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[FIXED v1.11] Multi Mission Tomahawk

 
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[FIXED v1.11] Multi Mission Tomahawk - 1/8/2016 7:05:45 AM   
RoccoNZ

 

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Not sure if this is working as designed or not.

Launched 8 multi mission tomahawks at a old cruiser. First 3 weapons hit the target and destroyed it. The next 5 carried on well past the engagement area.

Presumably IRL after the sensor didn't detect anything in the target area it would self destruct/ crash rather than following the same bearing until the fuel runs out?

< Message edited by emsoy -- 3/1/2016 7:22:15 AM >
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RE: Multi Mission Tomahawk - 1/8/2016 5:38:32 PM   
ComDev

 

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Joined: 5/12/2006
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The Tomahawk has a datalink so you can re-target it

The AI should attempt to do this automatically btw.

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(in reply to RoccoNZ)
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RE: Multi Mission Tomahawk - 1/9/2016 3:07:18 AM   
falcon2006

 

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OK,my friend,he is an lecturer of radio, communication and navigation. According to his research, the Tomahawk iv was capable of limited anti-ship missions since 2007 with it's two-way datalink and possible IR seeker onboard. So, what's you guys opinion on this?

(in reply to ComDev)
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RE: Multi Mission Tomahawk - 3/1/2016 4:59:20 AM   
RoccoNZ

 

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Still an issue in 1.10 -

Brass Drum, strike DDG with MMT. DDG destroyer from first 4 hits. last two MMTs carry on to the Exclusion Zone and the mission ends with a airspace violation.

Unable to re-target.

Should the MMT have some logic so that it ditches if it isn't retarget or doesn't re-acquire a target within XYZ seconds?

(in reply to falcon2006)
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RE: Multi Mission Tomahawk - 3/1/2016 5:43:08 AM   
Viper81

 

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I've never been able to successfully retarget with the TACTOM or MMT. Is it simply a matter of selecting the missile, then F1, then a target? Must this be done before a certain distance of its original target?

(in reply to RoccoNZ)
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RE: Multi Mission Tomahawk - 3/1/2016 7:21:44 AM   
ComDev

 

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Have already made a number of improvements for 1.11. Can you post savegames please and I'll confirm.

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