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RE: Gary Grigsby’s War in the West: Operation Torch Tournament

 
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RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/4/2015 8:50:34 PM   
comte


Posts: 2358
Joined: 2/4/2009
From: Be'eri, Hadarom, Israel
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quote:

ORIGINAL: Joel Billings

IIRC, you have to have a Slitherine login name and that's what you use for MP. Please register and let me know if you are using the same name or had to use a different username. Thanks.


Ok I registered as aces8

< Message edited by Aces8 -- 12/4/2015 9:55:39 PM >


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But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.

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(in reply to Joel Billings)
Post #: 31
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/4/2015 9:11:36 PM   
Helpless


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Joined: 8/27/2004
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Rooster is full. Time to start bidding.



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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to comte)
Post #: 32
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/4/2015 11:18:56 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
We have our line up set. I will still take two more sign ups as alternates in case anyone drops out before the 14th. I'll try to get the round 1 matchups set up by Monday at which point players can start as long as they use the 1.01.12 public beta (and the 48 hour turn limit will not apply until the 14th). Thanks to Pavel (Helpless) for suggesting the idea of the tournament, and Matrix for putting up the prizes.


Matrix Forum Name Multiplayer Username
1. whoofe-----------------------whoofe
2. grab---------------------------grab
3. Seminole---------------------Seminole
4. locusmaximus---------------locusmaximus
5. LiquidSky---------------------LiquidSky
6. jckerr4------------------------jckerr4
7. Trajan-------------------------Trajan
8. CptEggman------------------reggimann
9. Belphegor--------------------Belphegor
10. Deerslayer------------------jhdeerslayer
11. terry1040-------------------john47
12. ultradave-------------------ultradave
13. lerugray --------------------lerugray
14. cato12-----------------------cato
15. jonboym---------------------jonboym
16. Aces8------------------------aces8


Alternates
smokindave34-----------------Smokindave34

< Message edited by Joel Billings -- 12/8/2015 12:14:30 AM >


_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Helpless)
Post #: 33
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/5/2015 12:46:07 PM   
SoulSpark

 

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Joined: 12/5/2015
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Hello,

First of all, I think this is the best place for posting this, but if it is not, sorry in advance, and would apreciate you to move it to the right place.

I am writting to make you know and invite you to try en[.]gametournament[.]net. It could be useful to organize your tournaments.

It allows you to create tournament brackets, manage tournament users, customize a page with all tournament information, a forum for the tournament and much more.
In addition, you can create your own group, to manage your tournaments, rankings, users, etc.

You can see many examples on the web.

Regards.

(in reply to Joel Billings)
Post #: 34
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/5/2015 6:24:45 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Thanks for the info, but I'm going to stick with the forum.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to SoulSpark)
Post #: 35
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/5/2015 9:04:46 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Below are the first round matchups using the Usernames used in the MP system. Matchups were determined randomly. Players must be using the 1.01.12 version (either the public beta now and/or the version when it becomes official, hopefully later this week). Each player should set up one Rommel Attacks 43 Multiplayer game. Set yourself as the Allied player, set Fog of War on, but make sure Movement Fog of War is off. Set Lock HQ Support on and East Front control off (this last item should not matter). Create a password for your game. The password should be Tournament (this is to keep anyone not in the tournament from accidentally joining one of these tournament games). If you want to contact your opponent, you can find their Matrix forum name (if different from their MP name) in the earlier post and PM or email them. Once you see your opponents game setup in the MP lobby screen, you can join that game as the German player and start. Please try to keep both games going simultaneously so you can finish the round on time. The 48 hour clock on turns will not start until December 14, so no one needs to start early if it is not convenient for you. If you have any questions, please either post them here or you can PM or email me (I’ll probably see the posts first). Feel free to start an AAR thread if you’re interested as I’m sure there are many people that would be interested in seeing how these games develop. Good luck to all.

lerugray vs. locusmaximus
LiquidSky vs. aces8
john47 vs. jhdeerslayer
cato vs. johnboym
ultradave vs. whoofe
Trajan vs. reggimann
Belphegor vs. grab
jckerr4 vs. Seminole



_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Joel Billings)
Post #: 36
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/5/2015 10:11:27 PM   
Chuske


Posts: 387
Joined: 7/6/2010
From: Exeter, UK
Status: offline
I have a question about the 48 hour timer. I will be away 14th and 15th Dec so wouldn't be able to stick to 48 hour rule as wouldn't have access to the game in that 48 hour period, does this mean I shouldn't start earlier than 16th even though I have time before 14th?

I'm ok otherwise, just those 2 days I'm unavailable.

Looking forward to taking part

< Message edited by jonboym -- 12/5/2015 11:12:33 PM >


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(in reply to Joel Billings)
Post #: 37
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/5/2015 11:03:39 PM   
LiquidSky


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Would it be illegal to use the 1.01.14 Beta version from the development forum? Or do I have to figure out how to have two versions running on my computer at the same time

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(in reply to Chuske)
Post #: 38
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/5/2015 11:08:18 PM   
Helpless


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quote:

Players must be using the 1.01.12 version


_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to LiquidSky)
Post #: 39
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/6/2015 12:28:39 AM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
Status: offline
You must use 1.01.12. I think what you can do is install 1.01.12, then copy it to a different folder, than put the 1.01.14 into that folder so you have both on your computer.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to LiquidSky)
Post #: 40
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/6/2015 12:31:27 AM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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I'd suggest you start early if you're opponent is able to if you are going to be gone on the 14th and 15th. I'd expect as long as you're going quickly with your other moves, that if you're gone for a few days your opponent will give you some slack. We just need to have the 48 hour rule to make sure we have a way to move the games along and we know how to declare a winner if the game gets delayed. Since you're going to be gone the first two days, it would be good to start early if possible.

< Message edited by Joel Billings -- 12/6/2015 1:32:03 AM >


_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Chuske)
Post #: 41
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/6/2015 9:54:29 AM   
Cenubi

 

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Good luck to all ;)

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Post #: 42
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/7/2015 10:09:37 AM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
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john47 and jhdeerslayer off and running!

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Post #: 43
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/7/2015 10:48:22 PM   
smokindave34


Posts: 877
Joined: 1/15/2008
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Joel,

I'd like to sign up as an alternate if it's not already too late. Thanks.

Dave (Smokindave34)

(in reply to jhdeerslayer)
Post #: 44
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/7/2015 11:13:19 PM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
Status: offline
Sure, thanks for doing that. I'll add you to the list.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to smokindave34)
Post #: 45
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/8/2015 6:19:10 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Erik says that the 1.01.12 WitE should become official in the next day or two, so keep an eye out for it. I see 6 of the 16 first round games have been set up on the server, with 2 of the games having been accepted so far.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Joel Billings)
Post #: 46
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/11/2015 4:59:05 PM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
Status: offline
Ok, now that the 1.01.12 version has been made official, all tournament players should be sure to use this version. All first round games must be set up before the end of the day on Monday, December 14. If you can start early, that's even better. Right now I see 7 of the 16 games set up, and 3 accepted. If anyone has had something come up and won't be able to make it into the tournament, please let me know so we can fill your spot. Thanks.

< Message edited by Joel Billings -- 12/11/2015 8:09:51 PM >


_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Joel Billings)
Post #: 47
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/11/2015 7:06:14 PM   
whoofe

 

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I was waiting for the update - will be setting up my match tonight

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Post #: 48
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/11/2015 8:14:12 PM   
Seminole


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Post #: 49
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/12/2015 1:22:19 PM   
Chuske


Posts: 387
Joined: 7/6/2010
From: Exeter, UK
Status: offline
Cato v jonboym is up and running

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WITP:AE - Useful Info for Beginners

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(in reply to Seminole)
Post #: 50
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/12/2015 3:46:40 PM   
whoofe

 

Posts: 211
Joined: 1/21/2011
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whoofe v ultradave in progress


< Message edited by whoofe -- 12/12/2015 6:28:03 PM >

(in reply to Chuske)
Post #: 51
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/12/2015 8:03:40 PM   
ultradave


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Yup. I seem to be doing a bit better as the Allies than as the Germans. A bit of a gamble as the Germans, but hey, it's Rommel, right? We'll see how it goes. Turn 2 going.

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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

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Post #: 52
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/12/2015 8:28:19 PM   
scout1


Posts: 2899
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From: South Bend, In
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quote:

ORIGINAL: ultradave

Yup. I seem to be doing a bit better as the Allies than as the Germans. A bit of a gamble as the Germans, but hey, it's Rommel, right? We'll see how it goes. Turn 2 going.


What, no AAR's ??????

(in reply to ultradave)
Post #: 53
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/12/2015 9:34:22 PM   
ultradave


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I'll post something after the fact. This is for competition so I don't want to give anything away that can't be seen :-)

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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

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Post #: 54
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/13/2015 4:24:00 AM   
Seminole


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Will definitely be posting After Action Reports.

I will say after two turns as the Allies their pilots are quite terrible at this stage. A2A losses are running about 100-3 right now, or at least that's how it feels...

(in reply to ultradave)
Post #: 55
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/13/2015 12:11:24 PM   
ultradave


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Well, congratulations to whoofe for winning both of our matches. I went down in flames as the Germans. I reorganized my units to different HQ and tried to make an end run around the west side of Kasserine Pass in an attempt to grab Tbess but in the end lost Sidi Rezegh instead netting the Allies 450 points.

As the Allies I lost a large number of aircraft while the victory point towns remained as they were the whole game. Too many casualties and whoofe ended up with a narrow victory. In the end it wouldn't matter due to the spanking I received playing the Germans.

Live and learn.

One thing I have to say about this scenario is that if you make a mistake, you are done for. There is not enough time to recover from any kind of setback. If you haven't started yet, make sure you know what you are doing and don't screw up. Just call me Captain Obvious

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Seminole)
Post #: 56
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/13/2015 1:16:42 PM   
whoofe

 

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I agree - one mistake is huge in this scenario. its only 5 turns so very difficult to recover. neither of us did all that great on the first turn as axis. I never managed to take kasserine as axis, while you did for a short time on turn 4 (?) I believe

I dunno how my axis air force thoroughly dominated yours. I ran some superiority missions, and also kept a few squadrons un-missioned for intercepts, but nothing tricky or exciting to speak of

JG27 ended with 2 aces after this 5 day battle

also not sure if you noticed my axis troops snuck through a gap in your lines the final turn and took Siliana. probly the difference between a minor victory and a draw.


< Message edited by whoofe -- 12/13/2015 2:19:32 PM >

(in reply to ultradave)
Post #: 57
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/13/2015 3:35:49 PM   
Seminole


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quote:

As the Allies I lost a large number of aircraft


I lost over 120 aircraft on turn 2 just providing ground support to my army. It was almost exclusively fighters wiped from the sky for basically no return. Most of my other losses were intercepts by my fighters. My losses on my own missions were basically nil because the Axis air force must have been rested.
I just finished turn 2 as the Allies (the return match with me as Axis hasn't been accepted yet) and I can say in future matches I'll be grounding the Allied air force during the opposing player's turn. Even intercepts get mauled. The experience/morale difference doesn't seem that great (Germans low 80s, Americans mostly right around 70, Brits spread between), but they're in different leagues.
I've played the scenario three times, first against myself, then against the AI from either side, and the Allied fighters just get worked.

It is a fun scenario, the number of map counters and layout of the map keep things on a knife's edge.

(in reply to whoofe)
Post #: 58
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/13/2015 3:55:51 PM   
Helpless


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Joined: 8/27/2004
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quote:

The experience/morale difference doesn't seem that great (Germans low 80s, Americans mostly right around 70, Brits spread between), but they're in different leagues.


Another disadvantage of Allied air force is that they have to operate from much more distant air bases. Size 1 air fields are dominating and these are getting heavy penalties during mud turns.

I was able to out win Axis in the air in our 4-player game, but only when concentrating in some particular place and time (execution phase).

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Seminole)
Post #: 59
RE: Gary Grigsby’s War in the West: Operation Torch Tou... - 12/13/2015 5:06:56 PM   
Seminole


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quote:

Another disadvantage of Allied air force is that they have to operate from much more distant air bases. Size 1 air fields are dominating and these are getting heavy penalties during mud turns.


They were showing up, they just wiped from the sky.
One time I remember 12 P-38s intercepted one of my missions as the Axis. My escorts only claimed 1 kill, but the rest were damaged and racked up as ops losses. Would that be because of trying to land on a small field with damage and totaling the plane? Distance back to base?

These are from the ground support missions conducted by the Allies during the Axis attacks on turn 2:



That's why I just shut off the ground support directives after getting this turn back.
I can understand if he sends up 24 fighters and I send up 12 and I lose 2 to none.

It's when he comes to the fight with 88 fighters, 41 bombers, and I meet him with 56 fighters, only to score a single fighter kill while 34 of my fighters go down in flames.
Or he has 55 escorts, 36 bombers, which I meet with 46 fighters, only to get NO kills, and see 21 of my fighters splashed.
This is kind of a Tunisian Turkey Shoot, which surprises me because I didn't think the disparity in morale/exp was that great...

Losses before conducting my turn 2 air phase:



While only on the second turn, the disparity in aircraft losses almost completely makes up the point differential so far.
I'm endeavoring to make up for it on the ground...

(in reply to Helpless)
Post #: 60
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