Rakkasan101
Posts: 17
Joined: 3/10/2015 Status: offline
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Having played a few of the mod scenarios (Tractor Works, GREAT STUFF!), it would seem that it is not so much that the AI isn't very good, but that it plays like a new ASL player. The AI simply won't press the attack if there is an enemy in cover close by. It will just stack up and try to break it with fire which, especially in Stalingrad with no fire groups, is extremely difficult to do. The AI just won't move out until the nearby threat is suppressed. Which isn't exactly a dumb thing to do. It's only dumb in the context of finite turns, where "X" must be accomplished in order to stay on mission and schedule. I'm constantly having to explain this to new ASL players, "Hey listen, I know you want to break my units rather than running through a hail of bullets, but sooner or later you're gonna have to make a risky move in order to make progress" With the Tractor works, I was in full control of the building by turn 4 of 8, and he still had almost all of his units stacked up in their initial starting positions at the South of the map, blasting away unsuccessfully at my smaller units in the stone buildings. Hell, even a mad rush to the factory would have been more productive than the precious time wasted plinking away at me. A lot of it has to do with the dice, but the AI just doesn't seem to have a plan for when the dice don't go his way. This is the exact same problem that a noob at ASL would have. These are just my opinions from what I've seen thus far.
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