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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/14/2016 5:58:49 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Thanks everyone.

I plan on just taking it easy for the next few months. The economy here is in the tank and I think it's going to be awhile before I can get a meaningful job. I worked in the survey oil & gas field, and the low price of oil has put a halt to almost all the pipeline construction work that I did within my previous company, so it was only a matter of time. I was one of fifteen let go on Tuesday. Regardless, life and the game go on.

< Message edited by SqzMyLemon -- 1/14/2016 6:59:28 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bullwinkle58)
Post #: 511
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/14/2016 6:13:21 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Jan. 25/42:

Malaya:

Japanese minesweepers begin clearing Singapore's harbour in earnest with 137 mines removed. I need a few days to get shipping organized and en route to Singapore before I can move against Palembang.

Allied 139WH-3 bombers target the oil facilities at Bengkalis achieving 3 oil hits causing about 13 production points to be damaged. The base auto-switched so there isn't much I can do other than provide some LRCAP. I think auto-switching base control is a stupid idea and can be exploited by players.

Australia:

KB hammers Brisbane's airbase scoring 32 airbase and 51 runway hits. Some Kate's were assigned to hit the port and an AMc was sunk while three xAK's were damaged. There was no Allied CAP. KB will target the light industry tomorrow and support operations against Toowoomba.

Ambon:

Allied cruisers bombard Ambon, but disruption and loss to my troops is negligible. Despite no destroyer escorts, my submarines just can't get a bead on this enemy SCTF. Their day is coming though.

Borneo:

Balikapan is finally captured and the facilities are only lightly damaged. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Balikpapan (64,97)

Japanese Deliberate attack

Attacking force 14383 troops, 145 guns, 45 vehicles, Assault Value = 429

Defending force 4931 troops, 70 guns, 5 vehicles, Assault Value = 101

Japanese adjusted assault: 263

Allied adjusted defense: 38

Japanese assault odds: 6 to 1 (fort level 0)

Japanese forces CAPTURE Balikpapan !!!

Combat modifiers
Defender: preparation(-), experience(-)
Attacker:

Japanese ground losses:
336 casualties reported
Squads: 0 destroyed, 40 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1812 casualties reported
Squads: 33 destroyed, 31 disabled
Non Combat: 59 destroyed, 24 disabled
Engineers: 17 destroyed, 0 disabled
Guns lost 38 (23 destroyed, 15 disabled)
Vehicles lost 5 (5 destroyed, 0 disabled)
Units retreated 8

Defeated Allied Units Retreating!

Assaulting units:
Sasebo 3rd SNLF
Yokosuka 4th SNLF
33rd Infantry Regiment
146th Infantry Regiment
Sasebo 2nd SNLF
III/81st Naval Guard Unit
17th Medium Field Artillery Regiment

Defending units:
VII KNIL Bn /1
VI KNIL Battalion
I Samarinda Cdo
II Samarinda Cdo
S Borneo KNIL Bn /2
Balikpapan MLD Base Force
Balikpapan Defenses
1e-VLG-I Sup Afd

Now to get my ass in gear and get moving in the DEI.

< Message edited by SqzMyLemon -- 1/14/2016 7:14:14 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 512
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/20/2016 4:14:24 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Jan. 26/42:

Malaya:

Singapore's harbour is clear of mines and Japanese transport shipping is massing in preparation of further amphibious operations in the DEI.

I send a few TB's out to start clearing out some HDML's that are hanging around. HDML P 10 is sunk near Singkep.

DEI:

Allied cruisers hand around and bombard Ambon again with the last of their ammo. Damage is negligible. I'm thinking of trying a full speed run at this enemy TF with a SCTF of my own, but after refueling I'd end up short of where I think the enemy TF will be tomorrow. I will hold off for now, but can't help thinking how nice it would be to catch this TF with no ammunition. Lesson learned, keep SCTF's fully refueled for any eventuality!

Japanese AMc's begin clearing Balikpapan's port of mines.

China:

Dogfights over Changsha. Francois has now committed Hurricane IIb fighters to China. In two sweeps, 12 Oscar's are lost against 3 P-40E's and 3 IIb's. I'll take it. I will sweep again tomorrow.

Australia:

KB targets Australian defenders at Toowoomba prior to an armour and paratroop assault against the base. Kate's also target the LI at Brisbane and damage to LI worth strategic VP's. Once I get Rockhampton, I'll concentrate on hitting Brisbane's industry hard before my ground forces launch any assaults. Combat units are still en route to Brisbane.

Toowoomba falls easily. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Toowoomba (94,159)

Japanese Shock attack

Attacking force 703 troops, 3 guns, 70 vehicles, Assault Value = 59

Defending force 567 troops, 8 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 84

Allied adjusted defense: 7

Japanese assault odds: 12 to 1 (fort level 1)

Japanese forces CAPTURE Toowoomba !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Allied ground losses:
799 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 53 destroyed, 0 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 6 (6 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
7th Tank Regiment
1st Raiding Rgt /1

Defending units:
B'daberg RAN Stn Base Force

Australian forces destroy an aviation support Bn. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 93,155 (near Condamine)

Allied Deliberate attack

Attacking force 1648 troops, 19 guns, 47 vehicles, Assault Value = 72

Defending force 208 troops, 0 guns, 0 vehicles, Assault Value = 1

Allied adjusted assault: 53

Japanese adjusted defense: 1

Allied assault odds: 53 to 1

Combat modifiers
Defender: leaders(+), disruption(-), fatigue(-), morale(-)
experience(-), supply(-)
Attacker:

Japanese ground losses:
134 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 33 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1

Assaulting units:
11th LH Motor Regiment
14th LH MG Regiment

Defending units:
6th JNAF AF Unit

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 513
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/20/2016 4:37:15 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Jan. 27/42:

Wow, a ton of mines at Balikpapan, but all are cleared now. I'll begin marshalling the next amphibious TF's against targets in the DEI.

TB's take out another two HDML's at Palembang.

China:

Japanese sweeps against Changsha encounter no Allied opposition.

The Allied 4E's concentrate against my forces at Pingsiang. Francois has the timing down, he hits me exactly the day I recover enough to launch the next ground assault. Damage and disruption have been minor so far. The deliberate assault goes well as I achieve 1:1 odds. It's a grind due to stacking limits, but that's to be expected especially with my slow start in China. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Pingsiang (82,54)

Japanese Deliberate attack

Attacking force 38598 troops, 460 guns, 49 vehicles, Assault Value = 1073

Defending force 24077 troops, 185 guns, 0 vehicles, Assault Value = 600

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 439

Allied adjusted defense: 351

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1204 casualties reported
Squads: 2 destroyed, 83 disabled
Non Combat: 6 destroyed, 5 disabled
Engineers: 13 destroyed, 4 disabled
Vehicles lost 3 (3 destroyed, 0 disabled)

Allied ground losses:
933 casualties reported
Squads: 2 destroyed, 118 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 10 disabled

Assaulting units:
8th Ind Engineer Regiment
40th Division
6th Division
22nd Division
14th Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
52nd Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
4th Mortar Battalion

Defending units:
50th Chinese Corps
21st Chinese Corps
9th Prov Chinese Corps
3rd New Chinese Corps
23rd Group Army

Borneo:

Can't get it down at Pontianak. NGU's always need a little help due to the lack of firepower. I tell you though, considering the modifiers, the Dutch AV goes up? I think the Dutch have been made into supermen . AAR follows:

--------------------------------------------------------------------------------
Ground combat at Pontianak (56,90)

Japanese Deliberate attack

Attacking force 3530 troops, 24 guns, 0 vehicles, Assault Value = 115

Defending force 1398 troops, 5 guns, 2 vehicles, Assault Value = 39

Japanese adjusted assault: 72

Allied adjusted defense: 46

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
119 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
105 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
15th Naval Guard Unit
16th Naval Guard Unit

Defending units:
W Borneo KNIL Battalion
2/15 Punjab Battalion

I finally catch a break against Allied SCTF's in the DEI. Oh, if only I'd sent in Tanaka, he'd have been in position to finish off the Houston next turn! AAR follows:

--------------------------------------------------------------------------------
Sub attack near Ruteng at 65,111

Japanese Ships
SS I-122

Allied Ships
CA Houston, Torpedo hits 2, on fire, heavy damage
CL Danae

SS I-122 launches 4 torpedoes at CA Houston
Sub escapes detection

Australia:

Shoot, a rare day time bombardment so no recon with it having been set to night. AAR follows:

--------------------------------------------------------------------------------
Naval bombardment of Rockhampton at 95,152 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
A-24 Banshee: 3 damaged
A-24 Banshee: 1 destroyed on ground

3 Coastal gun shots fired in defense.

Japanese Ships
BB Yamashiro
BB Fuso

Allied ground losses:
179 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 4 destroyed, 22 disabled
Engineers: 1 destroyed, 1 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)

Airbase hits 1
Airbase supply hits 2
Runway hits 10
Port hits 1

BB Yamashiro firing at Rockhampton
BB Fuso firing at Rockhampton RAN Base Force
Rockhampton RAN Base Force firing at BB Fuso

Japanese amphibious landings go ahead at Rockhampton. AAR follows:

--------------------------------------------------------------------------------
Amphibious Assault at Rockhampton (95,152)

TF 12 troops unloading over beach at Rockhampton, 95,152

Japanese ground losses:
157 casualties reported
Squads: 14 destroyed, 0 disabled
Non Combat: 6 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

I've landed the entire IJA 33rd Division this time. No more messing around. Reinforcement TF's from Rabaul are already en route. I should capture the base tomorrow and the reinforcements should arrive a few days later. Then I move the 33rd against Brisbane and use the reinforcements to move north and secure the coast all the way to Charters Tower. I need to start thinking about Port Moresby too.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 514
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/20/2016 6:23:41 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I've lost a few jobs over the decades and now I have my own company that's doing pretty well. This might be a great opportunity for you to venture off on your own.

Good luck!

EDIT: "The base auto-switched so there isn't much I can do other than provide some LRCAP. I think auto-switching base control is a stupid idea and can be exploited by players." Have you discussed this with your opponent? It might be reasonable to put some sort of moratorium on attacks in this case.

Cheers,
CC

< Message edited by Commander Cody -- 1/20/2016 7:26:27 AM >


_____________________________

Beer, because barley makes lousy bread.

(in reply to SqzMyLemon)
Post #: 515
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 4:31:20 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Jan. 28/42:

KB hits light industry at Maryborough, but damage is low. Are these kinds of results typical, or a result of targeting small industrial centres? AAR follows:

--------------------------------------------------------------------------------
Afternoon Air attack on Maryborough , at 96,157

Weather in hex: Clear sky

Raid spotted at 39 NM, estimated altitude 11,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M2 Zero x 7
B5N2 Kate x 119

Japanese aircraft losses
B5N2 Kate: 2 damaged

Light Industry hits 3

Aircraft Attacking:
16 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
22 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
17 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
17 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
22 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
25 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb

IJA 33rd Division easily captures Rockhampton. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Rockhampton (95,152)

Japanese Deliberate attack

Attacking force 11523 troops, 98 guns, 4 vehicles, Assault Value = 358

Defending force 2719 troops, 18 guns, 35 vehicles, Assault Value = 74

Japanese adjusted assault: 160

Allied adjusted defense: 12

Japanese assault odds: 13 to 1 (fort level 0)

Japanese forces CAPTURE Rockhampton !!!

Combat modifiers
Defender: disruption(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
81 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1379 casualties reported
Squads: 47 destroyed, 8 disabled
Non Combat: 88 destroyed, 7 disabled
Engineers: 11 destroyed, 0 disabled
Guns lost 13 (12 destroyed, 1 disabled)
Vehicles lost 29 (29 destroyed, 0 disabled)
Units retreated 3

Defeated Allied Units Retreating!

Assaulting units:
33rd Division
10th JNAF AF Unit
11th JNAF AF Unit

Defending units:
15th LH MG Regiment
16th LH MG Regiment
Rockhampton RAN Base Force

China:

The first deliberate assault against Kukong. Disablements are spread out among the units so I can attack again in a day or two.

--------------------------------------------------------------------------------
Ground combat at Kukong (79,57)

Japanese Deliberate attack

Attacking force 51719 troops, 458 guns, 221 vehicles, Assault Value = 1562

Defending force 24469 troops, 114 guns, 0 vehicles, Assault Value = 553

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 763

Allied adjusted defense: 451

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1694 casualties reported
Squads: 4 destroyed, 152 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 7 (1 destroyed, 6 disabled)

Allied ground losses:
1340 casualties reported
Squads: 5 destroyed, 61 disabled
Non Combat: 1 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 21 (2 destroyed, 19 disabled)

Assaulting units:
104th Division
15th Division
51st Division
19th Ind.Mixed Brigade
2nd Ind.Hvy.Art. Battalion
13th Army
23rd Army
1st Hvy.Artillery Regiment
21st Mortar Battalion
3rd Ind.Hvy.Art. Battalion

Defending units:
63rd Chinese Corps
25th Chinese Corps
65th Chinese Corps
7th War Area
11th Chinese Base Force
12th Group Army
18th Chinese Base Force

Thoughts:

Rockhampton will be reinforced with two infantry regiments of IJA 1st Division within days. They will move north and capture the coastal bases along the way. KB and surface ships will no focus on supporting operations against Brisbane. Once Brisbane falls, I will renew the offensive towards Melbourne. I'm sure Allied reinforcements are on their way, or have already arrived at Perth, but until my LOC is secure I'm not comfortable pressing too hard against Melbourne. I doubt I will be able to take the base now, so the plan is to suck Allied units to Melbourne and isolate them.

In China, their will be four deliberate assaults against Chinese forces tomorrow. The main Japanese offensive is underway and any attempt to decrease the fighting capacity of enemy forces will be undertaken. Allied air units pose a problem and the 4E's have been all but invulnerable to the Oscar's, but once I start getting better aircraft with more firepower we'll see if I can put a dent into the enemy bomber pools. I have to hope all these 4E raids are using up valuable supplies. I must put pressure on the Chinese now to burn through their supply faster.

I'm about to move on Palembang and have both Batavia and Soerabaja until recon. It appears Dutch forces are roughly split between the two bases, with the majority of the enemy air force at the former. Now I hope to bring to bear my LBA and at least provide some form of cover as my amphibious forces prepare to get underway from both Balikpapan and Singapore.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to CaptBeefheart)
Post #: 516
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 12:37:01 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: SqzMyLemon

Jan. 28/42:

KB hits light industry at Maryborough, but damage is low. Are these kinds of results typical, or a result of targeting small industrial centres? AAR follows:

Given that the bombsights that these planes have are just barely better than looking over the side of the plane, I try to bomb from close to 1 mile up instead of 2 miles.

So, yeah, while this is a little on the low side, I'm not surprised from this altitude. I have to us these at about 5000 ft to be effective, but that means small arms losses and I hate to lose high quality pilots that way.


< Message edited by PaxMondo -- 1/21/2016 1:37:47 PM >


_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 517
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 6:43:25 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Makes sense. I should fly lower against weakly defended targets. Like you say, I'm not keen on losing many KB pilots to FLAK against strongly held bases. I have brought in my first Sentai of Sally's to Rockhampton, so they will do the heavy lifting against FLAK.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 518
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 8:18:46 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I officially give up on Japanese naval LBA. The Betty/Nell has not hit a single Allied combat vessel sailing without protection of a fighter CAP the entire game. This TF has been spotted for two days and I still can't get a hit.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Palembang at 49,90

Weather in hex: Partial cloud

Raid detected at 78 NM, estimated altitude 17,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2 Zero x 17
G4M1 Betty x 21

Japanese aircraft losses
G4M1 Betty: 1 damaged
G4M1 Betty: 1 destroyed by flak

Allied Ships
CL Colombo
CL Hobart
CL Caledon

Aircraft Attacking:
20 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 519
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 8:22:31 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Odd. I've had much better results in my DBB game with naval LBA. I usually fly them at 6,000 ft. Not sure what altitude you have yours flying at, or if that is even the issue. I will say, if I get 1 hit from 20 bombers, I'm satisfied. But if you haven't had any hits all game, that is some pretty bad luck.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to SqzMyLemon)
Post #: 520
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 8:39:02 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Jan. 29/42:

China:

Results of the attacks in China. Does 2:1 odds in ground combat no longer force a retreat?

--------------------------------------------------------------------------------
Ground combat at 86,49 (near Sinyang)

Japanese Deliberate attack

Attacking force 32123 troops, 252 guns, 71 vehicles, Assault Value = 1065

Defending force 14301 troops, 71 guns, 0 vehicles, Assault Value = 379

Japanese adjusted assault: 823

Allied adjusted defense: 301

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
727 casualties reported
Squads: 0 destroyed, 81 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 0 destroyed, 3 disabled

Allied ground losses:
1351 casualties reported
Squads: 5 destroyed, 78 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 1 destroyed, 2 disabled

Assaulting units:
34th Division
1st Ind.Mixed Brigade
32nd Division
14th RGC Temp. Division

Defending units:
7th Chinese Corps
84th Chinese Corps
21st Group Army

--------------------------------------------------------------------------------
Ground combat at Kukong (79,57)

Japanese Bombardment attack

Attacking force 1269 troops, 70 guns, 100 vehicles, Assault Value = 1441

Defending force 23446 troops, 112 guns, 0 vehicles, Assault Value = 442

Allied ground losses:
64 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
51st Division
15th Division
104th Division
19th Ind.Mixed Brigade
2nd Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
21st Mortar Battalion
23rd Army
13th Army
3rd Ind.Hvy.Art. Battalion

Defending units:
63rd Chinese Corps
25th Chinese Corps
65th Chinese Corps
11th Chinese Base Force
12th Group Army
7th War Area
18th Chinese Base Force

--------------------------------------------------------------------------------
Ground combat at 86,45 (near Nanyang)

Japanese Deliberate attack

Attacking force 14296 troops, 122 guns, 42 vehicles, Assault Value = 452

Defending force 748 troops, 0 guns, 0 vehicles, Assault Value = 6

Japanese adjusted assault: 99

Allied adjusted defense: 1

Japanese assault odds: 99 to 1

Combat modifiers
Defender: op mode(-), leaders(+), experience(-), supply(-)
Attacker: leaders(+), leaders(-), disruption(-)

Allied ground losses:
1032 casualties reported
Squads: 36 destroyed, 0 disabled
Non Combat: 48 destroyed, 0 disabled
Engineers: 2 destroyed, 0 disabled
Units destroyed 1

Assaulting units:
26th Division

Defending units:
7th New Chinese Corps

--------------------------------------------------------------------------------
Ground combat at Pingsiang (82,54)

Japanese Deliberate attack

Attacking force 37530 troops, 460 guns, 44 vehicles, Assault Value = 1011

Defending force 23680 troops, 188 guns, 0 vehicles, Assault Value = 538

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 710

Allied adjusted defense: 381

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1849 casualties reported
Squads: 3 destroyed, 166 disabled
Non Combat: 1 destroyed, 20 disabled
Engineers: 1 destroyed, 12 disabled

Allied ground losses:
452 casualties reported
Squads: 3 destroyed, 63 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 4 disabled

Assaulting units:
6th Division
40th Division
22nd Division
52nd Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
8th Ind Engineer Regiment
2nd Ind. Mountain Gun Regiment
4th Mortar Battalion

Defending units:
50th Chinese Corps
21st Chinese Corps
9th Prov Chinese Corps
3rd New Chinese Corps
23rd Group Army

New Guinea:

A Japanese fast transport invasion at Buna goes bad. The two APD's remain at the base after unloading the troops and both get sunk by Allied carrier bombers based at Port Moresby. Of course my mission goes south while Allied surface ships continue to sail with Japanese LBA and never suffer a single hit.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Light rain

Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
SBD-3 Dauntless x 12

Allied aircraft losses
SBD-3 Dauntless: 1 damaged

Japanese Ships
APD Nadakaze
APD Shimakaze, Bomb hits 3, heavy fires, heavy damage

Aircraft Attacking:
6 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring APD Shimakaze


--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Light rain

Raid spotted at 10 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
TBD-1 Devastator x 8

No Allied losses

Japanese Ships
APD Nadakaze, Bomb hits 3, heavy fires, heavy damage

Aircraft Attacking:
8 x TBD-1 Devastator bombing from 10000 feet
Naval Attack: 2 x 500 lb SAP Bomb

Heavy smoke from fires obscuring APD Nadakaze

So even at 10k the Allied TB's score three hits on a APD. Wow.

< Message edited by SqzMyLemon -- 1/21/2016 9:44:29 PM >


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Post #: 521
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 8:42:06 PM   
SqzMyLemon


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I've never had an issue with the height I've flown the Betty/Nell bombers from either. In this case these were set to 14k and the target was 6-7 hexes away. I've flown as low as 5k and still not recorded any hits. I've NEVER seen such poor results in ANY of my games before. I don't care what the reasons might be, because I've had success in the past. I have had ZERO in DBB.

< Message edited by SqzMyLemon -- 1/21/2016 9:45:29 PM >


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Post #: 522
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/21/2016 8:50:20 PM   
FeurerKrieg


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quote:

Results of the attacks in China. Does 2:1 odds in ground combat no longer force a retreat?


If they were not in a base hex, they may have had unit based forts which you still need to overcome. At least that is my understanding.

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Post #: 523
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/22/2016 6:45:59 AM   
SqzMyLemon


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quote:

ORIGINAL: Feurer Krieg

If they were not in a base hex, they may have had unit based forts which you still need to overcome. At least that is my understanding.


I've always struggled understanding field fortifications. Do they get reduced from combat as fort levels do at bases, or is there some odds threshold to achieve to overcome them, as you imply? To my understanding, there is no way to prevent or destroy field fortification levels at all during combat. At least, I've never seen a reduction of fort levels in a non-base hex combat report. Am I understanding this incorrectly?


< Message edited by SqzMyLemon -- 1/22/2016 7:49:14 AM >


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Post #: 524
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/22/2016 7:13:34 AM   
FeurerKrieg


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I'm not sure if they can be destroyed or not. I do often get a result of say 2:1 or 3:1, some of the enemy units retreat, but not all. But then the next turn, since there are less enemy, I get large results of say 20:1, which would overcome any remaining forts anyway.

I just haven't tracked this sort of thing enough to know for sure. I do think you have to overcome field fortifications, via odds, to force a retreat though.

< Message edited by Feurer Krieg -- 1/22/2016 8:15:29 AM >


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/22/2016 11:57:38 AM   
BBfanboy


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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Feurer Krieg

If they were not in a base hex, they may have had unit based forts which you still need to overcome. At least that is my understanding.


I've always struggled understanding field fortifications. Do they get reduced from combat as fort levels do at bases, or is there some odds threshold to achieve to overcome them, as you imply? To my understanding, there is no way to prevent or destroy field fortification levels at all during combat. At least, I've never seen a reduction of fort levels in a non-base hex combat report. Am I understanding this incorrectly?


I also have never seen reduction of field forts. Fortification includes things like cutting clear fields of fire of all cover: how do you reduce that other than try to move in some very big rocks and logs?

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Post #: 526
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/22/2016 12:33:30 PM   
ny59giants


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Non-base fortifications: The rule of thumb is each LCU retreats only when their fort level is overcome. So, an unit with forts at 3 needs 4:1 odds before it retreats. There is no steady reduction in fort levels from say 3 to 2 to 1 and then none like you see at a base. So in China right now, my many stacks of units have been in place for months along my MLR and some have forts still at 2 while another unit there is up to 5. Go figure.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/22/2016 12:50:11 PM   
BBfanboy


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Engineers are needed to advance field forts significantly. They will build for their own unit's first and then seem to help units like HQs get some forts built.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/23/2016 4:41:04 AM   
SqzMyLemon


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Thanks for the comments everyone. Definitely food for thought in terms of how to proceed in China. I do find it strange that field fortifications can never be destroyed through combat, perhaps an oversight in the game design? Regardless, it will pose some tactical problems for me. However, it appears the majority of Chinese occupied non-base hexes are situated around Sian, exactly where I don't plan on attacking anytime soon.


< Message edited by SqzMyLemon -- 1/23/2016 5:49:50 AM >


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Post #: 529
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/23/2016 5:03:37 AM   
FeurerKrieg


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I'm not sure they aren't destroyed. It might just be their destruction isn't reported. I'm sure someone else knows for sure.

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Post #: 530
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/24/2016 4:13:25 AM   
SqzMyLemon


Posts: 4239
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Jan. 30/42:

China:

Some good and not so good progress in China. Kukong is captured. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Kukong (79,57)

Japanese Deliberate attack

Attacking force 50694 troops, 457 guns, 221 vehicles, Assault Value = 1460

Defending force 23455 troops, 112 guns, 0 vehicles, Assault Value = 442

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 1119

Allied adjusted defense: 259

Japanese assault odds: 4 to 1 (fort level 0)

Japanese forces CAPTURE Kukong !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
748 casualties reported
Squads: 3 destroyed, 75 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 9 disabled

Allied ground losses:
7836 casualties reported
Squads: 275 destroyed, 32 disabled
Non Combat: 349 destroyed, 40 disabled
Engineers: 47 destroyed, 0 disabled
Guns lost 24 (16 destroyed, 8 disabled)
Units retreated 7

Defeated Allied Units Retreating!

Assaulting units:
104th Division
15th Division
51st Division
19th Ind.Mixed Brigade
23rd Army
1st Hvy.Artillery Regiment
13th Army
21st Mortar Battalion
2nd Ind.Hvy.Art. Battalion
3rd Ind.Hvy.Art. Battalion

Defending units:
63rd Chinese Corps
25th Chinese Corps
65th Chinese Corps
7th War Area
12th Group Army
11th Chinese Base Force
18th Chinese Base Force

Trying to clear the woods northeast of Changsha to close the hex side. Ouch. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 82,51 (near Changsha)

Japanese Deliberate attack

Attacking force 25367 troops, 174 guns, 36 vehicles, Assault Value = 780

Defending force 12206 troops, 38 guns, 0 vehicles, Assault Value = 432

Japanese adjusted assault: 273

Allied adjusted defense: 429

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker: supply(-)

Japanese ground losses:
2375 casualties reported
Squads: 23 destroyed, 234 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 9 (1 destroyed, 8 disabled)

Allied ground losses:
674 casualties reported
Squads: 7 destroyed, 102 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 4 disabled

Assaulting units:
20th Ind.Mixed Brigade
18th Ind.Mixed Brigade
37th Division

Defending units:
99th Chinese Corps



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to FeurerKrieg)
Post #: 531
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/24/2016 4:32:34 AM   
SqzMyLemon


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Jan. 31/42:

Australia:

A better raid against Brisbane, but I lose six Val's to Ops. I've only accumulated 104 strategic VP's so far, but I plan on being in Australia for another five months before pulling out. AAR follows:

--------------------------------------------------------------------------------
Morning Air attack on Brisbane , at 96,160

Weather in hex: Moderate rain

Raid detected at 111 NM, estimated altitude 14,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
A6M2 Zero x 42
D3A1 Val x 115

Japanese aircraft losses
D3A1 Val: 19 damaged

Light Industry hits 7

Borneo:

Japanese forces land at Tarakan. AAR follows:

--------------------------------------------------------------------------------
Pre-Invasion action off Tarakan (67,91) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

20 Coastal gun shots fired in defense.

Japanese Ships
BB Mutsu, Shell hits 1
BB Nagato
DD Akatsuki
xAK Tensin Maru
DD Oboro

Japanese ground losses:
45 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
163 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 15 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 26 (7 destroyed, 19 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)

Tarakan Defenses firing at BB Mutsu
BB Mutsu firing at Tarakan Defenses
BB Nagato firing at Tarakan MLD Base Force
DD Akatsuki firing at Tarakan MLD Base Force
DD Akatsuki fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards

China:

Pingsiang is turning out to be a grind. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Pingsiang (82,54)

Japanese Deliberate attack

Attacking force 37164 troops, 463 guns, 47 vehicles, Assault Value = 917

Defending force 23261 troops, 188 guns, 0 vehicles, Assault Value = 485

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 786

Allied adjusted defense: 473

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
876 casualties reported
Squads: 4 destroyed, 69 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 4 destroyed, 8 disabled

Allied ground losses:
561 casualties reported
Squads: 2 destroyed, 54 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 2 destroyed, 2 disabled

Assaulting units:
6th Division
40th Division
8th Ind Engineer Regiment
22nd Division
51st Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
4th Mortar Battalion

Defending units:
21st Chinese Corps
9th Prov Chinese Corps
50th Chinese Corps
3rd New Chinese Corps
23rd Group Army

Clearing the woods hex southeast of Sinyang. Two of three Chinese units retreat into clear terrain. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 86,49 (near Sinyang)

Japanese Deliberate attack

Attacking force 32882 troops, 264 guns, 71 vehicles, Assault Value = 1001

Defending force 13394 troops, 71 guns, 0 vehicles, Assault Value = 278

Japanese adjusted assault: 748

Allied adjusted defense: 247

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
1054 casualties reported
Squads: 2 destroyed, 48 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 1 destroyed, 8 disabled

Allied ground losses:
4893 casualties reported
Squads: 163 destroyed, 12 disabled
Non Combat: 182 destroyed, 4 disabled
Engineers: 3 destroyed, 1 disabled
Guns lost 13 (5 destroyed, 8 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
34th Division
32nd Division
1st Ind.Mixed Brigade
14th RGC Temp. Division

Defending units:
7th Chinese Corps
84th Chinese Corps
21st Group Army

Thoughts:

The end of January. Only two months left of the landing bonus. I'm desperately short of surface assets in the DEI. I overcommitted to Australia. I'm trying to rectify the situation.

A large Allied surface force is detected in the Coral Sea, heading east to disrupt my LOC to Australia. Betty's based at Rabaul do not sortie against the enemy taskforce at a range of 9 hexes. What else is new.

However, I have a strong surface TF on hand near Shortlands. There could be a surface engagement tomorrow. I'm also sending KB on a full speed run from Rockhampton to the area to be in position for a strike, providing the Allied TF doesn't withdraw. I must be careful not stray within range of Port Moresby's DB's with my SCTF.

There's also a strong enemy TF spotted at Soerabja, which might include BB POW. I expect a strike against Balikpapan. I have LBA set and a large surface TF at Balikpapan, not that the LBA will do a damn thing of course. This is almost two months of no successful naval LBA strikes against the Allies coming back to haunt me.

Frankly, the performance of my LBA has really put the screws to me this game, and most of my problems in the DEI stem directly from that fact. Sour grapes indeed.

< Message edited by SqzMyLemon -- 1/24/2016 5:37:58 AM >


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/24/2016 6:06:30 PM   
Lokasenna


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Sucks about your stack attack that was low on supply, but you didn't lose many devices it looks like. If you have to, you can send them back to garrison Shanghai while they recover (note that non-combat troops still fulfill garrison requirements, albeit not as easily as 1 point of AV does - just check on the mouseover on the map if your garrison is met or not).

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Post #: 533
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/25/2016 1:25:51 AM   
SqzMyLemon


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quote:

ORIGINAL: Lokasenna

Sucks about your stack attack that was low on supply, but you didn't lose many devices it looks like. If you have to, you can send them back to garrison Shanghai while they recover (note that non-combat troops still fulfill garrison requirements, albeit not as easily as 1 point of AV does - just check on the mouseover on the map if your garrison is met or not).


When I ordered the attack, I don't recall seeing supply in red for any of the units. It's too bad I didn't wait before launching the attack, the second brigade just arrived at Shanghai which would have allowed me to combine both brigades into a full division. I'll stay in the hex and reinforce.

I really don't like how the combat model always seems to trash one unit, rather than spread out the losses.


< Message edited by SqzMyLemon -- 1/25/2016 2:31:05 AM >


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Post #: 534
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/25/2016 11:54:18 AM   
PaxMondo


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quote:

ORIGINAL: SqzMyLemon

I really don't like how the combat model always seems to trash one unit, rather than spread out the losses.


Think of it as the spearhead unit ... fairly realistic. What I don't like is that you cannot choose that unit which is definitely carefully chosen IRL.

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Post #: 535
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/25/2016 5:21:02 PM   
SqzMyLemon


Posts: 4239
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From: Alberta, Canada
Status: offline
Feb. 1/42:

Well, a new month appears to portend the same kind of results for Japanese naval air attacks as the previous two. I pretty much give up on hoping my luck changes. I don't think it is unreasonable to expect better results from KB.

KB successfully makes a speed run to put itself 4 hexes away from the Allied SCTF spotted near the Coral Sea. No morning strike, but there is an afternoon one. Apparently KB is capable of launching every aircraft against a base, but not against a naval target. Results are absolutely mediocre. AAR follows:

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Rennell Island at 109,140

Weather in hex: Moderate rain

Raid spotted at 17 NM, estimated altitude 17,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 35
B5N2 Kate x 32
D3A1 Val x 45

Japanese aircraft losses
B5N2 Kate: 4 damaged
D3A1 Val: 8 damaged
D3A1 Val: 1 destroyed by flak

Allied Ships
CA Indianapolis, Bomb hits 1
CA New Orleans, Bomb hits 2, on fire
CA Minneapolis
DD Henley
DD Jarvis

Aircraft Attacking:
2 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
9 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb

I give up and my interest in this game is quickly reaching zero. This was just the last straw. I put myself in a position to catch my opponent, which I did, only to have nothing to show for it. Only a third of KB's combat strength committed to this strike and only three bomb hits recorded is an absolute joke. For those that will pile on, I will say again, I don't always expect spectacular results, but this is happening almost every combat situation involving my naval air forces. My best weapons are proving to be practically useless in this game.

< Message edited by SqzMyLemon -- 1/25/2016 6:28:47 PM >


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Post #: 536
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/25/2016 5:26:14 PM   
Bullwinkle58


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It was recently pointed out to me by my DBB game opponent that the mod severely reduces naval aircraft accuracy figures from stock. I have not checked the editor, but that may be the source of some of your frustration. Also, AA effectiveness is higher everywhere in DBB. That I can attest to as Lokasenna and I are playing a stock game with the DBB AA and ASW code overlaid.

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The Moose

(in reply to SqzMyLemon)
Post #: 537
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/25/2016 5:31:36 PM   
SqzMyLemon


Posts: 4239
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From: Alberta, Canada
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quote:

ORIGINAL: Bullwinkle58

It was recently pointed out to me by my DBB game opponent that the mod severely reduces naval aircraft accuracy figures from stock. I have not checked the editor, but that may be the source of some of your frustration. Also, AA effectiveness is higher everywhere in DBB. That I can attest to as Lokasenna and I are playing a stock game with the DBB AA and ASW code overlaid.


My last game using any mod. This isn't fun anymore. It's February of 1942 and I can't hit a damn thing.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bullwinkle58)
Post #: 538
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/25/2016 5:45:30 PM   
Bullwinkle58


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Three hits out of 45 Vals, in the rain, is hardly nothing.

< Message edited by Bullwinkle58 -- 1/25/2016 6:46:56 PM >


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Post #: 539
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 1/25/2016 5:47:46 PM   
Lowpe


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I am in July of 44 and I can't hit a damn thing either.

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Post #: 540
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