Griefbringer
Posts: 50
Joined: 3/29/2003 From: Helsinki, Finland Status: offline
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Irinami: remember that when playing against human players, it is good to be unpredictable. Therefore, it is good to have some empty areas between the minefields to make him think that he has got across the minefield - only to find a new one a bit later. Also spreading up the mines makes it more difficult to reveal them with artillery barrages. Another good thing is to use different depths in different areas - once your opponent has figured out that you have a very deep minefields in some area, he could expect that to be the case everywhere, and advance over-carefully in areas where there are mines. That is one of the things with mines in real life too - you find some mines somewhere, and soon you will be looking carefully for them at every spot. I guess I should try using some defence in depth tactics combined with plenty of layered minefields - say 4-5 minefields behind each other, 1-2 hexes between each, and the whole thing covered with snipers and mortars and MGs and ATGs and airstrikes and fire from other nastiness should make for a rather formidable feat to push through. And when it comes to finding the safe path - if there is a danger that your enemy is about to find it, you could always have your own engineers sneak in and add a couple of extra mines (better drop in a couple of smokes first) to block it (you can always clean it up later on, if really necessary). BTW. did I remember to mention that if you are careful you can send some infantry along those safe paths to stage some quick sorties on the enemy to add to the general confusion (drop in some smokes and you can sneak up pretty - coming back can be tough though, so this might be best suited for Japs), or to just spot where the enemy reserves are waiting for the minefield to be cleared up, and call in some arty strikes there. Griefbringer
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