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"The Enemy Approaches" dialog box blocks the map!

 
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"The Enemy Approaches" dialog box blocks the ... - 3/20/2016 6:20:42 PM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
I am enjoying the game so far. One thing REALLY bugs me, though:

Whenever there is a potential battle, the huge "The Enemy Approaches" dialog box appears, telling you where the battle is about to take place. It covers the map, so I can't see where on the map this location is.

I don't have the map memorized, and want to be able to see where this location is before I decide whether or not to fight. This window can easily be much smaller, and not cover the region in question.

Or, at least let us click back to the map to view the current situation before making our decision to fight or flee. I really don't like this about the game!

Thank you.
Post #: 1
RE: "The Enemy Approaches" dialog box blocks ... - 3/21/2016 5:06:24 PM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
Nobody else agrees with me?

(in reply to FroBodine)
Post #: 2
RE: "The Enemy Approaches" dialog box blocks ... - 3/21/2016 6:16:29 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
I agree. All popup boxes should be reduced to the minimum size, and not overlay the center of the map, if it refers to something going on there.

(in reply to FroBodine)
Post #: 3
RE: "The Enemy Approaches" dialog box blocks ... - 3/21/2016 8:16:13 PM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
I agree as well. I think the best solution is allowing the player to move any (?) popup-window.

(in reply to gwgardner)
Post #: 4
RE: "The Enemy Approaches" dialog box blocks ... - 3/21/2016 9:34:40 PM   
sage3

 

Posts: 10
Joined: 2/26/2016
Status: offline
Agreed, I don't think this is a good dialog. It's also designed in an awkward and hard to read way.

(in reply to Erik2)
Post #: 5
RE: "The Enemy Approaches" dialog box blocks ... - 3/22/2016 9:55:09 PM   
Romainpek

 

Posts: 35
Joined: 6/28/2013
Status: offline
If I remember well, when playing Hannibal, you could close any window you wanted in order to check the map, then reopen it to decide what to do

(in reply to sage3)
Post #: 6
RE: "The Enemy Approaches" dialog box blocks ... - 3/22/2016 10:17:38 PM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
That would be wondrous in this game.

(in reply to Romainpek)
Post #: 7
RE: "The Enemy Approaches" dialog box blocks ... - 3/23/2016 2:10:02 PM   
toddtreadway

 

Posts: 471
Joined: 9/30/2003
Status: offline
Yes, you could do that in Hannibal. It was extremely useful at times.

(in reply to FroBodine)
Post #: 8
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