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Quick Update - 3/13/2016 3:19:47 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
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Hi All,

Since the initial release of the game, I have been hard at work focusing the first game update will should be available sometime at the end of the month. The following will be part of the update:

1) Keyboard shortcuts
2) Menu accelerators
3) 2560x1440, 1200x800 resolution fixes
4) Ability to turn off sound effects
5) Ability transfer weapons between units
6) whole bunch of game bug fixes

Cheers!

Peter
Post #: 1
RE: Quick Update - 3/13/2016 3:23:06 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Menu accelerators? What are those?

BTW Peter. I am really enjoying your game. Much more than I thought I might.

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Peter Fisla)
Post #: 2
RE: Quick Update - 3/13/2016 3:52:45 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
quote:

ORIGINAL: Missouri_Rebel
Menu accelerators? What are those?


You can use a keyboard shortcut to access a menu function. Example if you want to use the jump map functionality, as of now you need to either click on the jump map icon on the toolbar or use the Display/JumpMap menu option. Well, after the game update 1, you can use by using CTRL + J keys on the keyboard.


quote:

ORIGINAL: Missouri_Rebel
BTW Peter. I am really enjoying your game. Much more than I thought I might.


Thanks, that's nice to hear! :)

< Message edited by Peter Fisla -- 3/13/2016 3:54:17 PM >

(in reply to Missouri_Rebel)
Post #: 3
RE: Quick Update - 3/13/2016 4:13:47 PM   
kylania

 

Posts: 155
Joined: 1/2/2015
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Please allow us to map keys to functions via a config file or in-program values. I'm confused by your fetish for using the Ctrl key for everything but it really shouldn't be part of every action or selection within a program. Simply pressing J for Jump Map makes more sense, being able to select what to press even more so.

(in reply to Peter Fisla)
Post #: 4
RE: Quick Update - 3/13/2016 5:22:58 PM   
dynaman216

 

Posts: 41
Joined: 5/21/2015
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Will the sounds off option speed up the arty landing routine? First couple times seeing (and hearing it) is great, after that it is mostly a drag (Unless your targets are in all 7 target hexes of course).

The ability to speed up the arty landing routine would be nice as a separate option as well, in general I like the sound effects but the arty in particular takes too long for me.

(in reply to kylania)
Post #: 5
RE: Quick Update - 3/13/2016 5:46:15 PM   
Monkie

 

Posts: 262
Joined: 6/12/2005
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Sounds great, thanks for keeping us informed.

(in reply to dynaman216)
Post #: 6
RE: Quick Update - 3/13/2016 5:52:57 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: kylania

Please allow us to map keys to functions via a config file or in-program values. I'm confused by your fetish for using the Ctrl key for everything but it really shouldn't be part of every action or selection within a program. Simply pressing J for Jump Map makes more sense, being able to select what to press even more so.


The CTRL key is only for menu items, for all the buttons on the game interface you will just one key. For example to button up an AFV crew, you just select the vehicle and hit "x" key on the keyboard. I can't allow for custom key configuration because then I have to code also about users making sure they select valid keys, meaning key validation functionality.

(in reply to kylania)
Post #: 7
RE: Quick Update - 3/13/2016 5:53:41 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: dynaman216

Will the sounds off option speed up the arty landing routine? First couple times seeing (and hearing it) is great, after that it is mostly a drag (Unless your targets are in all 7 target hexes of course).

The ability to speed up the arty landing routine would be nice as a separate option as well, in general I like the sound effects but the arty in particular takes too long for me.


yes, turning off the sound effects will speeding stuff like artillery firing etc...

(in reply to dynaman216)
Post #: 8
RE: Quick Update - 3/13/2016 6:06:39 PM   
Dorb


Posts: 371
Joined: 10/8/2013
From: Ohio
Status: offline
Thanks again and keep up the great work. Don't forget the, "Check for Update" button to work.

(in reply to Peter Fisla)
Post #: 9
RE: Quick Update - 3/13/2016 6:16:14 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Peter, can you tell us if AI Continue will get a shortcut?

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Dorb)
Post #: 10
RE: Quick Update - 3/13/2016 6:27:11 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Missouri_Rebel

Peter, can you tell us if AI Continue will get a shortcut?


Yes, you can use < space > key...this key will only use for the next segment...so you just use the < space > key in both situations to make it easy for the user.

(in reply to Missouri_Rebel)
Post #: 11
RE: Quick Update - 3/13/2016 6:48:25 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
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How can units transfer weapons?

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Jim Cobb

(in reply to Peter Fisla)
Post #: 12
RE: Quick Update - 3/13/2016 6:48:56 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Bismarck

How can units transfer weapons?


It's not implemented yet...

(in reply to Moltke71)
Post #: 13
RE: Quick Update - 3/13/2016 7:45:03 PM   
Franciscus


Posts: 809
Joined: 12/22/2010
From: Portugal
Status: offline
Great, thank you for the update.

Any possibility, for this or future patches, of a zoom feature ?

Cheers

_____________________________

Former AJE team member

(in reply to Peter Fisla)
Post #: 14
RE: Quick Update - 3/13/2016 8:57:57 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Franciscus

Great, thank you for the update.

Any possibility, for this or future patches, of a zoom feature ?

Cheers


Sorry no, that's a major redesign of game engine...

(in reply to Franciscus)
Post #: 15
RE: Quick Update - 3/13/2016 9:38:18 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Would it be possible to shift a bit the position of the "change CA" buttons? In their current location, they overlap with the "Remove Unit" button during game setup or reinforcement phases and changing a just placed AFV CA at that time requires several attempts. this is especially annoying when playing scenarios where many AFVs are present or enter.

(in reply to Peter Fisla)
Post #: 16
RE: Quick Update - 3/13/2016 10:23:29 PM   
36142CP

 

Posts: 64
Joined: 3/1/2016
From: United Kingdom
Status: offline
Thanks for the update Peter. Look forward to the release. The space bar short cut will be good

(in reply to UP844)
Post #: 17
RE: Quick Update - 3/13/2016 10:38:03 PM   
snowbird

 

Posts: 75
Joined: 2/28/2016
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Awesome choice for the space key

(in reply to Peter Fisla)
Post #: 18
RE: Quick Update - 3/13/2016 10:41:55 PM   
blackcloud6


Posts: 489
Joined: 8/13/2002
Status: offline
This is good news. I look forward to it, thanks!

(in reply to snowbird)
Post #: 19
RE: Quick Update - 3/13/2016 11:22:40 PM   
Franciscus


Posts: 809
Joined: 12/22/2010
From: Portugal
Status: offline
quote:

ORIGINAL: Peter Fisla


quote:

ORIGINAL: Franciscus

Great, thank you for the update.

Any possibility, for this or future patches, of a zoom feature ?

Cheers


Sorry no, that's a major redesign of game engine...


That's too bad...

Native resolution at 2560x1440 for me makes the counters really small...

I am currently trying to play with DPI scaling at 125%, windowed mode, 1920x1080, and the size of the counters is just right. Only problem, besides having to play in a window, is the scrolling of the map having to be done by the arrow keys...

So: if no zoom feature is possible, how about an alternative way to move the map ? For instance by left clicking and dragging the mouse (a very usual convention) ?

Please ?...

Cheers

< Message edited by Franciscus -- 3/13/2016 11:23:54 PM >


_____________________________

Former AJE team member

(in reply to Peter Fisla)
Post #: 20
RE: Quick Update - 3/13/2016 11:25:47 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
I would really like a way like this to move the map (moving off to the edges is not effecient). Left-click and drag the map in any direction a few hexes at a time would be great.

(in reply to Franciscus)
Post #: 21
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