Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Board Game Map Mod (WiP)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> RE: Board Game Map Mod (WiP) Page: <<   < prev  4 5 6 7 [8]
Login
Message << Older Topic   Newer Topic >>
RE: Board Game Map Mod (WiP) - 8/13/2012 6:54:02 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: sitito

wow that was fast!

i love u...i really do


Baby - I think I'm gonna, uh, uh - you know what I mean ;)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to sitito)
Post #: 211
RE: Board Game Map Mod (WiP) - 8/13/2012 7:00:53 PM   
sitito

 

Posts: 92
Joined: 1/2/2010
From: Spain
Status: offline
Hahahaha....go ahead, don't be shy...but first, before anything, i must tell u honey: problem persist!! Just try the fixed version with the same result as before...light my fire please

(in reply to Redmarkus5)
Post #: 212
RE: Board Game Map Mod (WiP) - 8/13/2012 7:22:43 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: sitito

Hahahaha....go ahead, don't be shy...but first, before anything, i must tell u honey: problem persist!! Just try the fixed version with the same result as before...light my fire please


Hmmm... hold on a minute - let me dig into it

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to sitito)
Post #: 213
RE: Board Game Map Mod (WiP) - 8/13/2012 7:26:15 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
OK. I found the problem. I had added the required folder but put it in the wrong place!!!! Sorry - working under pressure and trying to multi-task. This really should work now. https://dl.dropbox.com/u/29184871/2c_PzKrg_WW2_Photo_Units_V5_fixed2.zip

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 214
RE: Board Game Map Mod (WiP) - 8/13/2012 7:53:01 PM   
sitito

 

Posts: 92
Joined: 1/2/2010
From: Spain
Status: offline
Now works like a charm  Thanxs a lot

(in reply to Redmarkus5)
Post #: 215
RE: Board Game Map Mod (WiP) - 8/13/2012 8:00:44 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Phew!

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to sitito)
Post #: 216
RE: Board Game Map Mod (WiP) - 8/13/2012 9:17:51 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
I have just spotted a problem with the new 'fields' graphic on the snow maps. The snow version of the graphic is in place, but for some reason it's not showing up.

Apologies for this. I will try to figure it out tomorrow.

EDIT

It's tomorrow and it's still an issue. Vic is away and I need guidance from him, so if you get to Autumn/Winter in the game before I patch it, the fields hexes will not show mud or snow.

EDIT 2 - fixed!

< Message edited by redmarkus4 -- 8/14/2012 4:34:06 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 217
RE: Board Game Map Mod (WiP) - 8/14/2012 3:04:25 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
You can now download a combined scenario featuring:

- Panzerkrieg Version 5 map
- Panzerkrieg Version 5 B&W WW2 units
- Ritterkrieg modded unit graphics

The link can be found in this post: http://www.matrixgames.com/forums/tm.asp?m=3147536&mpage=1&key=&#

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 218
RE: Board Game Map Mod (WiP) - 8/14/2012 4:35:01 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Apologies to all those who pointed out the snow hex problem to me.

This is now corrected in version 5.1 which is uploading to the DL thread as I type.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 219
RE: Board Game Map Mod (WiP) - 8/17/2012 3:46:47 PM   
jonny211

 

Posts: 96
Joined: 11/13/2003
Status: offline
Personally I like the green but would be happy just to be able to pick out the rivers which I keep missing, and not get confused with tiles that look like villages around towns but are in fact open fields. Hans and Jurgen expect to bed down in a cottage but find themselves sleeping in a ditch far too often.

Looking forward to this mod.

(in reply to jamespcrowley)
Post #: 220
RE: Board Game Map Mod (WiP) - 8/17/2012 5:11:25 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: jonny211

Personally I like the green but would be happy just to be able to pick out the rivers which I keep missing, and not get confused with tiles that look like villages around towns but are in fact open fields. Hans and Jurgen expect to bed down in a cottage but find themselves sleeping in a ditch far too often.

Looking forward to this mod.


Yes, those were two of the main things that got me going on the Mod.

It's currently on version 5.1 and you can download it here: http://www.matrixgames.com/forums/tm.asp?m=3147536

There are a few minor bugs I am aware of, but I am still figuring out how to fix them.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to jonny211)
Post #: 221
RE: Board Game Map Mod (WiP) - 8/25/2012 8:11:53 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
The way a few people just can't stop themselves from lashing out at 'Mods that use the same old B&W pics', or 'Mods that add German-sounding names to the map', as if they were being forced to use them. Or even being forced to read the relevant threads!

I have to laugh sometimes :)

All mods are optional, but the hit counters are always a good indicator of the general level of interest, and that's what keeps me interested and inspired.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 222
RE: Board Game Map Mod (WiP) - 8/26/2012 6:56:59 PM   
kemmo

 

Posts: 65
Joined: 7/16/2012
Status: offline
The thing is, a lot of people do like these mods and they just add more enjoyment to a great game.

(in reply to Redmarkus5)
Post #: 223
RE: Board Game Map Mod (WiP) - 8/26/2012 7:10:53 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Thanks.

Mod updated to 5.2. Includes updated scenarios for DCCB Version 1.02 in PZKRG format - single hex cities, but otherwise all the 1.02 OOB changes are maintained.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to kemmo)
Post #: 224
RE: Board Game Map Mod (WiP) - 8/26/2012 7:15:11 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Choice is good.
It's great that you can mix and match things and get it just the way you like it. I appreciate all you modders work....so thank you.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to kemmo)
Post #: 225
RE: Board Game Map Mod (WiP) - 8/27/2012 4:54:01 AM   
bwheatley

 

Posts: 3650
Joined: 12/13/2004
Status: offline

quote:

ORIGINAL: redmarkus4

The way a few people just can't stop themselves from lashing out at 'Mods that use the same old B&W pics', or 'Mods that add German-sounding names to the map', as if they were being forced to use them. Or even being forced to read the relevant threads!

I have to laugh sometimes :)

All mods are optional, but the hit counters are always a good indicator of the general level of interest, and that's what keeps me interested and inspired.


Yea don't mind people who just like to complain. If they want to do it themselves they are welcome. As for me i'm not a fan of the german sounding units just because i get confused with that stuff easy. It's my own stupidity. I'd never bash someone work though. I'm sure i'll hear complains that my War In Europe map is not 100% accurate. It can always be improved...but i'm the one who's put months into making the damn map and scen so haters can bite me. Just remember haters gonna hate.

:)

_____________________________

-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command

(in reply to Redmarkus5)
Post #: 226
RE: Board Game Map Mod (WiP) - 8/27/2012 11:22:17 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
That's a fantastic pic - India?

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to bwheatley)
Post #: 227
RE: Board Game Map Mod (WiP) - 11/9/2012 9:58:35 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Just wondered why you use 1 hex city? When say a city like Stalingrad was 45 km long?

Also I have a graphic anomaly both in close in zoom and furthest out zoom..I'm new to the game so bear with me, when you click on a unti and it shows a radius of different coloured hexes will they seem to be slightly out of synch with the hex..

I love your units and the map colours..but I think I will leave the map mods mainly because I'm not to keen on the forest icon nor on one hex cities. So do you have an older version of the map mod that works that uses the OCS colour scheme but with bigger than one hex cities and the old forest icon? Sorry to eb a pain. Or what part of the mod should I install if I just want the counters and BW photos?

_____________________________


(in reply to sitito)
Post #: 228
RE: Board Game Map Mod (WiP) - 11/16/2012 5:38:17 AM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline


I heavily use Redmarkus' map mod, and a bit of the other peoples. Then I did some changes of my own.

It bothered me that the rivers were hard to differentiate. There are 4 types (with the Volga being it's own type)...Major, Medium, and minor...so I changed the graphics so I can see them easier.

The city thing bugged me as well, when I attacked a hex of Rostov thinking it was clear, when instead it was urban....so I gave all the city hexes a darker shade of grey. You can see what I have done here:






Attachment (1)

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to wodin)
Post #: 229
RE: Board Game Map Mod (WiP) - 11/16/2012 7:02:17 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
quote:

ORIGINAL: wodin

Just wondered why you use 1 hex city? When say a city like Stalingrad was 45 km long?

Also I have a graphic anomaly both in close in zoom and furthest out zoom..I'm new to the game so bear with me, when you click on a unti and it shows a radius of different coloured hexes will they seem to be slightly out of synch with the hex..

I love your units and the map colours..but I think I will leave the map mods mainly because I'm not to keen on the forest icon nor on one hex cities. So do you have an older version of the map mod that works that uses the OCS colour scheme but with bigger than one hex cities and the old forest icon? Sorry to eb a pain. Or what part of the mod should I install if I just want the counters and BW photos?


You only get the one hex cities if you use my edited ('PZKRG') scenarios - it's just an option. Stalingrad on my modded map is represented by more than one hex to reflect its massive size - Stalingrad N, South, etc. However, very few 1942 cities were more than 10k across.

If you use the map mod and play the vanilla scenarios, the city sizes are also vanilla.

Unfortunately the forests are changed whichever scenario you use.

< Message edited by redmarkus4 -- 11/16/2012 7:04:04 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to wodin)
Post #: 230
RE: Board Game Map Mod (WiP) - 12/29/2012 2:54:56 PM   
kfmiller41


Posts: 1063
Joined: 3/25/2003
From: Saint Marys, Ga
Status: offline

Never mind, found the problem myself

< Message edited by miller41 -- 12/29/2012 3:26:57 PM >


_____________________________

You have the ability to arouse various emotions in me: please select carefully.

(in reply to Redmarkus5)
Post #: 231
RE: Board Game Map Mod (WiP) - 7/22/2014 8:10:38 AM   
Urpå


Posts: 68
Joined: 3/2/2010
From: Helsinki, Finland
Status: offline
When I load Panzerkrieg's Trappenjagd scenario there's no option for hardcore recon or more constrained oil that appear for the vanilla scenarios. Really like the map and counters but is it possible to add these options when using the mod?

(in reply to kfmiller41)
Post #: 232
RE: PanzerKrieg Map Mod (DISCUSSION) - 12/5/2014 5:33:34 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
Is this mod available anywhere else? The link in the first entry of the thread is no longer working.

(in reply to Redmarkus5)
Post #: 233
RE: PanzerKrieg Map Mod (DISCUSSION) - 5/28/2015 3:14:22 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
quote:

ORIGINAL: gwgardner

Is this mod available anywhere else? The link in the first entry of the thread is no longer working.


Hi,

I don't play this game much and work is pretty hectic.

Here is a link to all my old Panzerkrieg mod files. Play around and edit them as you wish!
https://www.dropbox.com/s/fc799szxr22nmv4/PanzerKrieg%20Mod.zip?dl=0

< Message edited by redmarkus4 -- 3/11/2016 8:50:08 AM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to gwgardner)
Post #: 234
RE: PanzerKrieg Map Mod (DISCUSSION) - 5/28/2015 3:20:50 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
thanks again for the work and share

(in reply to Redmarkus5)
Post #: 235
RE: PanzerKrieg Map Mod (DISCUSSION) - 3/6/2016 12:44:17 AM   
Defcon4

 

Posts: 12
Joined: 11/30/2004
From: Ottawa, Canada
Status: offline
Links to the Panzerkrieg Map Mod no longer seem to work. Just wondering if the mod is still available somewhere.

Thanks.

(in reply to Redmarkus5)
Post #: 236
RE: PanzerKrieg Map Mod (DISCUSSION) - 3/11/2016 8:49:32 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Sorry guys - more Dropbox problems. Had to delete and re-upload everything. Here's the latest link: https://www.dropbox.com/s/fc799szxr22nmv4/PanzerKrieg%20Mod.zip?dl=0

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Defcon4)
Post #: 237
RE: Board Game Map Mod (WiP) - 9/5/2016 2:38:38 PM   
carll11


Posts: 791
Joined: 11/26/2009
Status: offline
There is no Mods folder in my CB....I'd very much like the WW2 era pics for my unit details.

I installed JSGME but the mods folder is Inside the JSGME folder, should I pull it out to the main CB folder ? ( its shown there in the folder graphic here; http://www.matrixgames.com/forums/tm.asp?m=3147536&mpage=1&key=&#

(in reply to jamespcrowley)
Post #: 238
Page:   <<   < prev  4 5 6 7 [8]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> RE: Board Game Map Mod (WiP) Page: <<   < prev  4 5 6 7 [8]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984