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RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 4:59:57 PM   
Cap Mandrake


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Joined: 11/15/2002
From: Southern California
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12th Lorried Machine Gun Regt (- Lorries) is just trying to drag its sorry ass back to Adelaide and half the Japan-mens bombers attack.



Morning Air attack on 12th LH Cav Regiment, at 88,166 (Katoomba)

Weather in hex: Clear sky

Raid spotted at 21 NM, estimated altitude 7,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
G3M2 Nell x 26
G4M1 Betty x 10

No Japanese losses

Allied ground losses:
195 casualties reported
Squads: 13 destroyed, 2 disabled
Non Combat: 11 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (4 destroyed, 4 disabled)
Vehicles lost 10 (7 destroyed, 3 disabled)


"YOU MEN! LINE UP SMARTLY SO 12TH LHMG REGIMENT LOOKS GOOD WHILE UNDER ATTACK!"

Morning Air attack on 12th LH Cav Regiment, at 88,166 (Katoomba)

Weather in hex: Clear sky

Raid spotted at 28 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
G3M2 Nell x 33

No Japanese losses

Allied ground losses:
106 casualties reported
Squads: 6 destroyed, 0 disabled
Non Combat: 15 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (8 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)


< Message edited by Cap Mandrake -- 1/23/2016 6:04:17 PM >

(in reply to Cap Mandrake)
Post #: 1831
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:08:40 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
6th Brigade gets roughed up. You can pretty much guess what is going to happen.

Morning Air attack on 6th Australian Brigade, at 81,170 (Geelong)

Weather in hex: Moderate rain

Raid spotted at 18 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A5M4 Claude x 12
A6M2 Zero x 4
B5N1 Kate x 6

Japanese aircraft losses
B5N1 Kate: 1 damaged

Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

(in reply to Cap Mandrake)
Post #: 1832
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:10:57 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Armidale. I think the strategy is for the Japs with the funny pants to "lay a carpet of airborne troops for XXX Corps"

These lads are properly hunkered down and still get squashed.

Morning Air attack on 2/4th Ind Coy , at 92,163 (Armidale)

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-IIa Sally x 23
Ki-43-Ic Oscar x 19

Japanese aircraft losses
Ki-21-IIa Sally: 6 damaged

Allied ground losses:
93 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 1 destroyed, 1 disabled

(in reply to Cap Mandrake)
Post #: 1833
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:12:41 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Tasmania: LOOK OUT! HERE COME THE TASMANIACS!

Afternoon Air attack on TF, near Launceston at 82,176

Weather in hex: Moderate rain

Raid detected at 24 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
Wirraway x 3

No Allied losses

Japanese Ships
CL Yura


DIE! YOU LITTLE YELLOW BASTARDS!

Afternoon Air attack on 144th Infantry Regiment, at 82,176 (Launceston)

Weather in hex: Moderate rain

Raid spotted at 17 NM, estimated altitude 5,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
Wirraway x 6

No Allied losses

Japanese ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x Wirraway bombing from 4000 feet
Ground Attack: 2 x 100 lb GP Bomb
6 Medium Mail Bags (Second Class) (Second Class)


< Message edited by Cap Mandrake -- 1/23/2016 6:17:51 PM >

(in reply to Cap Mandrake)
Post #: 1834
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:18:45 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
TWO regiments ashore in Tasmania. Uggh.

Ground combat at Launceston (82,176)

Japanese Deliberate attack

Attacking force 7602 troops, 66 guns, 17 vehicles, Assault Value = 237

Defending force 1309 troops, 6 guns, 11 vehicles, Assault Value = 41

Japanese adjusted assault: 194

Allied adjusted defense: 5

Japanese assault odds: 38 to 1 (fort level 2)

Japanese forces CAPTURE Launceston !!!

Combat modifiers
Defender: experience(-)
Attacker:

Japanese ground losses:
125 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
727 casualties reported
Squads: 15 destroyed, 31 disabled
Non Combat: 26 destroyed, 10 disabled
Engineers: 3 destroyed, 0 disabled
Vehicles lost 11 (11 destroyed, 0 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
146th Infantry Regiment
144th Infantry Regiment
41st JAAF AF Bn

Defending units:
22nd LH MG Regiment
Launceston RAAF Base Force

(in reply to Cap Mandrake)
Post #: 1835
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:24:33 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Geelong (the main event): Look at all these damn torpedo bombers

Afternoon Air attack on 6th Australian Brigade, at 81,170 (Geelong)

Weather in hex: Light cloud

Raid spotted at 19 NM, estimated altitude 11,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A5M4 Claude x 3
A6M2 Zero x 48
B5N1 Kate x 9
B5N2 Kate x 99

Japanese aircraft losses
B5N1 Kate: 1 damaged
B5N2 Kate: 4 damaged

Allied ground losses:
145 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
9 x B5N1 Kate bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb


I think the idiots of 7th Brigade drove through the battle area in march mode. Damnit! You would think the AI would plot unoccupied hexes if a choice existed. What a waste.

Ground combat at Geelong (81,170)

Japanese Shock attack

Attacking force 41165 troops, 386 guns, 270 vehicles, Assault Value = 1433

Defending force 5953 troops, 91 guns, 72 vehicles, Assault Value = 164

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 1954

Allied adjusted defense: 19

Japanese assault odds: 102 to 1 (fort level 2)

Japanese forces CAPTURE Geelong !!!

Combat modifiers
Defender: op mode(-), disruption(-), preparation(-), fatigue(-)
experience(-)
Attacker: shock(+)

Japanese ground losses:
166 casualties reported
Squads: 0 destroyed, 15 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
2968 casualties reported
Squads: 130 destroyed, 18 disabled
Non Combat: 104 destroyed, 27 disabled
Engineers: 27 destroyed, 0 disabled
Guns lost 55 (47 destroyed, 8 disabled)
Vehicles lost 49 (47 destroyed, 2 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
20th Ind Engineer Regiment
19th Ind Engineer Regiment
5th Division
16th Division
8th Tank Regiment
18th Division
3rd Ind.Hvy.Art. Battalion
18th Medium Field Artillery Regiment
23rd JAAF AF Bn
36th JAAF AF Bn
2nd Ind.Hvy.Art. Battalion
16th Army
12th JAAF AF Coy

Defending units:
6th Australian Brigade
7th Australian Brigade





< Message edited by Cap Mandrake -- 1/23/2016 6:29:27 PM >

(in reply to Cap Mandrake)
Post #: 1836
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:29:49 PM   
Cap Mandrake


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From: Southern California
Status: offline
Damn that is annoying.

(in reply to Cap Mandrake)
Post #: 1837
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:34:03 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Koumac: Another DD falls to the minefield at Koumac.

TF 389 encounters mine field at Koumac (113,156)

Allied Ships
DD Brooks, Mine hits 1, heavy damage


USS Concord, coming in from the East, stumbles into the retreating Jap BB's that bombarded Tanna

Night Time Surface Combat, near Koumac at 113,156, Range 5,000 Yards

Japanese Ships
BB Hiei
BB Kirishima, Shell hits 1
DD Ayanami
DD Amagiri
DD Kisaragi
DD Yayoi

Allied Ships
CL Concord, Shell hits 3, Torpedo hits 1


Nevada bombards Koumac. Not as effective. Maybe the Zeroes are mostly evacuated?

Naval bombardment of Koumac at 113,156

Japanese aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 3 damaged

Allied Ships
BB Nevada
DD Crane
DD Dent

Japanese ground losses:
280 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 0 destroyed, 4 disabled

Airbase hits 2
Airbase supply hits 3
Runway hits 10
Port hits 3

BB Nevada firing at 33rd/C Division
DD Crane firing at 33rd/A Division
DD Dent firing at Koumac




< Message edited by Cap Mandrake -- 1/23/2016 6:37:08 PM >

(in reply to Cap Mandrake)
Post #: 1838
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 5:40:20 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
La Foa: 4th IJA Div is not going to be worth very much pretty soon. Neither is 33rd Div.

Afternoon Air attack on 4th/C Division, at 114,159 (La Foa)

Weather in hex: Thunderstorms

Raid spotted at 35 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-17E Fortress x 20
LB-30 Liberator x 3
P-40B Warhawk x 5
F4F-4 Wildcat x 15

No Allied losses

Japanese ground losses:
79 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled

(in reply to Cap Mandrake)
Post #: 1839
RE: At dawn we slept.....in the cab on the way back fro... - 1/23/2016 11:14:48 PM   
desicat

 

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When King George VI finds out that Southern Australia and Tasmania (of all places) have been invaded he is going to have strong words for the Lord Admiral (or maybe even make another Kings Speech).

Where is repeat where is (the British equivalent of) Task Force 34? The world wonders....

< Message edited by desicat -- 1/24/2016 12:16:49 AM >

(in reply to Cap Mandrake)
Post #: 1840
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 4:17:59 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
There is some "foreshadowing" on the map.






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(in reply to Cap Mandrake)
Post #: 1841
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 4:33:08 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Situation N&IC




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(in reply to Cap Mandrake)
Post #: 1842
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 4:46:21 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Pretend I didn't read the manual and therefore don't yet "completely" understand the TF movement mechanics
and explain to any newer players what plot length the Arizona/Pennsylvania TF should take in order to arrive at Koumac after the sun comes up (to gain the gunnery advantage and perhaps stay away from the Rong Rance).






Attachment (1)

< Message edited by Cap Mandrake -- 1/26/2016 5:47:38 PM >

(in reply to Cap Mandrake)
Post #: 1843
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 4:48:59 PM   
Cap Mandrake


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Joined: 11/15/2002
From: Southern California
Status: offline
In other words, after a path length of 6 hexes with a remain on station order and the TF on "Bombardment"...are they going to show up 30 minutes before dawn or 30 minutes AFTER?

(in reply to Cap Mandrake)
Post #: 1844
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 8:21:02 PM   
HansBolter


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They are going to try to arrive at night so being one full speed turn's movement away they are SUPPOSED to automatically convert to a full speed run and arrive in the hex in the night phase.

Only way I know to force a day bombardment is to give a do not retire order and stick around for the day phase.

Not sure how to make them arrive in the day and not the night except perhaps a Cruise Speed order to prevent Mission Speed from automatically converting to Full Speed.



_____________________________

Hans


(in reply to Cap Mandrake)
Post #: 1845
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 9:13:10 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline

quote:

ORIGINAL: HansBolter

They are going to try to arrive at night so being one full speed turn's movement away they are SUPPOSED to automatically convert to a full speed run and arrive in the hex in the night phase.

Only way I know to force a day bombardment is to give a do not retire order and stick around for the day phase.

Not sure how to make them arrive in the day and not the night except perhaps a Cruise Speed order to prevent Mission Speed from automatically converting to Full Speed.




Right, that is also my "reading" of the manual which I did not read. They will definitely try to arrive at night if you set "Bombardment" and "Retire"...but I f we set "Do Not Retire" and a 7 hex path length are they going to show up during the day only?

(in reply to HansBolter)
Post #: 1846
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 9:20:26 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
This is almost as bad as Common Core fraction word problems.

(in reply to Cap Mandrake)
Post #: 1847
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 9:22:08 PM   
HansBolter


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quote:

ORIGINAL: Cap Mandrake


quote:

ORIGINAL: HansBolter

They are going to try to arrive at night so being one full speed turn's movement away they are SUPPOSED to automatically convert to a full speed run and arrive in the hex in the night phase.

Only way I know to force a day bombardment is to give a do not retire order and stick around for the day phase.

Not sure how to make them arrive in the day and not the night except perhaps a Cruise Speed order to prevent Mission Speed from automatically converting to Full Speed.





Right, that is also my "reading" of the manual which I did not read. They will definitely try to arrive at night if you set "Bombardment" and "Retire"...but I f we set "Do Not Retire" and a 7 hex path length are they going to show up during the day only?



My read on that is 7 hexes is one hex further than they can move in two movement phases at normal speed so they will either move full to a one hex range or move less than full to be three hexes away for a final run and would still arrive in the night phase two turns from now.

From 7 hexes out forcing a full speed order would have them arrive in the day phase after moving in 6 hexes in the night phase!

< Message edited by HansBolter -- 1/26/2016 10:26:31 PM >


_____________________________

Hans


(in reply to Cap Mandrake)
Post #: 1848
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 9:48:13 PM   
witpqs


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From: Argleton
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Is this like a wood chuck would chuck wood problem?

_____________________________


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Post #: 1849
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 10:03:42 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
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You need to update to EZ patch




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< Message edited by zuluhour -- 1/26/2016 11:05:14 PM >

(in reply to witpqs)
Post #: 1850
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 10:31:54 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline

quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: Cap Mandrake


quote:

ORIGINAL: HansBolter

They are going to try to arrive at night so being one full speed turn's movement away they are SUPPOSED to automatically convert to a full speed run and arrive in the hex in the night phase.

Only way I know to force a day bombardment is to give a do not retire order and stick around for the day phase.

Not sure how to make them arrive in the day and not the night except perhaps a Cruise Speed order to prevent Mission Speed from automatically converting to Full Speed.





Right, that is also my "reading" of the manual which I did not read. They will definitely try to arrive at night if you set "Bombardment" and "Retire"...but I f we set "Do Not Retire" and a 7 hex path length are they going to show up during the day only?



My read on that is 7 hexes is one hex further than they can move in two movement phases at normal speed so they will either move full to a one hex range or move less than full to be three hexes away for a final run and would still arrive in the night phase two turns from now.

From 7 hexes out forcing a full speed order would have them arrive in the day phase after moving in 6 hexes in the night phase!



Right, so the ticket is 7 hex path, full speed, remain on station!

(in reply to HansBolter)
Post #: 1851
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 10:32:31 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline

quote:

ORIGINAL: zuluhour

You need to update to EZ patch



Wait a minute.....that's a joke, right?

(in reply to zuluhour)
Post #: 1852
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 10:34:15 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
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I don't think there is a magic ticket to do this. Please post the result.

(in reply to Cap Mandrake)
Post #: 1853
RE: At dawn we slept.....in the cab on the way back fro... - 1/26/2016 10:40:27 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Reinforcements for Melbourne to help boost morale and....ummm....help with secretarial stuff...yeah, that's it.






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< Message edited by Cap Mandrake -- 1/26/2016 11:43:06 PM >

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Post #: 1854
RE: At dawn we slept.....in the cab on the way back fro... - 1/27/2016 12:17:25 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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Poor lass. By the way she is crossing her legs she must have to go really bad, but has to gamely pose for the boys lest their morale slip and allow the Japs to land on Oz ..... waaait a minute.... ... you GO girl!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Cap Mandrake)
Post #: 1855
RE: At dawn we slept.....in the cab on the way back fro... - 1/27/2016 7:18:20 AM   
Disco Duck


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From: San Antonio
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quote:

ORIGINAL: Cap Mandrake

Pretend I didn't read the manual and therefore don't yet "completely" understand the TF movement mechanics
and explain to any newer players what plot length the Arizona/Pennsylvania TF should take in order to arrive at Koumac after the sun comes up (to gain the gunnery advantage and perhaps stay away from the Rong Rance).






Don't you have to set max react to something other than zero?

(in reply to Cap Mandrake)
Post #: 1856
RE: At dawn we slept.....in the cab on the way back fro... - 1/27/2016 10:48:51 AM   
HansBolter


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A reaction could lead them away from the target or use up sufficient Ops points to prevent them from arriving on time.

_____________________________

Hans


(in reply to Disco Duck)
Post #: 1857
RE: At dawn we slept.....in the cab on the way back fro... - 1/27/2016 12:35:19 PM   
Itdepends

 

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HMmmm, got any more escorts? Even for a daylight duel those BB's wont be adequately screened.

By the way, I would set as a surface task force ,7 to 8 hexes away, set to retirement allowed and full speed.

(in reply to HansBolter)
Post #: 1858
RE: At dawn we slept.....in the cab on the way back fro... - 1/27/2016 2:35:13 PM   
Cap Mandrake


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Joined: 11/15/2002
From: Southern California
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quote:

ORIGINAL: Itdepends

HMmmm, got any more escorts? Even for a daylight duel those BB's wont be adequately screened.

By the way, I would set as a surface task force ,7 to 8 hexes away, set to retirement allowed and full speed.



That is a good point. It the WJD's surface force sticks around there won't be an opportunity for bombardment anyway. There is also a chance the retreating TF at Koumac will get shot up first because they will be slower than the incoming Jap TF. Can Nevada cover 1 hex before the WJD TF covers two? You would think so based on the ratio. Maybe we should set the Nevada force to "light speed" as well.

Maybe the best choice is to lay off for a day and send in the bombers?

(in reply to Itdepends)
Post #: 1859
RE: At dawn we slept.....in the cab on the way back fro... - 1/28/2016 12:09:49 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
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Forget light speed. You need ....






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_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Cap Mandrake)
Post #: 1860
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