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SPWaW 2016 - Now Available

 
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SPWaW 2016 - Now Available - 12/25/2015 12:55:25 AM   
Major_Mess


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From: The True North. Strong and Free
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A Christmas Gift from The Depot to you.

On top of all the goodies bundled with the previous version (ENH-FR V1.1) SPWaW 2016 includes all of the below.

45 new or revised Encyclopedia entries
43 new .lbm Unit pictures
49 revised sound files – we found that some of the original and/or ENH FR sounds were better than what was issued with V1.1.

An adjusted mech.exe file branded with SPWaW 2016.

And last but not least, the real reason for the upgrade.
Over the last few months a team at The Depot started to go through all the OOB’s to fix the few glaring errors that still populated the game. As work progressed more folks came onboard, people came out of the woodwork. Interest grew, the scope got bigger as more hands reached out to help.
Much discussion ensued; the passion for this fine game was evident from the start. The collaboration from all parties was superb.

I’d like to thank JustaToy for all that he did, his contribution was absolutely essential to this project.
DROregon’s assistance was huge, and JEB Davis’s encouragement kept it all moving forward. Lastly I gotta give Alby as much acknowledgement as possible. The dude drove this project waaaaay past what I had ever hoped to achieve.

Thanks Guys


Truly I felt part of what the Internet promised us so long ago. An arena for like-minded souls from around the world to create something wonderful.

The end result was that every OOB in the game was scrutinized.
Over 850 data points that have been adjusted in this update. Anything and everything was looked at, then the necessary changes were implemented to ensure that the Enhanced-Final Release standards were being used throughout the game.
I think we have right here the most complete set of OOB’s ever.

All Campaign fixes, and newly updated Scenarios have also been included in the Download.

You can get to the Download via the Link in my sig.


Enjoy
Cheers to y'all


Major Mess




< Message edited by Major Mess -- 12/25/2015 1:56:04 AM >


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Post #: 1
RE: SPWaW 2016 - Now Available - 12/25/2015 1:08:33 AM   
Zap


Posts: 3639
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Thank you sir,

your push to remake this title helped bring this to a new level of completeness. downloading

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Post #: 2
RE: SPWaW 2016 - Now Available - 12/25/2015 1:34:39 AM   
Major_Mess


Posts: 451
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From: The True North. Strong and Free
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Thanks Zap.

There's one item that still needs to be dealt with.
The Artillery bug on modern boxes.
I'm not that deluded that I think that Matrix will expend ANY energy in looking at it.

Sooooooo, I'll see if I can fix it.
I dunno how, doesn't matter. Don't ask, won't tell.

Hey! Do you think they would give me permission to tear in to the mech.exe??????

Let my people crack it open and fix it?
Waddya think?
Fix the artillery screen issues.
Adjust the arty ToT settings.
See about increasing the resolution.
Hahahahahaha ........ That's just for starters.

Erik ................ Lemmee at it!
TIA

Watch this Space.


Cheers

Major Mess

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Post #: 3
RE: SPWaW 2016 - Now Available - 12/25/2015 4:42:04 AM   
Kuokkanen

 

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Major Mess, I applaud to your work!

Matrix authorities! How about handing SPWAW source code to Major Mess like SSI handed the original to you? He just could get something done with it.

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Post #: 4
RE: SPWaW 2016 - Now Available - 12/25/2015 5:03:25 AM   
rhondabrwn


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From: Snowflake, Arizona
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quote:

ORIGINAL: Matti Kuokkanen

Major Mess, I applaud to your work!

Matrix authorities! How about handing SPWAW source code to Major Mess like SSI handed the original to you? He just could get something done with it.


Good idea! +1

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My old Piczo site seems to be gone, so no more Navajo Nation pics :(

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Post #: 5
RE: SPWaW 2016 - Now Available - 12/28/2015 9:52:17 PM   
acctingman1969

 

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Thanks for doing this!

I'm running W7 and when I run the game the colors are all messed up. Is there a fix for this? Thank you

(in reply to rhondabrwn)
Post #: 6
RE: SPWaW 2016 - Now Available - 12/29/2015 3:45:35 AM   
Kuokkanen

 

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quote:

ORIGINAL: acctingman1969

I'm running W7 and when I run the game the colors are all messed up. Is there a fix for this? Thank you

Yes

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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to acctingman1969)
Post #: 7
RE: SPWaW 2016 - Now Available - 12/29/2015 7:21:10 AM   
parusski


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I don't know what to say except-YES!!.

Thanks you so much.



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Post #: 8
RE: SPWaW 2016 - Now Available - 1/3/2016 7:56:05 PM   
Titanwarrior89


Posts: 3283
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From: arkansas
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Thanks for the work you put into it. Running it on W10.

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Post #: 9
RE: SPWaW 2016 - Now Available - 1/3/2016 11:05:35 PM   
JEB Davis


Posts: 443
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From: Michigan, U.T.B.
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quote:

ORIGINAL: rhondabrwn


quote:

ORIGINAL: Matti Kuokkanen

Major Mess, I applaud to your work!

Matrix authorities! How about handing SPWAW source code to Major Mess like SSI handed the original to you? He just could get something done with it.


Good idea! +1

+2

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Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/

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Post #: 10
RE: SPWaW 2016 - Now Available - 1/4/2016 12:35:24 AM   
mllange

 

Posts: 527
Joined: 2/5/2005
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quote:

ORIGINAL: JEB Davis


quote:

ORIGINAL: rhondabrwn


quote:

ORIGINAL: Matti Kuokkanen

Major Mess, I applaud to your work!

Matrix authorities! How about handing SPWAW source code to Major Mess like SSI handed the original to you? He just could get something done with it.


Good idea! +1

+2

+Infinity :)

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Post #: 11
RE: SPWaW 2016 - Now Available - 1/4/2016 7:10:26 PM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
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quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: acctingman1969

I'm running W7 and when I run the game the colors are all messed up. Is there a fix for this? Thank you

Yes


NO

I followed the instructions. I downloaded the win7spwaw.cmd file, run it => it has to modify something (ok) but the colours are still messed up. Any idea?

edited: OOPS! Yes it works. I forgot I already had the game installed! That's where I pasted the cmd file, and obviously no mech.exe file on that folder to run the game! The spwaw 2016 was installed in a c:depot subfolder.

< Message edited by TulliusDetritus -- 1/4/2016 8:39:10 PM >


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a nu cheeki breeki iv damke

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Post #: 12
RE: SPWaW 2016 - Now Available - 1/7/2016 1:46:42 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi guys,

Looks great, glad to see this.

quote:

ORIGINAL: Major Mess
Erik ................ Lemmee at it!


I'm planning to give the members of the SPWAW community the first chance to be part of Steel Tigers early in the process, we're just still working on enough architectural stuff now that we're not quite at that point yet. I would very much like to have strong SPWAW community involvement, input, feedback, advice, etc. and make sure we bring the best parts of SPWAW and all the great work the community has added forward with the new engine to secure the future of SP-style gaming.

Regards,

- Erik


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

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Post #: 13
RE: SPWaW 2016 - Now Available - 1/7/2016 3:52:28 PM   
Major_Mess


Posts: 451
Joined: 2/8/2004
From: The True North. Strong and Free
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Thanks Erik



MM

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Post #: 14
RE: SPWaW 2016 - Now Available - 1/7/2016 4:10:53 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
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.

< Message edited by chemkid -- 4/24/2018 12:28:30 PM >

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Post #: 15
RE: SPWaW 2016 - Now Available - 1/8/2016 12:41:55 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi guys,

Looks great, glad to see this.

quote:

ORIGINAL: Major Mess
Erik ................ Lemmee at it!


I'm planning to give the members of the SPWAW community the first chance to be part of Steel Tigers early in the process, we're just still working on enough architectural stuff now that we're not quite at that point yet. I would very much like to have strong SPWAW community involvement, input, feedback, advice, etc. and make sure we bring the best parts of SPWAW and all the great work the community has added forward with the new engine to secure the future of SP-style gaming.

Regards,

- Erik



Thanks and count me in!

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https://www.facebook.com/harry.zann

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Post #: 16
RE: SPWaW 2016 - Now Available - 1/8/2016 4:22:39 PM   
Major_Mess


Posts: 451
Joined: 2/8/2004
From: The True North. Strong and Free
Status: offline
Erik:

Your PM is full.

How can we start a private convo?


cheers

MM

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Post #: 17
RE: SPWaW 2016 - Now Available - 1/8/2016 6:00:18 PM   
Major_Mess


Posts: 451
Joined: 2/8/2004
From: The True North. Strong and Free
Status: offline
Ah Ha!

Erik, I found your e-mail addy.
Message sent.


Thks


MM

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Post #: 18
RE: SPWaW 2016 - Now Available - 1/8/2016 6:17:25 PM   
Moltke71


Posts: 1253
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Guys,

I've been out or the loop playing Barbarossa for review. Is SPAW 2016 stand alone on an add on to the base SPAW?

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Jim Cobb

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Post #: 19
RE: SPWaW 2016 - Now Available - 1/8/2016 6:36:11 PM   
Major_Mess


Posts: 451
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From: The True North. Strong and Free
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quote:

ORIGINAL: Bismarck

Guys,

I've been out or the loop playing Barbarossa for review. Is SPAW 2016 stand alone on an add on to the base SPAW?


It's a stand alone product.
The full meal deal.



Major Mess

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Post #: 20
RE: SPWaW 2016 - Now Available - 1/8/2016 9:31:08 PM   
Moltke71


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Many Thanks. Downloading now.

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Jim Cobb

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Post #: 21
RE: SPWaW 2016 - Now Available - 1/8/2016 11:48:23 PM   
Moltke71


Posts: 1253
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Fantastic job!! I can't believe I haven't played in years. In my dotage, I'm thinking about giving up writing reviews and just playing. SPWAW is a great example why a game doesn't have to be new to be premier in its genre.

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Jim Cobb

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Post #: 22
RE: SPWaW 2016 - Now Available - 1/9/2016 12:03:18 AM   
Moltke71


Posts: 1253
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The icons seem smaller. What res are you guys playing at?

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Jim Cobb

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Post #: 23
RE: SPWaW 2016 - Now Available - 1/9/2016 12:07:28 AM   
Major_Mess


Posts: 451
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From: The True North. Strong and Free
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I'm p sure that I set the icon size to the smallest on the Preferences screen. You could fiddle with that.
I run the game full-screen on a 1680x1050 monitor.


HTH

Major Mess


Edit: and a big honkin' Thank You for your kind words Bismark. I'm just chuffed that so many people are liking it.

< Message edited by Major Mess -- 1/9/2016 1:08:59 AM >


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Post #: 24
RE: SPWaW 2016 - Now Available - 1/9/2016 12:20:19 AM   
Moltke71


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What would be the largest size in preferences? I wasn't able to get it above 3.

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Jim Cobb

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Post #: 25
RE: SPWaW 2016 - Now Available - 1/9/2016 12:28:46 AM   
Major_Mess


Posts: 451
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From: The True North. Strong and Free
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Bismark


From the Field Manual supplied with SPWaW 2016:

• Unit Icon
This value determines the size of the icons that appear on the Battle Map.
Range is from: Large: XXX to Small: 3



When you get a chance, you should spend a few moments looking at the F.M.


cheers

MM

< Message edited by Major Mess -- 1/9/2016 1:29:30 AM >


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Post #: 26
RE: SPWaW 2016 - Now Available - 1/9/2016 12:53:53 AM   
Moltke71


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Did that and went to 10 but no change. Is there an accept button somewhere?

OK, I hit ESC and got XXX. That's the largest, I suppose.

< Message edited by Bismarck -- 1/9/2016 2:11:12 AM >


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Post #: 27
RE: SPWaW 2016 - Now Available - 1/9/2016 12:58:17 AM   
Major_Mess


Posts: 451
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From: The True North. Strong and Free
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Ummmmmmmm,

Try this .. Type a 0 or a 1 in there. See how that looks. I'm on a stupid iPad right now so I can't check for you.

HTH

MM

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Post #: 28
RE: SPWaW 2016 - Now Available - 1/9/2016 12:33:23 PM   
barkhorn45

 

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It would be nice if it supported an i7 processor.

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Post #: 29
RE: SPWaW 2016 - Now Available - 1/9/2016 5:17:06 PM   
Major_Mess


Posts: 451
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From: The True North. Strong and Free
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quote:

ORIGINAL: barkhorn45

It would be nice if it supported an i7 processor.


Yes it would.


I'm working on finding a solution for that right now.

Keep the Faith.


cheers

MM

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Post #: 30
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