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Timescale - 12/21/2015 10:35:05 PM   
dundas61

 

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Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!
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RE: Timescale - 12/21/2015 11:14:30 PM   
rickier65

 

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quote:

ORIGINAL: dundas61

Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!


I think each turn covers 2 minutes of real time. with 8 segments per turn: http://www.matrixgames.com/forums/fb.asp?m=3983178

Thanks
rick

(in reply to dundas61)
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RE: Timescale - 12/22/2015 3:16:20 AM   
Richie61


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It's a 2 minute module of time per turn.

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to rickier65)
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RE: Timescale - 12/22/2015 3:39:08 AM   
Peter Fisla


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From: Canada
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There is two ways to create a battle:

1) scenario - up to 504 turns (physical limit)

2) campaign - full day in a campaign costs of daylight + night. Daylight = 8 turns + 4 turns for the night. So full day in a campaign is 12 turns. So this means (504/12) = 42 full days of combat.

< Message edited by Peter Fisla -- 12/22/2015 4:41:29 AM >

(in reply to Richie61)
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RE: Timescale - 12/22/2015 10:13:57 AM   
dundas61

 

Posts: 25
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From: UK
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This is great news indeed!

(in reply to Peter Fisla)
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RE: Timescale - 12/22/2015 5:55:11 PM   
dwinston

 

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Joined: 8/11/2003
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To clarify - is it 2 minutes or 90 minutes (12 hours/8)?

ASL is 2 minutes...

(in reply to dundas61)
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RE: Timescale - 12/22/2015 10:10:21 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
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quote:

ORIGINAL: dwinston

To clarify - is it 2 minutes or 90 minutes (12 hours/8)?

ASL is 2 minutes...


2 minutes

(in reply to dwinston)
Post #: 7
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