough a/c to train them all?


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 279
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/23/2015 1:08:50 PM   
el lobo


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quote:

ORIGINAL: PaxMondo

Ach, another long post lost ...


gist: Don't fall into the standard "fortify bases all around" strategy that has been the key to every allied victory to date. Read koniu's, Herb's, PzB's, and Nemo's AAR's to see how to win ... there are a few more, I just can't think of the name right now ...

I realize that that was a simplistic answer and I apologize, but in truth I'm not sure how to describe what I want to do and I sure as heck do not know how to do it.

Having read some of Nemo's stuff, I think what I have in mind is defined by what he calls echeloning.

I have no doubt that later in the war I will have no navel movement and the sole purpose of the Navy will be to protect the floating air fields as best they can. The carriers will be placed to counter the Allied thrust into Okinawa and/or the Kuriles. The Army will be where they will be and hopefully they can counter, delay, direct (miss-direct) or maybe even repulse an Allied ground thrust. Air power will be my fluid, in-depth defense.

What I mean by turtling is that I see no reason to expand my perimeter any further than necessary. You talk supply, I think a/c. For example, how many airplanes would it cost me to take Midway? Conversely, how many airplanes will I gain by taking Calcutta? Same, same in reality I know, but a different slant. By the way, I have no idea of the answer to either question.

I want a “soft” perimeter that can absorb the inevitable attacks and hopefully deal with them somewhat on my own terms, but I will have my hard-points also. There will always be a Fortress Palembang aligned with Singapore. They are too natural and strong to do otherwise. I hope to create a few more chock-points like this.

I hope this better answers your question. It is just a seed of an idea for me.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 280
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/23/2015 4:47:00 PM   
GetAssista

 

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quote:

ORIGINAL: el lobo
I have re-sized quite a bit but not what I would call wild. If I pulled all of the pilots out of the school right now I would have to push some others into the Reserve Pool under-trained. (Which is not a problem as they are easily sorted, picked and chosen.) Do you do that or do you have enough a/c to train them all?

Note that I play AI, nasty nasty it may be but still stupid and forgiving. YMMV
I usually fill out all training squadrons with pilots, doing bombers first as those need many skills, which are higher across the board in senior flight school students that get pulled first. Fighter squadrons get all the available places filled last (only 2 skills to train), no matter # of planes or flight school status.
I only put pilots into reserve pool when they have 65-70 in their main skills. And fighters are hardly ever in reserve as they either fly CAP building xp or are fighting on the front and dying in droves.
You will not have enough aircraft to fill out resized IJN training squadrons for a long-long time. And that's fine, they train slower with fewer planes but still beat whatever progress flight school can achieve. I usually get 1 factory doing Claude, Dave, KateN1, that is planes with obsolete engine pools to fill training. Later in 1942-43 when 2nd generation upgrades happen you'll have lots of frontline planes retiring into training and training tempo will pick up.

(in reply to el lobo)
Post #: 281
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/23/2015 10:34:19 PM   
PaxMondo


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quote:

ORIGINAL: el lobo


You talk supply, I think a/c. For example, how many airplanes would it cost me to take Midway? Conversely, how many airplanes will I gain by taking Calcutta? Same, same in reality I know, but a different slant. By the way, I have no idea of the answer to either question.




I think the same way as AC = HI. I want to net supply on an operation and I don't want to expend too much HI to get it. Each 1E AC = 36 HI ... quite a bit, yet not that much. So, the initial PH attack if I lose 25 AC and take 3BB's, I'm have to be pretty happy with that exchange. Of course those 25 AC include pilots and before 1Mar, pilots are near and dear as they are scarce.
Devices on a Midway op cost LC=6xHI. So, even a med arty piece can be 72 HI. The allies never have to consider this as they have no HI cost and more supply than they can use.

Taking Calcutta frequently nets me +100K supply and sometimes as much fuel. That's potentially 2500 1E AC when the fuel converts into HI ... and of course the supply repairs 100 AC/ENG factories.

So, I start with a base plan. I'm going to build so many AC/ENG factories along a certain schedule. Now, this plan is funded by what I know I can and will take (DEI, parts of CHI). There are milestones.
As the game progresses, if I do better than plan, and I am working to do so, then I can expand my production plan.

Expanding the production plan means I can take on more operations; I can afford the potential losses and still net above my original plan. However, if the 2nd tier plans net me ahead of plan, I can again expand more and .... you see how it goes.

I'm pretty sure Mike does the same thing, even though he hasn't really come out and said it. But both of us track everything, and then only build as the economy will allow us.

Success allows us to build more. Failure only means we cannot exceed the original plan. Original plan is not met only if we fail in some way with the core conquests, and at least for me, those core items (DEI/PI/HK), I bring the BIG hammer to ensure they happen and happen fast.


< Message edited by PaxMondo -- 10/23/2015 11:43:45 PM >


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Post #: 282
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/24/2015 4:10:53 AM   
PaxMondo


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quote:

ORIGINAL: el lobo


... but I will have my hard-points also. There will always be a Fortress Palembang aligned with Singapore. They are too natural and strong to do otherwise. I hope to create a few more chock-points like this.

I hope this better answers your question. It is just a seed of an idea for me.


Well, choose those units carefully in advance that will stay. They will need to be good, but certainly not your best.

Remember, choke points only work if the allies need it ... if they can bypass it, you have all those units in prison, units you need for defense.

Singers, the allies generally want for the RSY. But you know from '41 how difficult to defend Singers is. Don't forget the lessons you taught the allies in '44.

Palembang? I wouldn't bother if I'm the allies. It has nothing I need. I would level it with LBA and more on. Once the oil/refineries are destroyed it has no value.

Just thoughts ...

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Pax

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Post #: 283
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/24/2015 4:18:06 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

The name on my list would be Mr. Kane.


/quote]

Oh yes, he has given us several very good AAR's from BOTH sides.

His attack into Java as the allies ... brilliant stroke. And it points out why cedeing the initiative is so dangerous.

If you let the allies sit back and pick a place to attack like that it is very hard to counter. You've got to keep him committing units instead holding them back in reserve.
And is he doesn't commit, make him pay. Push him to commit units to OZ or India. Don't let him prep units to strike you.

I make it sound easy, but of course it isn't. Hence the fun ...



< Message edited by PaxMondo -- 10/24/2015 5:19:05 AM >


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Post #: 284
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/24/2015 12:22:47 PM   
el lobo


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Apr 2 - 9, 1942, Turns 118 - 124

In Java. I got to try the Oscar, Tojo, Zero, and Nick.

-------------------------------------------------------
Japanese aircraft
Ki-43-Ib Oscar x 9

Allied aircraft
B-25C Mitchell x 4

No Japanese losses

Allied aircraft losses
B-25C Mitchell: 3 damaged
B-25C Mitchell: 1 destroyed by flak

Japanese Ships
BB Kongo
----------------------------------------------------------
Japanese aircraft
Ki-43-Ic Oscar x 3

Allied aircraft
B-25C Mitchell x 5

No Japanese losses

Allied aircraft losses
B-25C Mitchell: 1 destroyed
-----------------------------------------------------------
Japanese aircraft
Ki-43-Ic Oscar x 3
Ki-44 Tojo x 3

Allied aircraft
B-25C Mitchell x 5

No Japanese losses

Allied aircraft losses
B-25C Mitchell: 5 damaged
----------------------------------------------------------
Japanese aircraft
A6M2 Zero x 8
Ki-43-Ic Oscar x 17
Ki-44 Tojo x 5

Allied aircraft
B-25C Mitchell x 6

Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed

Allied aircraft losses
B-25C Mitchell: 3 destroyed, 1 damaged
------------------------------------------------------------
Japanese aircraft
A6M2 Zero x 7
Ki-43-Ic Oscar x 6
Ki-45 KAIa Nick x 12

Allied aircraft
B-25C Mitchell x 4

No Japanese losses

Allied aircraft losses
B-25C Mitchell: 2 destroyed

Shouting, “Rememer Batavia,” we make our first attack on Soerabaja.
--------------------------------------------------------------------------------
Ground combat at Soerabaja (56,104)

Japanese Deliberate attack

Attacking force 39704 troops, 532 guns, 377 vehicles, Assault Value = 1230

Defending force 9920 troops, 50 guns, 4 vehicles, Assault Value = 222

Japanese adjusted assault: 764

Allied adjusted defense: 105

Japanese assault odds: 7 to 1 (fort level 4)

Japanese forces CAPTURE Soerabaja !!!

Allied aircraft
no flights

Allied aircraft losses
B-25C Mitchell: 2 destroyed
PBY-5 Catalina: 6 destroyed
Do-24K-1: 2 destroyed
DB-7B: 4 destroyed



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 285
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 11/10/2015 12:46:11 PM   
el lobo


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Apr 10 - 26, 1942, Turns 125 - 141

I have been doing as much reading and research as my spare time will allow so this AAR has been neglected.

The war has been plodding along.

In Java there are left seven units at the very southern tip of the main island.

Rio has added a new dimension to the term “Sir Robin.” I have taken almost all of Burma with two Para-units and three Armor regiments, not a shot fired in anger. This means he will be back with what, ten, fifteen, twenty K fresh AV in a few months?

A Division is sitting a Pegu waiting to move into Rangoon but I am waiting for awhile before I do so to make sure the oil from Magwe does not start to flow there. It looks like it is arriving at BKK and CRB already (see next post).

I captured Kendari on the twenty-first and spotted the TFs at Koepang in the red circle below. So far daily mouse-overs have shown a BB, CVL, AD and a DD. I now have some Zeros and Nells with torpedoes at Kendari and will pay them a visit tomorrow.






Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 286
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 11/10/2015 12:48:10 PM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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PRODUCTION

I am about to “Tap-out” on the Magic Highway. Singapore will just not release its oil or resources. It is not pulling from anywhere that I can see. When I shut-off the tankers delivering to it, it steadily decreases. It just does not want to let go.

I am going to give Saigon and CRB a chance. I am rerouting and bringing in extra tankers to make-up for the extra distance. The real pain will be trying to establish some reliable ASW for the route.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 287
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 11/11/2015 12:53:03 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

PRODUCTION

I am about to “Tap-out” on the Magic Highway. Singapore will just not release its oil or resources. It is not pulling from anywhere that I can see. When I shut-off the tankers delivering to it, it steadily decreases. It just does not want to let go.

I am going to give Saigon and CRB a chance. I am rerouting and bringing in extra tankers to make-up for the extra distance. The real pain will be trying to establish some reliable ASW for the route.





OK, not knowing how much oil you are unloading at Singers, but given you have most of the DEI it must be about 3000/day and Singers is NOT increasing at that rate. However, in the last week CRB has gained 18K … if you didn’t unload that, it had to come from Singers which means you are starting to pull around the horn. Note how BKK is slugging 6K every few days … that’s the resource movement …

To my rather great surprise, I think it is starting to work for you. Check bases along the Hanoi to PA RR line and see if there is any oil at any base. If there is, well it had to have come from Singers unless you are off loading in other places …




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Post #: 288
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 11/11/2015 1:01:07 AM   
PaxMondo


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quote:

ORIGINAL: el lobo


Rio has added a new dimension to the term “Sir Robin.” I have taken almost all of Burma with two Para-units and three Armor regiments, not a shot fired in anger.

This looks to be raising alarm bells with you ... it is for me. I wouldn't be as worried about Burma as I would some place else.
This is usually a very dangerous scenario for the IJ. Not suggesting you did anything wrong here, but that's the outcome I'm reading here.

So, get ready for something big coming your way. Be sure YOU have the places defended that YOU cannot afford to have in play (Hokkaido, Palembang, ...). Once you have those in good shape you can start to work on the next level.

While you are doing this, you need to find a way to sniff out his plans. Recon is your friend for this. AV TF's with Jake/Mavis groups on dot hexes. Scope 'n move (like shoot 'n move, but for recon ) I create 6 - 12 of these little groups and send them out all over the map. Glen subs are critical for this as well.

Good luck!

< Message edited by PaxMondo -- 11/11/2015 2:21:10 AM >


_____________________________

Pax

(in reply to el lobo)
Post #: 289
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 11/13/2015 12:31:35 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: PaxMondo

OK, not knowing how much oil you are unloading at Singers, but given you have most of the DEI it must be about 3000/day and Singers is NOT increasing at that rate. However, in the last week CRB has gained 18K … if you didn’t unload that, it had to come from Singers which means you are starting to pull around the horn. Note how BKK is slugging 6K every few days … that’s the resource movement …

To my rather great surprise, I think it is starting to work for you. Check bases along the Hanoi to PA RR line and see if there is any oil at any base. If there is, well it had to have come from Singers unless you are off loading in other places …

I'm not as near as good as you and Mike when it comes to numbers but I can tell you, the only oil off-loaded to Singers is from Palembang only, what ever has been left-over there.

Occasionally, two-three times a month a tanker of oil will be dropped at Shanghai from Taiholu. That is the only other place I am off-loading outside of the HI.

I am also tracking the oil at Saigon, Hanoi, Haiphong, Canton, HK, and Shanghai. They are not included on the chart because they are consistently in the single digits, just as CRB was.

I have checked the bases all along the highways and railways and the only oil is in the bases from Singers to BKK, all ones and fours. Interesting.

Lets let it run a couple more weeks and see what happens.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 290
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 11/13/2015 12:34:59 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: PaxMondo
This looks to be raising alarm bells with you ... it is for me. I wouldn't be as worried about Burma as I would some place else.
This is usually a very dangerous scenario for the IJ. Not suggesting you did anything wrong here, but that's the outcome I'm reading here.

So, get ready for something big coming your way. Be sure YOU have the places defended that YOU cannot afford to have in play (Hokkaido, Palembang, ...). Once you have those in good shape you can start to work on the next level.

While you are doing this, you need to find a way to sniff out his plans. Recon is your friend for this. AV TF's with Jake/Mavis groups on dot hexes. Scope 'n move (like shoot 'n move, but for recon ) I create 6 - 12 of these little groups and send them out all over the map. Glen subs are critical for this as well.

Good luck!

Noted. With what settings do you get the best results on your sub Glens?



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 291
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/2/2015 12:21:39 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Apr 27 – May 16, 1942, Turns 142 - 161

The discussion in the War Room concerning Brave Sir Robin is interesting. This game should be the definitive game for the action of which they are talking. Rio is doing the BSR on steroids and I am doing the limited expansion. The results of such strategies will be seen in a couple of years but one part of the discussion has been proven true, it makes for a very boring AAR, at least on my end. Rio is much more verbose than I am and it looks like his AAR is rolling along.

The game its self is far from boring for me personally. I could easily spend two or three more hours a day on the game and still want more time. I ask Rio if it is boring on his end and he said not at all. There is simply so much to do

I will post some screen shots but basically my expansion is complete once Ambon and Prome are subdued. I now begin my harassment phase.

Here are some highlights of the last couple of weeks.

The Nells at Kendari wouldn't even look at these ships.

--------------------------------------------------------------------------------
Night Time Surface Combat, near Koepang at 68,116, Range 11,000 Yards

Allied aircraft
no flights

Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed

Japanese Ships
BB Ise
BB Hyuga
CA Takao
CA Maya
CA Chokai
DD Fubuki
DD Usugumo
DD Satsuki
DD Matsukaze

Allied Ships
CL Sumatra, Shell hits 5, Torpedo hits 1, and is sunk
AMC Kanimbla, Shell hits 10, and is sunk


--------------------------------------------------------------------------------
Morning Air attack on 85th JAAF AF Bn , at 57,47 (Magwe)

Weather in hex: Partial cloud

Raid spotted at 37 NM, estimated altitude 4,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 10
Ki-43-Ic Oscar x 4
Ki-44 Tojo x 2

Allied aircraft
Hudson IIIa x 7

No Japanese losses

Allied aircraft losses
Hudson IIIa: 5 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 85th JAAF AF Bn , at 57,47 (Magwe)

Weather in hex: Partial cloud

Raid spotted at 12 NM, estimated altitude 3,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 9
Ki-43-Ic Oscar x 4
Ki-44 Tojo x 1

Allied aircraft
Blenheim IV x 4

No Japanese losses

Allied aircraft losses
Blenheim IV: 3 destroyed

---------------------------------------------------------------------
AIRCRAFT

The Zero A6M5 has advanced to 12/42. I have 118 A6M2s in the pool and will turn them off for awhile.

I pulled Akagi-1 with its eighteen Zeros off and replaced them with Genzan KuS-1 with twenty-seven Zeros. Akagi is sitting at Takao for now.

I am now producing forty Ki-45KAIa Nicks per month and have one Sentai with nineteen out of thirty-six planes. It will go to Magwe when filled-out.

I pulled the Kates off of CVEs Taiyo and Unyo and filled both of them out with Zeros. They are both going to Koepang for harassment cover.


< Message edited by el lobo -- 12/2/2015 2:13:19 PM >


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 292
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/2/2015 1:11:43 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
PRODUCTION -- May 17, 1942

Good news and bad news.

PA finally took a big gulp of oil, so it is pulling. The bad news is that it is not pulling from Singapore. Singapore is definitely a sink. There is no oil going into the port but the points are still increasing.

My tankers from Pbang will now start going to Saigon. Once I convert a few Std-Cs to tankers I will set-up some CS convoys from Singapore to Saigon.

It is interesting to note that when I turned the refineries at Magwe back-on (5/15/42), it immediately sucked its oil back from Rangoon.

I took Lanchow on the fifteenth so PA should start pulling from there soon.






Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 293
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/2/2015 4:51:02 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: el lobo

The discussion in the War Room concerning Brave Sir Robin is interesting. This game should be the definitive game for the action of which they are talking. Rio is doing the BSR on steroids and I am doing the limited expansion. The results of such strategies will be seen in a couple of years but one part of the discussion has been proven true, it makes for a very boring AAR, at least on my end. Rio is much more verbose than I am and it looks like his AAR is rolling along.

The game its self is far from boring for me personally. I could easily spend two or three more hours a day on the game and still want more time. I ask Rio if it is boring on his end and he said not at all. There is simply so much to do


Having experienced something similar in my first PBEM as Japan I can comment on yours. I didn't face a full blown BSR, but by limiting myself to essentially a historic perimeter it did make for an extremely boring 1942 and AAR. At least in my opinion, but I was surprised at the number of people that enjoyed it and had learned from it before it ended prematurely. I digress though.

I ranted and railed against the Allied player not coming out to fight and felt I was being robbed of the "fun times" as Japan. With more experience under my belt and comments from more experienced players I learned that if I wanted the Allied player to fight, I had to venture out and find his line in the sand and make him. So I thought up all kinds of things to do in late 42 and early 43 to try and bring the Allies to battle, but ended up doing none of them. I had set myself up to play a historic perimeter, and prepare for the late war and I stuck to it. The plan was a few fortress type locations to anchor the defence and use the tactic of counter invasions to hold and delay the Allied advance. The game ended in the first quarter of 1943 and it was a long slog to get there, but like you I enjoyed tinkering with production and watching those resource numbers increase. The highlight of a turn for me was watching a huge tanker TF unload at Japan suffering no loss. Ah, those were exciting times .

What I want to say is in light of your strategy an extreme BSR is perfect for you and setting up a historic perimeter. The supply and HI you can accumulate by not fighting beyond your perimeter is staggering. If your opponent does not attack in 1942 you will be able to bank the means to conduct an aggressive defence in the mid-late war period. Can it be boring, you bet, but that is the price to follow this kind of strategy coupled with less aggressive Allied play. Get the enjoyment from running your war effort even if the focus for some time is your economy and defence planning, there's nothing wrong with that, and it sounds like you are already having fun. No one said you had to smash and destroy everything to enjoy playing Japan and as long as you enjoy the slow pace, I think you'll have loads of fun defending when your opponent does move later in the year or early 43.

< Message edited by SqzMyLemon -- 12/2/2015 5:53:05 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to el lobo)
Post #: 294
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 1:55:14 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Its May '42 ... where are you delivering all the DEI oil? You should have several 1000's every few days to deliver at this point, but only 2 small offloads to Saigon are notated above ...

_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 295
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 11:53:16 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I think it is a mistake getting the highway to try and flow from Singers in a pbem game. You don't need it, especially if you are getting flow from Saigon and Cam Ranh Bay east.

Your strategy is probably the best one for Japan, but so many JFBs want to run wild that it isn't tried by many.

Things to really look at now. Basic production: What does your engine production look like? AFVs and HI too.

How soon will you get the Tojo IIc, George, Jack and Frank A. Critical for blunting Allied attacks in mid 43. The A6M5 acceleration looks good, but you will need more and better planes early especially good Army fighters (and three times more of them than navy) come 1st quarter 44.

Another plane to look at is the despised Lilly IIb, however they are great flexible Army anti ship divebombers that can start fighting in late 42. Much more effective than Helens or other Army bombers trained at naval bombing, IMHO.

I like what you are doing with the Nick...get your best pilots in them and start sweeping now. Don't cede the air war....keep attacking.


(in reply to PaxMondo)
Post #: 296
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 12:29:00 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: SqzMyLemon

Having experienced something similar in my first PBEM as Japan I can comment on yours. I didn't face a full blown BSR, but by limiting myself to essentially a historic perimeter it did make for an extremely boring 1942 and AAR. At least in my opinion, but I was surprised at the number of people that enjoyed it and had learned from it before it ended prematurely. I digress though.

I ranted and railed against the Allied player not coming out to fight and felt I was being robbed of the "fun times" as Japan. With more experience under my belt and comments from more experienced players I learned that if I wanted the Allied player to fight, I had to venture out and find his line in the sand and make him. So I thought up all kinds of things to do in late 42 and early 43 to try and bring the Allies to battle, but ended up doing none of them. I had set myself up to play a historic perimeter, and prepare for the late war and I stuck to it. The plan was a few fortress type locations to anchor the defence and use the tactic of counter invasions to hold and delay the Allied advance. The game ended in the first quarter of 1943 and it was a long slog to get there, but like you I enjoyed tinkering with production and watching those resource numbers increase. The highlight of a turn for me was watching a huge tanker TF unload at Japan suffering no loss. Ah, those were exciting times .

What I want to say is in light of your strategy an extreme BSR is perfect for you and setting up a historic perimeter. The supply and HI you can accumulate by not fighting beyond your perimeter is staggering. If your opponent does not attack in 1942 you will be able to bank the means to conduct an aggressive defence in the mid-late war period. Can it be boring, you bet, but that is the price to follow this kind of strategy coupled with less aggressive Allied play. Get the enjoyment from running your war effort even if the focus for some time is your economy and defence planning, there's nothing wrong with that, and it sounds like you are already having fun. No one said you had to smash and destroy everything to enjoy playing Japan and as long as you enjoy the slow pace, I think you'll have loads of fun defending when your opponent does move later in the year or early 43.

Thanks for stopping by SqzMyLemon.

And thanks for affirming my thoughts and feelings about my basic strategy.

I too am suffering from “must attack” and like you did, I am showing restraint. The more I read, the more I am convinced of the futility of invading Oz or India or chasing the Allies. My exception is China which is mitigating the “MA” craving. (I am going to take Pax's advise and attack in India and GA 's suggestion on setting up on Ceylon but I don't consider them invasions. More on this later.)

I would like my game to go similar to your comments. It sounds like a good plan. I hope I can make it to '43 without Rio counter invading. After that I think I can make him say, “Damn this is harder than I thought it would be.” That will be (more) fun.

Too bad your game ended early. It definitely would have been a good read for me. Is the AAR still available?


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to SqzMyLemon)
Post #: 297
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 12:33:07 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: PaxMondo

Its May '42 ... where are you delivering all the DEI oil? You should have several 1000's every few days to deliver at this point, but only 2 small offloads to Saigon are notated above ...

Hi Pax,

First part, I know not efficient, but about four weeks ago I sent about six tankers directly to the H.I. from Balikpapan. I did not want to dump it anywhere on the Highway for statistical reasons.

Second part, please excuse me for such a screw-up on the above report. I left off HK which was really stupid since I think it had such a big part in PA's pull. As you can see, I unloaded three or four tankers from Balikpapan there on 5 May. Future oil and resources will go there also.

I also have three tankers shuttling from Miri to Singers. I don't know how much they may have dumped there in the tracking period.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 298
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 12:37:47 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: Lowpe

I think it is a mistake getting the highway to try and flow from Singers in a pbem game. You don't need it, especially if you are getting flow from Saigon and Cam Ranh Bay east.

Your strategy is probably the best one for Japan, but so many JFBs want to run wild that it isn't tried by many.

Things to really look at now. Basic production: What does your engine production look like? AFVs and HI too.

How soon will you get the Tojo IIc, George, Jack and Frank A. Critical for blunting Allied attacks in mid 43. The A6M5 acceleration looks good, but you will need more and better planes early especially good Army fighters (and three times more of them than navy) come 1st quarter 44.

Another plane to look at is the despised Lilly IIb, however they are great flexible Army anti ship divebombers that can start fighting in late 42. Much more effective than Helens or other Army bombers trained at naval bombing, IMHO.

I like what you are doing with the Nick...get your best pilots in them and start sweeping now. Don't cede the air war....keep attacking.

Lowpe, pertinent comments and suggestions.

Please let me get back to you on this as I am out of time right now. I have some questions of my own.

Thanks


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 299
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 1:10:08 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Agree with Lowpe.

Drop your oil at Saigon/CRB if it is working and appears that it is. You can also drop fuel and resources there that are destined for the HI and save all that transport.

If you are not sure about CRB/Saigon yet, then drop at Haiphong. Yes, I know that Haiphong and HK are about the same sailing distance, difference though is that Haiphong is on the CRB route and will help get that going. Dropping at CRB will save a lot of fuel/sailing time as compared to HK.

Keep pulling from Fusan steady ... and you must keep dropping in you chosen drop port NOT take to HI. It can't pull anything to Fusan if you don't 'feed' it. Gotta be a supply to pull from for the AI to work.

_____________________________

Pax

(in reply to el lobo)
Post #: 300
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