SeaQueen
Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
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Ballistic missile defense scenarios against fixed targets are pretty easy to quickly cook up. You just need to pick something you think might be a good target that's in range of the missile systems you think are interesting, lay a few ships down along the threat axis nearby to protect it, maybe add some land based SAMs, and a few opposing platforms which target the ships in addition to the thing the ship is trying to protect, and you're done. The rest is just tweaking details, which is what wargames are all about, ultimately. Raid schedules, positioning the ships, firing doctrine, defending the things meant to defend other things... that's the name of the game. Ballistic missile defense against moving targets is a harder scenario to make because you have to think very carefully about the ISR problem for the ballistic missiles. If you're going to shoot "carrier killing" missiles at an aircraft carrier, something has to find it for you to shoot at it. It might be submarines, aircraft, shore based radars, satellites or surface ships. The result is a pretty big scenario pretty quickly. quote:
would love to see a clash of sm3 vrs df21 and df26 asbm stealth fighters and most modern AAM see the results, would also love a branching campaign based on score of scenario leading to different scenario and difficulty.
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