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Defense tactic for IJN?

 
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Defense tactic for IJN? - 3/28/2003 1:47:08 AM   
Full Moon

 

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From: Texas
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I have seen a lot of defense advice for Allied player but not many for IJN player. Assuming that IJN player hasn't lost any significant number of CVs and capital ships and has PM, when is generally a good time for him to change to defensive?
And any advice for IJN defensive tactics? Important bases for defense?
Would the time frame be different depending on he's playing scen 17 or 19? or whether he has Lunga or not?

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"War is a series of catastrophes that results in a victory."
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- 3/28/2003 2:09:27 AM   
SoulBlazer

 

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I'm playing a game with Drex right now. It's Sec 17 and the game date is late January 1943.

I've been having major victories in this game. Drex lost five carriers, one battleship, one CVE, and a mess of other ships. A second battleship and the last pre-war carrirer are back in Pearl for serious repairs.

My losses so far has been the Junyo, a few cruisers, and the usuall light ships.

I hold a defensive line from PM across the islands in the Coral Sea thru the Solomons all the way over to Nevea in the Santa Cruz Islands. I rotate troops, make sure I keep several divisions ready for action in Rabul in case a Allied invasion force shows up somewhere, and use Fast Transports to supply the forward bses where I can't use transports due to air attacks.

My airplanes are carefully used and a seasoned mix of new and old pilots.

I've had to send back to Japan a lot of crippled ships but with rate at 200% for both sides I'm not worried. :) In fact I have more capital ships coming forward.

My plan was to build a LOT of bases -- I've built like six so far, in the islands in the Coral sea and the middle Solomons -- so that if the US takes a base I can pound the base from several other bases to make sure they can't use it.

I think I'm in a position to win the game on points alone. Carefull use of forces and a good defense line is critical for Japan in 1943.

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to Full Moon)
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- 3/28/2003 2:19:50 AM   
Full Moon

 

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SoulBlazer, do you mean by Jan. 1943 IJN player should change to defensive and should finish constructing bases for defense?
And I understand why Irau and Nevea are important for defense if IJN has Lunga, but what if he doesn't have Lunga?

_____________________________

"War is a series of catastrophes that results in a victory."
Georges Clemenceau

(in reply to Full Moon)
Post #: 3
- 3/28/2003 2:31:42 AM   
SoulBlazer

 

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I start making defensive plans at the start of the game. :D

My AAR with Grotius has not gone too far yet, but I've aluded in it to a similar defensive plan to prepare for the future when the Allies will have superior forces.

First, I make sure my two bases being built on Bouganville are finished. I make sure Lae, Buna, and GG have Eng units so they expand in size. I also make sure Lunga gets two, so that airbase can get built up quickly. Tulagi is important as well, as you can quickly get a size 4 port from there.

I also right away take a assault eng brigade and sieze Irau on San Cristobal island along with Munda in the Solomons and one of the islands east of GG and start building bases. Later, depending on how the war is going, I assign base forces. (I leave all my AV's in Rabul so that I don't need any base forces there. I also withdraw the base force from Kaeving but put in another eng unit.)

As more eng units become available, I start building more bases in the Solomons -- at least two more -- plus with whatever else I feel may need it. It's important to start building those NOW, ASAP, so that when the time comes and you need them, they are ready for use.

Now, of course, you're asking -- what about defense? Under the new 2.3 rules I don't need to worry about that too much. Rear bases will only have a eng unit. If it's close to the front (like Irau) I make sure a Inf unit goes with it. One the base is built, if it's defentily front line, then I start bringing more troops, and AA and CD units, along with HQ units and a base force.

The idea here is NOT TO LOSE FORCES. If the base is attacked, try to make a decision as to weather you can hold it, or even want to. If you decide yes, rush in from Rabul your reserve troops along with fighting forces if need be. If you decide to give it up, then sent in FT's and pull OUT -- take all your guys and put them on the next base behind it.

Japan has more troops to play around in 19, but right now in 17 only three bases in my game with Drex have any troops -- PM, Irau, and Nevea. Between them they have 45k -- almost the whole Japanese army. If Nevea falls, for example, the troops will be re-located to Irau and Lunga. If Irau falls, the troops go to Lunga and Tulagi. This 'defense in depth' plan gives the Japanese player time to make the most of his limited forces, makes the Allies consider taking a base protected by at least one other, and most importantly buys you TIME.

Japanese air units can get experience hitting occupied Allies bases or flying escort missions, and your naval units should be held back for the big battles. After 1943 starts never engage the Allied navy unless you send in everything (carriers and battleships) and also have air support from your bases.

I also launch raids on Aussie bases and Luganville just to keep the Allied player active. Keep your forward bases supplied and keep fuel at your L4 port bases near the front. Accept you ARE going to lose bases but make the Allied player waste time building his own. Defense in depth will slow down Allied attacks.

Hope that helps. That's just been my own personal experience. :D

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to Full Moon)
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- 3/28/2003 2:47:20 AM   
Full Moon

 

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From: Texas
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Gee, thanks. It helps a lot.
[QUOTE]Japan has more troops to play around in 19, but right now in 17 only three bases in my game with Drex have any troops -- PM, Irau, and Nevea. Between them they have 45k -- almost the whole Japanese army. [/QUOTE]
I found this part especially interesting, but what if Allied player bypass those bases as they did historically? Then they will be cut off from rear bases.

_____________________________

"War is a series of catastrophes that results in a victory."
Georges Clemenceau

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Post #: 5
- 3/28/2003 2:49:56 AM   
Mr.Frag


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From: Purgatory
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[QUOTE]when is generally a good time for him to change to defensive? [/QUOTE]

The short answer:

NEVER!!!

The long answer:

You start the game with an advantage of time and materials to win the game with. You must always play the role of the attacker, with an end goal of taking one of the auto-victory bases to win via the auto-victory rules.

As soon as you switch to defensive play, you have conceeded the game as it is completely impossible to win on points against the Allies when they can max-over-build every dot on the map with their bulldozers in a few months of gameplay time, starting around July '43. This will let the Allies win on base points no matter how many units/ships/planes you have managed to NOT loose to keep your point totals high.

Unless you are playing against someone who is really clueless and continues to send 1 CV out against your 10 CV's each and everytime it shows up from Pearl, you will loose. :D

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- 3/28/2003 3:11:25 AM   
SoulBlazer

 

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Well, my advise assumes you fail to take a auto victory base and the game goes into 1943. :D I'm convienced a good Japanese game can rack up enough points to stay ahead through 1943 to win, and I think I can prove it in my game with Drex. :)

I doubt the Allies would risk leaving a major base in the front, but if they do cut you off, just pull out your forces from the bypassed front areas.

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to Full Moon)
Post #: 7
- 3/28/2003 3:32:01 AM   
Full Moon

 

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From: Texas
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[QUOTE]Originally posted by Mr.Frag
[B]The short answer:

NEVER!!!

The long answer:

You start the game with an advantage of time and materials to win the game with. You must always play the role of the attacker, with an end goal of taking one of the auto-victory bases to win via the auto-victory rules.

As soon as you switch to defensive play, you have conceeded the game as it is completely impossible to win on points against the Allies when they can max-over-build every dot on the map with their bulldozers in a few months of gameplay time, starting around July '43. This will let the Allies win on base points no matter how many units/ships/planes you have managed to NOT loose to keep your point totals high.

Unless you are playing against someone who is really clueless and continues to send 1 CV out against your 10 CV's each and everytime it shows up from Pearl, you will loose. :D [/B][/QUOTE]

I thought so, but after failed invasion of Luganville and Efate I'm reconsidering. I lost around 20000 troops, 2 BBs, 2 CAs, 2 CLs, 4 DDs and 16 APs for the invasion. :(
I've lost only 1 CV (Junyo) so far though.

_____________________________

"War is a series of catastrophes that results in a victory."
Georges Clemenceau

(in reply to Full Moon)
Post #: 8
- 3/28/2003 6:09:11 AM   
PzB74


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From: No(r)way
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It's true that the initiative goes to the Allies as soon as the Jap player fails at capturing an auto victory hex.

In my game against Crocky, 50k of my troops are stranded at Noumea :p The only point of interest is how long they can resist.

On the other hand, troops ain't going to be the devcisive factor while you're on the defensive. If you ain't got air/sea supremacy - you're toast!

I do believe in having many bases built up for defense in depth.
This way the IJN can harass and inflict heavy damage on the US as they invade far from their own bases.

Just be sure to plan properly, strike hard and execute with 100% efficiency. There's no room for half way measures!

A few words of wisdom is always good to make sure your brain is connected before you act ;)

'Assess the advantates in taking advice, then structure your forces accordingly, to supplement extraordinary tactics. Forces are to be structured strategically, based on what is advantageous.

A military operation involves deception. Even though you are competent, appear to be incompetent. Though effective, appear to be ineffective.

When you are going to attack nearby, make it look as if you are going to take a long way; when you are going to attack far away, make it look as if you are going just a short distance.

Draw them in with the prospect of gain, take them by confusion.

When they are fulfilled, be prepared against them; when they are strong, avoid them.'

Sun Tzu

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Full Moon)
Post #: 9
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