Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

OOS Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> OOS Question Page: [1]
Login
Message << Older Topic   Newer Topic >>
OOS Question - 12/24/2015 10:02:33 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
I cannot understand why Graziani is OOS.

It has 4 hexes from Graziani to a rail hex - which are 2 Desert Hex (which count double each).
Then from there Graziani can reach Baghdad (Secondary supply source) or even Italy (Turkey is Axis - Germany aligned - not sure if the Strait Railway counts 1 extra but Baghdad should do fine anyhow!).




Attachment (1)
Post #: 1
RE: OOS Question - 12/24/2015 10:33:24 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Cohen

I cannot understand why Graziani is OOS.

It has 4 hexes from Graziani to a rail hex - which are 2 Desert Hex (which count double each).
Then from there Graziani can reach Baghdad (Secondary supply source) or even Italy (Turkey is Axis - Germany aligned - not sure if the Strait Railway counts 1 extra but Baghdad should do fine anyhow!).




Rain.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to AlbertN)
Post #: 2
RE: OOS Question - 12/24/2015 10:46:53 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Hmm, right.

Since the HQ itself is in rain it has only 2 range of supply - even if the Desert is in fine weather.
A tiny detail which escaped me.

(in reply to Shannon V. OKeets)
Post #: 3
RE: OOS Question - 12/25/2015 5:28:59 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
Supply in MWiF is now so good that it makes MWiF quite superior to the boardgame in terms of preventing supply misjudgements that are not spotted by one of more players.

_____________________________

Paul

(in reply to AlbertN)
Post #: 4
RE: OOS Question - 12/25/2015 7:19:17 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: paulderynck

Supply in MWiF is now so good that it makes MWiF quite superior to the boardgame in terms of preventing supply misjudgements that are not spotted by one of more players.


Well... Sometimes there are still problems in supply, especially when straits are involved. It still isn't 100% correct and bug free...

_____________________________

Peter

(in reply to paulderynck)
Post #: 5
RE: OOS Question - 2/17/2016 2:16:00 PM   
dj3ebfreak

 

Posts: 6
Joined: 11/15/2015
Status: offline
how did you get the terrain to look like that? looks pretty cool :)

(in reply to AlbertN)
Post #: 6
RE: OOS Question - 2/17/2016 4:22:57 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
It's a "mod" on the forums for modding!

(in reply to dj3ebfreak)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> OOS Question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172