No idea
Posts: 495
Joined: 6/24/2011 Status: offline
|
quote:
ORIGINAL: Mehring quote:
ORIGINAL: el hefe One thing I have been advocating is strategic reserve holding boxes. Once you place a unit off-map into one of these boxes, I would like to see the unit drop outdated equipment and have priority for current OB requirements. This should encourage the player to pull units voluntary off the front and ship them back west for a refit. Trey quote:
ORIGINAL: Mehring quote:
ORIGINAL: Red Lancer We are currently reworking production to centre on chassis production from which variants will then build. This has distinct advantages in the setting of historical production. Within a fixed chassis production should we allow players the ability to change variant numbers? If it goes hand in hand with the ability to choose ground unit equipment from a list of historically available/ToO&E compatible elements as per current air units, that would be a great step forward. While on the subject of ToOE. Are late upgrading units ever going to jump over obsolete ToOEs straight to the latest in stead of plodding through the obsolete upgrade to get to the latest? Can't see any historical basis for this outside of Stalinist/Menshevik "two-stage theory" which isn't even relevant. I like what you're driving at but can't help feeling that holding boxes are a relic of board games. To get the reserve question and any benefits right I think you have to look at why units were withdrawn and I'm not entirely sure of the answer. Possible reasons that occur to me are combinations of garrison duty, morale recovery, rest, training, and, as you say, reequipping, but this is largely speculation. I do know that German units in the West often received a compliment of new AFV in dribs and drabs over months, so there's a question mark in my mind as to how much benefit being in a quiet sector might give. I would add to my post above the proviso that, to reduce player omnipotence, choosing equipment types for ground units should probably not be automatically successful. Distance from the front or a units presence in its home country or non-active area might help increase morale/experience and the chance of re-equipping success. Your speculation is correct. The current system makes leaving your divisions in the line or next to it a non issue, while irl most divisions were rotated in and out. A division that is left holding the line for long periods of time should see its experience reduced, perhaps its morale also, as veterans are killed and replaced with green troops and the veterans that are left reach their breaking point. Basically, the pointwhen they become less combat effective. According to the usa doctrine a men reaches his best combat efficiency after 90 days of combat. More than 120, it starts a slow decline. After 180 his combat efficiency is seriously reduced. So far i havent see that happening in the game, but perhaps i have been not paying enough attention to that.
|