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No Ship Production in Random Games

 
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No Ship Production in Random Games - 2/15/2016 2:19:19 AM   
jmeyer7000both

 

Posts: 9
Joined: 8/24/2003
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Have been away from ATG for a while, and can't remember much about naval operations, but many random games I've tried using anewdawn3.at2 are created without having "Ships" listed as a production choice, even when there are oceans and distinct continents. Is this normal?
Cheers,
Jim M
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RE: No Ship Production in Random Games - 2/15/2016 11:39:21 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Is the city or shipyard on a coastal hex?




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< Message edited by Webizen -- 2/15/2016 1:19:29 PM >


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Tac2i (formerly webizen)

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RE: No Ship Production in Random Games - 2/15/2016 3:17:35 PM   
jmeyer7000both

 

Posts: 9
Joined: 8/24/2003
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Yes, there's a city on a coast at the beginning of a number of games generated and no ships are available. But after a save and restart, as with some tests today, it seems that ships can then be built. (One match, I confused the abilities of a port vs. a shipyard, which explains the problem.)

Shouldn't ships always be available at start when a city is on a coastal hex? Also, I swear my current game didn't have ships available when saved last night, but does upon a restart today.

(in reply to Tac2i)
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RE: No Ship Production in Random Games - 2/15/2016 3:31:21 PM   
jmeyer7000both

 

Posts: 9
Joined: 8/24/2003
Status: offline
Upon further review, my problem simply seems to be that you need to click on the coastal city in order to she that ships are available. Somehow thought that could determine this in the overall production screen. Sorry.

(in reply to jmeyer7000both)
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RE: No Ship Production in Random Games - 2/15/2016 4:09:52 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Welcome to ATG! It is a great game with a lot of depth. You'll get the hang of it the more you play. If you haven't already checkout the Info for Newbies post.

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Tac2i (formerly webizen)

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