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Writing an Ancient Battles Simulator!

 
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Writing an Ancient Battles Simulator! - 2/29/2016 2:54:33 PM   
RobPollard

 

Posts: 34
Joined: 7/26/2009
From: Uk
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Hi Folks,

Whilst playing far too much Tigers on the Hunt, I'm also writing an Ancient Battle simulator called Ancient Armies.

It has a fair ways to go, but at least it keeps me off the streets.

For more info pop over to:
http://AncientArmies.Wordpress.com

Any feedback would be cool - coding and designing alone can lead to irrational decisions!

Laters
RobP
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RE: Writing an Ancient Battles Simulator! - 2/29/2016 3:47:41 PM   
zakblood


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ok will do thanks

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RE: Writing an Ancient Battles Simulator! - 2/29/2016 5:37:38 PM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
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Rob, it looks impressive, I look forward to seeing the evolution of the Simulator! I would have an option for the non-metric standard of measurement (if you haven't already) for us "Across the Pond" devotees.

Patrick

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Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

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RE: Writing an Ancient Battles Simulator! - 2/29/2016 7:09:00 PM   
RobPollard

 

Posts: 34
Joined: 7/26/2009
From: Uk
Status: offline
Thanks Patrick. I will add a non-metric option to the project's JIRA list. There is conversion code lurking under the hood, but so far it has been used to convert imperial map overlays to metric. It shouldn't be too much hassle to leverage this functionality to provide additional options :)

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RE: Writing an Ancient Battles Simulator! - 3/1/2016 3:38:23 AM   
Ratzki

 

Posts: 581
Joined: 8/18/2008
From: Chilliwack, British Columbia
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Now I will have to wait for a WW2 platoon level conversion of your simulation.

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RE: Writing an Ancient Battles Simulator! - 3/1/2016 7:44:09 PM   
RobPollard

 

Posts: 34
Joined: 7/26/2009
From: Uk
Status: offline
I like the concept, but that could be a long way away :)

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RE: Writing an Ancient Battles Simulator! - 3/1/2016 8:31:09 PM   
z1812


Posts: 1796
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I quite like your approach to what you are doing. I am not much of an ancients fan but I like to follow new concepts. Proper and logical LOS is one of the most difficult aspects to achieve when there is so much clutter in the surrounding environment. I will be very interested to see how your game evolves.

Thank you for posting here and good luck with your work.

(in reply to RobPollard)
Post #: 7
RE: Writing an Ancient Battles Simulator! - 3/1/2016 9:49:06 PM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline
Yes Rob, please keep us posted here on your progress and updates...thanks!

Patrick

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Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

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RE: Writing an Ancient Battles Simulator! - 3/2/2016 12:15:58 AM   
RobPollard

 

Posts: 34
Joined: 7/26/2009
From: Uk
Status: offline
Thanks folks - I'll put up updates when largish Milestones have been hit :)

(in reply to wings7)
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RE: Writing an Ancient Battles Simulator! - 3/3/2016 8:15:23 AM   
gryffindor1

 

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Joined: 2/29/2016
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Any demo ready soon?

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RE: Writing an Ancient Battles Simulator! - 3/3/2016 2:00:56 PM   
gryffindor1

 

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Joined: 2/29/2016
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Anyone played Kingdom Rush btw? that game is sick.

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RE: Writing an Ancient Battles Simulator! - 3/3/2016 3:06:48 PM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline

quote:

ORIGINAL: gryffindor1

Anyone played Kingdom Rush btw? that game is sick.


I have not played it but it looks like it has alot of depth and looks totally addicting! Welcome to the Matrix boards Charlotte!

Patrick

_____________________________

Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

(in reply to gryffindor1)
Post #: 12
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