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Scenario event breaks it, prevents loading of scenario

 
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Scenario event breaks it, prevents loading of scenario - 2/21/2016 3:28:57 AM   
VFA41_Lion


Posts: 228
Joined: 1/30/2014
Status: offline
Hi guys, encountered this interesting new error.

In the active event that spawns 3 possible carrier groups, I have the trigger set to "scenario has loaded" and a condition executing a lua script that uses the get time function. I realize now this clearly does nothing but the game really didn't like it and booted me back to the menu screen every time I loaded the scenario with the condition active.

I managed to fix it by editing the event before selecting realism settings and loading the scenario, though.

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RE: Scenario event breaks it, prevents loading of scenario - 2/21/2016 4:23:43 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The trigger of "start time plus one second" would not be relevant to a condition of "Scenario started" - no time has elapsed. As you have said.
Maybe the 'time' has not yet been initialized yet??
The drop-down list of functions is not filtered to those that are valid at any particular time from what I can see.

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Michael

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