Scenario event breaks it, prevents loading of scenario (Full Version)

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VFA41_Lion -> Scenario event breaks it, prevents loading of scenario (2/21/2016 3:28:57 AM)

Hi guys, encountered this interesting new error.

In the active event that spawns 3 possible carrier groups, I have the trigger set to "scenario has loaded" and a condition executing a lua script that uses the get time function. I realize now this clearly does nothing but the game really didn't like it and booted me back to the menu screen every time I loaded the scenario with the condition active.

I managed to fix it by editing the event before selecting realism settings and loading the scenario, though.




michaelm75au -> RE: Scenario event breaks it, prevents loading of scenario (2/21/2016 4:23:43 AM)

The trigger of "start time plus one second" would not be relevant to a condition of "Scenario started" - no time has elapsed. As you have said.
Maybe the 'time' has not yet been initialized yet??
The drop-down list of functions is not filtered to those that are valid at any particular time from what I can see.




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