Bingeling -> RE: Suggestions for Distant Worlds 2... (12/22/2015 10:12:49 PM)
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As far as I have experienced Eve (which is not at a very deep level), you control a single entity that may operate alone or alongside others. Others may decide to mess with you as you fool around alone, though. That is, the world moves forward and stuff happens that you are not directly involved in, but you control your ship alone, although you can coordinate it with friends and have multiplayer fun in lots of ways (including political). If you sit around and queue your training or whatever they called it, you may get shot down by npcs or other players, but you are still your own entity in a large galaxy. Just like in any other traditional real-time mmo. I fail to see the comparable to a complex strategy game that require overview of many things at once. I do not control one ship, I control many fleets at once, while keeping an eye out for pirates popping into view, and sending the intelligence agent out on his next mission. All the while pondering whether I should build another fleet, and organize the 10 newly built ships into the fleets that needed reinforcements. Star citizen will be a very straight forward multiplayer game when it comes to what kind of multiplayer it is, apart from being heavily instanced in a clever way and having skill based controls. I will play my guy walking around, getting into my ship, controlling the ship. Parking next to an asteroid and getting out for some eva fun to find the hidden whatever. I control myself, the ship is waiting for me (hopefully), and the world is moving along whatever I do. I go afk for 5 minutes, and it hurts noone but myself and possibly any player that I cooperate tightly with at the time. Because I will be a tiny entity in a large galaxy. What should happen in a DW multiplayer while I afk 5 minutes? Should the game be dumbed down to make it controllable without pause? Would a 2 player multiplayer really be fun? How to scale the time spent waiting if there are 5 guys needing their small breaks? In DW you are not a ship captain that cruise around and sometimes hang around in a bar. You run one of a handful of empires that dominate the galaxy. If it is not to be a "who can click the fastest" game, how do you keep the game moving forward when there are multiple players, 3 front wars, war declarations, peace offers...? As said above, I lack the imagination to see a way that the game could have a good multiplayer mode that does not require the game to change in ways that would make it less enjoyable or me. Let the mmos be mmos, let star craft be multiplayer, and let distant worlds be a deep, single player galaxy simulation.
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