VFA41_Lion -> Scenario event breaks it, prevents loading of scenario (2/21/2016 3:28:57 AM)
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Hi guys, encountered this interesting new error. In the active event that spawns 3 possible carrier groups, I have the trigger set to "scenario has loaded" and a condition executing a lua script that uses the get time function. I realize now this clearly does nothing but the game really didn't like it and booted me back to the menu screen every time I loaded the scenario with the condition active. I managed to fix it by editing the event before selecting realism settings and loading the scenario, though.
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