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AP and combat

 
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AP and combat - 12/8/2015 3:41:15 PM   
Amicofritz

 

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Joined: 8/31/2009
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Maybe I've overlooked something, but I cannot find a way to assess where I can move to and still have enough APs to attack (do combat). And I cannot find the AP cost of attacking anywhere either. Sure hope I've just missed out here ...
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RE: AP and combat - 12/8/2015 3:42:47 PM   
Flaviusx


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From: Southern California
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The game will show a red arrow in the direction of allowable combats prior to executing a move. No arrow, no combat.

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RE: AP and combat - 12/8/2015 3:50:53 PM   
gunnergoz


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Joined: 5/21/2002
From: San Diego CA
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Yes, it shows where combat is possible and from what hex side, but not why it is limited to there. That's were it would be nice if there could be a visible indication of remaining AP on each hex it is possible to move in to when in movement mode...perhaps in a contrasting color from the hex cost already displayed on some ZOC hexes.

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RE: AP and combat - 12/8/2015 9:43:06 PM   
ChuckBerger

 

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You can view the AP cost of moving to a given hex by rolling over it, after hitting the "M" for move. So a quick simple subtraction will give you APs left over if the unit moves there. It's a bit clunky, but still useful.

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RE: AP and combat - 12/8/2015 10:16:22 PM   
gunnergoz


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Hadn't caught that, thanks.

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"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
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RE: AP and combat - 12/9/2015 12:33:15 PM   
Calaf

 

Posts: 55
Joined: 7/25/2015
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Ah, the red arrows! Thanks!

"You can view the AP cost of moving to a given hex by rolling over it, after hitting the "M" for move. So a quick simple subtraction will give you APs left over if the unit moves there. It's a bit clunky, but still useful."

Absolutely useful, although not very elegant... Thanks, ChuckBerger!

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