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A couple of questions from a 40+ year grognard

 
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A couple of questions from a 40+ year grognard - 2/1/2016 8:22:35 PM   
DaveyJJ


Posts: 39
Joined: 9/19/2008
From: Waterloo, Ontario
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Besides the other two questions I had, I have three more ...

1. Is it possible to create a line of 1 hex wide water hexes that represent something like a stream or very shallow river that is crossable by infantry and/or vehicles, at some sort of movement penalty? Or are all water hexes impassable except via bridge etc?

2. Rifle range. Given that most fire past 150 metres in WW2 against infantry in cover is not going to actually do anything more than put people's heads down (suppress) in real life, can you give me some idea of German/British squad rifle ranges in TotH in hexes, and what sort of chances you;d have of a single squad doing any damage at 6+ hexes against another infantry unit?

3. Walls? Hedges? Along the hex sides or not?

Been tactically wargaming since SL, and minis before that. Former ASL hard core player now Combat Commander and Band of Brothers. Also an OSX user hoping Wine or Parallels will run it. Very curious about the game.

Thanks.

< Message edited by DaveyJJ -- 2/1/2016 9:26:50 PM >
Post #: 1
RE: A couple of questions from a 40+ year grognard - 2/1/2016 11:10:41 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
1) water hex is impassable unless through bridge

2) weapons range is all abstracted

3) No walls and hedges support, perhaps in expansion

(in reply to DaveyJJ)
Post #: 2
RE: A couple of questions from a 40+ year grognard - 2/2/2016 1:31:29 AM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
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Welcome aboard JJ

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Peter Fisla)
Post #: 3
RE: A couple of questions from a 40+ year grognard - 2/2/2016 10:51:24 AM   
DaveyJJ


Posts: 39
Joined: 9/19/2008
From: Waterloo, Ontario
Status: offline
Thanks everyone. Very helpful.

(in reply to Richie61)
Post #: 4
RE: A couple of questions from a 40+ year grognard - 2/4/2016 12:17:46 AM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline

quote:

ORIGINAL: Peter Fisla

3) No walls and hedges support, perhaps in expansion


These are pretty important map features in SL and ASL, as you know. This is a pretty big bummer that they're not in this game.


(in reply to Peter Fisla)
Post #: 5
RE: A couple of questions from a 40+ year grognard - 2/4/2016 12:34:25 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
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quote:

ORIGINAL: jglazier


quote:

ORIGINAL: Peter Fisla

3) No walls and hedges support, perhaps in expansion


These are pretty important map features in SL and ASL, as you know. This is a pretty big bummer that they're not in this game.



There are lots of important features, I couldn't include every single one of them...

(in reply to FroBodine)
Post #: 6
RE: A couple of questions from a 40+ year grognard - 2/4/2016 12:43:33 AM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
Very true. I would say terrain and cover like these are more importanter than others, though. Just my opinions, obviously, which I know are like a certain part of the human anatomy.


(in reply to Peter Fisla)
Post #: 7
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