Kayoz
Posts: 1516
Joined: 12/20/2010 From: Timbuktu Status: offline
|
quote:
ORIGINAL: Blabsawaw22 Had a good laugh at this one too.. not the highly regarded counterpoise I expect of the "Kayoz" from the past that I've heard about on these forums.. I have no idea what others think/say about me, so I'll just respond to that with a digital shrug. quote:
ORIGINAL: Blabsawaw22 Why is a fact, that games make a ton of money from crowdfunding today in 2015, "irrelevant"? Why do you need to see some mathematical statistics on the "failures" of crowdfunding when it's clearly right in front of you that Distant Worlds wouldn't fail anyway. Stating the successes without the failures is meaningless. I could point to all the people who got piles of wonga from the lottery, and without looking at the statistics of lotteries, it would paint a less than truthful picture. Apparently this concept is too difficult for you to grasp. As for DW not being able to fail, you seem to misunderstand the business of strategy games. I suggest that you do some research regarding the demographics and size of the market as compared to other genres. While I applaud Matrix's success with DW, if I were looking at DW as a potential investment, I would be very skittish. quote:
ORIGINAL: Blabsawaw22 Some of the "failures" you must be speaking of, are complete new, first-time games, of unknown artists, and some ridiculous concept that people obviously don't care to help make. And Distant Worlds wouldn't ever fall into that category. The decision whether or not to seek crowd funding is a business decision that someone at Matrix (probably Erik) has to make. He has far more information on the subject than I ever will, so I am not about to second-guess his decision. quote:
ORIGINAL: Blabsawaw22 Your lack of belief in innovation, Modernization, and just the Matrix team to be able to handle incorporating Standard Network Protocol into a 2D game, is Perplexing to say the least. (assuming DW2 is still 2D.) Network protocols is only the beginning of implementing multi-player in a game like DW. It's like hammering a nail into a board and saying, "That was simple. It's a doddle to build a house!". I strongly suggest that you have a read of some game design books. Amazon has several good ones available. Suffice to say that you are vastly over-simplifying the subject. quote:
ORIGINAL: Blabsawaw22 On the note of why I don't crowdfund myself since It's sooo "simple" : Did it ever once occur to you to that I have other elements in my life that I attend to? I purely and simply enjoy playing games that others make.. And yet you feel that you know better than professionals, how they should do their job? Have a little respect for Erik and the Matrix crowd. They didn't get to where they are (entirely) through luck. They have survived in the industry because they know what they're doing, and have surely considered the options where crowd-funding is concerned. quote:
ORIGINAL: Blabsawaw22 I'll leave the "simple" crowdfunding account they setup in 2 clicks, to Matrix. Do you really believe that's all there is to crowd-funding? You might as well describe Mario Andretti as just "some guy who turned a steering wheel". There is far more to it than just two clicks. Honestly, I'm curious - do you really think it's that simple? quote:
ORIGINAL: Blabsawaw22 On the Basis that Distant Worlds 2 would somehow be ruined, because of multiplayer, is a repulsive, abominable phantasm and illusion of your limited, conservative doctrine about Variety, Trust, and Entertainment in the Gaming Community. I have no idea what sort of budget DW2 has allotted, but MP would be a resource draining distraction unless it's substantially larger than I suspect. I would much rather see a smaller, tighter, well done game - and one that's cobbled together from the sticky notes of the sales reps who follow reddit posts for what they think is "hot" in gaming.
_____________________________
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
|