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RE: Canada and India invaded! - 3/20/2016 7:22:23 PM   
mind_messing

 

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quote:

ORIGINAL: JocMeister

MM,

My belief that Japanese subs are "bonkers" arn´t really based on this game. Erik had some insane successes with his subs in our game even in 44. One one occasion a RO boat hit a fleet CV with 2 TTs outside Baker. It also launched TTs at 2 other CVs the same night. Might have been FOW though and they were different subs. Luckily for me they missed. I had over 1000 ASW value in that hex when it happened. Not only the DDs in all the TFs but 3-4 ASW TFs as well.

That incident caused me to create four dedicated ASW TFs with 6 CVEs in each. All of them was maxed out with Avengers on ASW/NAVs. Despite that in the next OP Eriks subs hit 2(?) CVs. Not only that they sank some of the CVEs in the ASW TF. Its all very well documented in my old AAR.

Now if this was an isolated event that would be quite alright. Flukes happens. But when it comes to the Japanese subs its not. It happened all the time. Extremely frustrating and infuriating that no matter your precautions you are almost powerless to avoid sub attacks.


The game (and ASW routines) is not as simple as plonking 1000 ASW value worth of ships in a hex, nor does 1000 ASW value mean that Japanese submarines cannot operate.

ASW is all about detection levels at it's core. If you have good detection on the Japanese, you'll find them and sink them. It works the other way around too. IIRC the specific instance your talking about involved massed use of Japanese submarines against your fleet - with so many submarines in a target rich environment such losses are to be expected.

Put it this way, if you're claiming that Japanese subs are broken, send some my way. My current game has IJN submarines struggling. They did a respectable job in the early stages of the war, but they're more or less redundant now. If they make an attack on virtually anything then they're certainly headed for the shipyards if not sunk, and there are certain "no-go" areas due to Allied ASW air.

Maybe it's how I'm using them, or my opponent, but they ain't borked.

(in reply to JocMeister)
Post #: 1921
RE: Canada and India invaded! - 3/20/2016 7:47:38 PM   
Crackaces


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I think you hit it Mind_Messing .. no detection and the IJ with leaders and crew that will pass die roll checks and you have an effective attack
on the other hand if you have ASW with good enough attributes that find subs and you have ineffective IJ submarines

That does not preclude .. in poker parlance a "one outer" that is good ASW not passing the die rolls and a submarine goes undetected and you get "screwed"
If you watch poker on TV you will see the agony of randomness A-A does not always win and sometimes against all odds people win the lottery ...





< Message edited by Crackaces -- 3/20/2016 7:51:01 PM >

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Post #: 1922
RE: Canada and India invaded! - 3/20/2016 8:26:55 PM   
JocMeister

 

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quote:

ORIGINAL: mind_messing

The game (and ASW routines) is not as simple as plonking 1000 ASW value worth of ships in a hex, nor does 1000 ASW value mean that Japanese submarines cannot operate.

ASW is all about detection levels at it's core. If you have good detection on the Japanese, you'll find them and sink them. It works the other way around too. IIRC the specific instance your talking about involved massed use of Japanese submarines against your fleet - with so many submarines in a target rich environment such losses are to be expected.

Put it this way, if you're claiming that Japanese subs are broken, send some my way. My current game has IJN submarines struggling. They did a respectable job in the early stages of the war, but they're more or less redundant now. If they make an attack on virtually anything then they're certainly headed for the shipyards if not sunk, and there are certain "no-go" areas due to Allied ASW air.

Maybe it's how I'm using them, or my opponent, but they ain't borked.


I´m aware of how DL works. As I mentioned I had 24 CVEs doing nothing but ASW and NavS. Then add to that all the FPs AND the squadrons on the CVs flying ASW/NAVs.

The numbers is in my old AAR but I probably had around 1000 planes flying NavS and ASW. All trained to 70 skill. I can´t be bothered to count them all but I lost probably 20 CVEs and 10 CVs to Japanese subs in 43-45. Only a couple of CVEs where sunk outright but having a CV eat a torp in mid/late 44 is pretty much the same as sinking it.

If I hadn´t caught most of the IJN subs at port and sunk them losses would have been much, much higher.


(in reply to mind_messing)
Post #: 1923
RE: Canada and India invaded! - 3/20/2016 8:29:40 PM   
JocMeister

 

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quote:

ORIGINAL: Crackaces

That does not preclude .. in poker parlance a "one outer" that is good ASW not passing the die rolls and a submarine goes undetected and you get "screwed"
If you watch poker on TV you will see the agony of randomness A-A does not always win and sometimes against all odds people win the lottery ...


Oh, I agree that sometimes randomness kicks you in the behind. But Japanese subs vs. Allied capital ships seem to pass that "randomness roll" a lot more then what I would call "normal".

I fear Japanese subs more in AE then anything else.

(in reply to Crackaces)
Post #: 1924
RE: Canada and India invaded! - 3/20/2016 10:01:43 PM   
mind_messing

 

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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: mind_messing

The game (and ASW routines) is not as simple as plonking 1000 ASW value worth of ships in a hex, nor does 1000 ASW value mean that Japanese submarines cannot operate.

ASW is all about detection levels at it's core. If you have good detection on the Japanese, you'll find them and sink them. It works the other way around too. IIRC the specific instance your talking about involved massed use of Japanese submarines against your fleet - with so many submarines in a target rich environment such losses are to be expected.

Put it this way, if you're claiming that Japanese subs are broken, send some my way. My current game has IJN submarines struggling. They did a respectable job in the early stages of the war, but they're more or less redundant now. If they make an attack on virtually anything then they're certainly headed for the shipyards if not sunk, and there are certain "no-go" areas due to Allied ASW air.

Maybe it's how I'm using them, or my opponent, but they ain't borked.


I´m aware of how DL works. As I mentioned I had 24 CVEs doing nothing but ASW and NavS. Then add to that all the FPs AND the squadrons on the CVs flying ASW/NAVs.

The numbers is in my old AAR but I probably had around 1000 planes flying NavS and ASW. All trained to 70 skill. I can´t be bothered to count them all but I lost probably 20 CVEs and 10 CVs to Japanese subs in 43-45. Only a couple of CVEs where sunk outright but having a CV eat a torp in mid/late 44 is pretty much the same as sinking it.

If I hadn´t caught most of the IJN subs at port and sunk them losses would have been much, much higher.



Out of interest, I checked your AAR. My count made it one CV, two CVE, one CL that were lost outright to Japanese subs. Surprisingly close to the historical losses for USN warships due to IJN submarines. That doesn't count damage that later leads to ships getting sunk, however, but it's hardly the one sided slaughter that you make it out to be.

In contrast, obvert's losses were:


quote:

ORIGINAL: obvert

IJN - SUB LOSSES
___________________________________________________________________________________________________________________________________

Here is a list of subs lost by the year, separating I-boats, RO boats and midget subs and showing what destroyed them. Interesting to see the totals.

I'll try to get a sense of the effectiveness of subs, but Jocke has to post some numbers for this to be really accurate as well! Overall I was happy with the performance of subs once I learned better how to use them. I wasn't happy with getting around 30 sunk in various port strikes, including jcke's very good move hitting Naha in late 44, where i'd staged subs to repair system damage for a few days before heading out. As usual, the extremity of results meant ALL subs in port that day war sunk outright.

Another thing I am surprised by is how few subs lost for the IJN in the first two years of the war. Only 38 total lost I-boats and RO boats in 42-43. About 1.5 a month.

I-BOATS - 86

1942

3 - DCT Mk IV/Mk VII DC
1 - 500lb GP bomb
1 - DC Rack Mk 7 DC
1 - K-Gun Mk 6/Mk 6 DC
1 - 21inch Mk14 Torpedo
___________________________
7


1943

7 - DC Rack/Mk 7 DC
6 - DC Rack/Mk 7m1 DC
3 - DC Rack/Mk 6 DC
1 - 21in Mk 10 Torpedo
1 - Y-Gun 7/Mk 6 DC
1 - K-Gun 6/Mk 6 DC
1 - DCT Mk IV/Mk VII DC
1 - DC Rack/Mk 9 DC
1 - 500lb GP bomb
___________________________
22


1944

13 - 500lb GP bomb - in port
11 - DC Rack/Mk 7 DC
4 - DCT Mk IV/Mk VII DC
4 - DC Rack/Mk 9 DC
5 - 500lb GP bomb - at sea from ASW/search
3 - K-Gun Mk 6/Mk 6 DC
3 - K-Gun Mk 6/Mk 9 DC
2 - DC Rack/Mk 7m1 DC
1 - 21inch Mk14 Torpedo
1 - DC Rack/Mk 6 DC
1 - Unknown
1 - 21inch Mk VIII Torpedo
___________________________
48


1945

3 - K-Gun Mk 6/Mk 9 DC
2 - K-Gun Mk 6/Mk 6 DC
1 - DC Rack/Mk 7 DC
1 - 500 lb bomb (at sea from ASW/search)
1 - DCT Mk IV/Mk VII DC
1 - 21inch Mk 15 Torpedo
___________________________
9



RO subs - 50


1942

1 - 53.3cm W1 Torpedo
___________________________
1


1943

6 - DC Rack Mk 7m1 DC
1 - DC Rack/Mk 7 DC
1 - K-Gun Mk 6/Mk 6 DC
___________________________
8

1944

16 - 500lb bomb - at port
8 - DC Rack/Mk 7 DC
4 - K-Gun Mk 6/Mk 6 DC
3 - K-Gun Mk 6/Mk 9 DC
1 - DC Rack Mk 7m1 DC
1 - DC Rack/Mk 9
1 - DCT Mk IV/MkVII DC
1 - DC Rack Mk VII DC
1 - 21inch Mk 14 Torpedo
___________________________
36


1945

1 - K-Gun Mk 6/Mk 9 DC
1 - DC Rack Mk VII DC
1 - DC Rack Mk 7m1 DC
___________________________
3


Midgets subs - 74

1941

4 - hit obstructions
1 - grounding
___________________________
5


1942

2 - K-Gun Mk 6/Mk 6 DC
1 - 8 inch Mk 9 Gun
1 - Mk 16 mine
___________________________
4


1943

5 - DCT Mk IV/Mk VII DC
5 - K-Gun Mk 6/Mk 6 DC
2 - Unknown
1- Mk 16 mine
1 - Abandoned
___________________________
14


1944

4 - K-Gun Mk 6/Mk 6 DC
3 - Unknown
4 - K-Gun Mk 6/Mk 9 DC
3 - DC Rack/Mk 9 DC
1 - DC Rack/Mk 7m1 DC
1 - 1000lb bomb
1 - 5inch/38 Mk 12 EBR
___________________________
17


1945

9 - K-Gun Mk 6/Mk 6 DC
9 - Unknown
6 - K-Gun Mk 6/Mk 9 DC
4 - DC Rack Mk 7 DC
3 - Abandoned
1 - 500lb
1 - 5inch/38 Mk 12 EBR
1 - Hedgehog Mk 10

___________________________
34

___________________________________________________________________________________________________________________________________


Even when you factor out the sub losses due to bombing subs at port, you can quite clearly see the effect that improved Allied ASW has. I-boat losses triple from 7 in 1942 to 22 in 1943, and then nearly double again to 35 (sans sunk in port). The same trend can be seen in the RO subs as well. 1 to 8 to 20.

(in reply to JocMeister)
Post #: 1925
RE: Canada and India invaded! - 3/21/2016 6:18:53 AM   
JocMeister

 

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quote:

ORIGINAL: mind_messing


Out of interest, I checked your AAR. My count made it one CV, two CVE, one CL that were lost outright to Japanese subs. Surprisingly close to the historical losses for USN warships due to IJN submarines. That doesn't count damage that later leads to ships getting sunk, however, but it's hardly the one sided slaughter that you make it out to be.

Even when you factor out the sub losses due to bombing subs at port, you can quite clearly see the effect that improved Allied ASW has. I-boat losses triple from 7 in 1942 to 22 in 1943, and then nearly double again to 35 (sans sunk in port). The same trend can be seen in the RO subs as well. 1 to 8 to 20.



I´m pretty sure I lost more then 2 CVEs to subs. But anyway. I´m not arguing the actual losses on either side. What I´m arguing is the number of attacks by Japanese subs on Allied capital ships.

The increased Japanese losses is to be expected but (going solely on my feeling here) the number of Japanese sub attacks doesn´t diminish with increased allied ASW efforts.

My point being that Japanese subs can too easily slip past any ASW effort (Naval ASW and Air ASW) and attack allied capital ships. This in contrast to Allies subs which spend the entire war shooting at PBs. There is something in the code differentiating them and I bet something has gone bonkers with them both.

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Post #: 1926
RE: Canada and India invaded! - 3/21/2016 6:29:08 AM   
JeffroK


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Just admit it Joc, you are wrong.
Everyone else knows your game better than you and you are the only one suffering these results

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Post #: 1927
RE: Canada and India invaded! - 3/21/2016 8:54:11 AM   
obvert


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quote:

ORIGINAL: JocMeister


There is something in the code differentiating them and I bet something has gone bonkers with them both.



Although I completely understand why you'd think this, I really doubt something in the code is different for submarines of different nations. How about the Dutch, the Brits? They seem to get into everything early and a lot of the Dutch boats are the worst in the game.

The factors that differentiate subs aside from the boat stats are commanders and torpedoes. The USN is hampered early and a smart Japanese player takes advantage building Air ASW so that by 43 it's tough to get a decent attack in shipping channels. The IJ in the war sent lone transports through mid ocean and even when "TF" was escorted, it was often crap PBs and a few transports. In game players minimize USN chances by heavily escorting larger convoys, limiting number and quality of attacks.

The IJN against USN fleets is another thing obviously, but I can't think of anything but the commanders that could change that outcome. The way the game manages the possibility of an attack may mean that high aggression/high naval commanders that get a good role can slip through the defenses of a big TF. I doubt the calculations are taking into account ALL of the TFs in that 40 mile hex, thinking (quite rightly) that they might be miles away from the one being stalked. Sonar is not going to pick up a sub from miles away, and if you're putting 100 ships in a 40 mile across hex, you've still got a lot of space between major TFs.

Either way it's certainly not been a major game changer. In our game you got to play it out and push the Allied forces to strangle Japan out of fighting breath in spite of the subs. It's frustrating for sure, but I'm pretty sue it's not a difference in code between sub routines for each side.

I also just found this. Looking also for distance that sonar can detect a sub, but this in particular, if modeled in game, could mean fast moving CV TFs are actually more vulnerable than a 12 knot convoy.

A major limit on the effectiveness of hydrophones was the speed of the vessel on which they were mounted. Anti-submarine escort vessels tended to be relatively slow, often with a top speed on no more than 18 knots. There were two reasons for this. First, the vessels they were escorting were usually even slower, so high speed wasn’t needed to keep pace. And, more importantly, the effectiveness of their detection gear diminished rapidly as speed increased. At full speed, the range of a destroyer’s hydrophones was so limited that they would probably have to hit a submerged submarine in order to detect it. The noise of the escort’s passage through the water created this problem. In fact, for this reason destroyers were not generally used as convoy escorts in World War II once purpose built warships—sloops, corvettes, frigates, or destroyer escorts—became available.

http://www.fleetsubmarine.com/sonar.html



< Message edited by obvert -- 3/21/2016 10:06:35 AM >


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Post #: 1928
RE: Canada and India invaded! - 3/21/2016 9:50:53 AM   
JocMeister

 

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quote:

ORIGINAL: JeffK

Just admit it Joc, you are wrong.
Everyone else knows your game better than you and you are the only one suffering these results


I´ll chew off my right leg before admitting I´m wrong!

quote:

ORIGINAL: obvert

Although I completely understand why you'd think this, I really doubt something in the code is different for submarines of different nations. How about the Dutch, the Brits? They seem to get into everything early and a lot of the Dutch boats are the worst in the game.

The factors that differentiate subs aside from the boat stats are commanders and torpedoes. The USN is hampered early and a smart Japanese player takes advantage building Air ASW so that by 43 it's tough to get a decent attack in shipping channels. The IJ in the war sent lone transports through mid ocean and even when "TF" was escorted, it was often crap PBs and a few transports. In game players minimize USN chances by heavily escorting larger convoys, limiting number and quality of attacks.

The IJN against USN fleets is another thing obviously, but I can't think of anything but the commanders that could change that outcome. The way the game manages the possibility of an attack may mean that high aggression/high naval commanders that get a god role can slip through the defenses of a big TF. I doubt the calculations are taking into account ALL of the TFs in that 40 mile hex, thinking (quite rightly) that they might be miles away from teh one being stalked. Sonar is not going to pick up a sub from miles away, and if you're putting 200 ships in a 40 mile across hex, you've still got a lot of space between major TFs.

Either way it's certainly not been a major game changer. In our game you got to play it out and push the Allied forces to strangle Japan out of fighting breath in spite of the subs. It's frustrating for sure, but I'm pretty sue it's not a difference in code between sub routines for each side.


As I said I don´t have anything to back it up. But at least in my games I see a huge difference in sub behavior when it comes to IJN/USN subs.

I know its not a game changing thing. But the way Japanese subs keep ignoring allied ASW efforts (at least in my games) keeps bugging me.

(in reply to JeffroK)
Post #: 1929
RE: Canada and India invaded! - 3/21/2016 12:56:07 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: JeffK

Just admit it Joc, you are wrong.
Everyone else knows your game better than you and you are the only one suffering these results


I´ll chew off my right leg before admitting I´m wrong!

quote:

ORIGINAL: obvert

Although I completely understand why you'd think this, I really doubt something in the code is different for submarines of different nations. How about the Dutch, the Brits? They seem to get into everything early and a lot of the Dutch boats are the worst in the game.

The factors that differentiate subs aside from the boat stats are commanders and torpedoes. The USN is hampered early and a smart Japanese player takes advantage building Air ASW so that by 43 it's tough to get a decent attack in shipping channels. The IJ in the war sent lone transports through mid ocean and even when "TF" was escorted, it was often crap PBs and a few transports. In game players minimize USN chances by heavily escorting larger convoys, limiting number and quality of attacks.

The IJN against USN fleets is another thing obviously, but I can't think of anything but the commanders that could change that outcome. The way the game manages the possibility of an attack may mean that high aggression/high naval commanders that get a god role can slip through the defenses of a big TF. I doubt the calculations are taking into account ALL of the TFs in that 40 mile hex, thinking (quite rightly) that they might be miles away from teh one being stalked. Sonar is not going to pick up a sub from miles away, and if you're putting 200 ships in a 40 mile across hex, you've still got a lot of space between major TFs.

Either way it's certainly not been a major game changer. In our game you got to play it out and push the Allied forces to strangle Japan out of fighting breath in spite of the subs. It's frustrating for sure, but I'm pretty sue it's not a difference in code between sub routines for each side.


As I said I don´t have anything to back it up. But at least in my games I see a huge difference in sub behavior when it comes to IJN/USN subs.

I know its not a game changing thing. But the way Japanese subs keep ignoring allied ASW efforts (at least in my games) keeps bugging me.


Totally get it!

I like these discussions because although it may not be "code" it could be something that could be adjusted between players. Adjusting available leaders could be one way to make sure there is no super-sub force for the IJN.

I just found this as the discussion stoked my curiosity about hydrophones and sonar/ASDIC. This is pretty good as an overview (as far as I can tell) and even gives some data on hydrophone sub detection ranges.

The game design could also make it easier for a Japanese sub to get off a spread before being detected, since the Type 95 has a 10k yards range. If the game design has hydrophone detection range set at less than 10k yards, then the Japanese would be well out of detection range when firing. There also may be a factor included for fast running ships lowering detection of subs.

Detecting a submarine with hydrophones was quite difficult, and detecting it with sonar was all but but impossible. Sonar was highly directional. This allowed sonar to get a good bearing on its target, but it also limited the usefulness of sonar for search, since it took several seconds to listen for a return on a single bearing. The sonars of the Pacific War were thus fire control systems rather than search systems, with effective search sonars not becoming available until 1946. Range was also limited, rarely exceeding 3000 yards (2700m) even under the most favorable conditions. Sonar was generally ineffective at speeds over about 10 knots, requiring "sprint and drift" tactics in which the antisubmarine warship had to periodically slow almost to a stop to make best use of its sonar. Sonar could not determine depth with any accuracy and was unable to track a target immediately underneath it. Thus, a submarine could sometimes evade a depth charge attack by maneuvering sharply just as the attacker passed overhead and lost sonar contact. The depth charge explosions themselves blinded sonar, and a submarine that survived a depth charge attack could sometimes break contact behind the "wall" of sonar interference created by the depth charges.

http://pwencycl.kgbudge.com/S/o/Sonar.htm

< Message edited by obvert -- 3/21/2016 1:34:22 PM >


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Post #: 1930
RE: Canada and India invaded! - 3/21/2016 1:31:28 PM   
ny59giants


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Not knowing without looking it up, but the surface speed of subs favors Japan. What was the difference in submerged speeds?

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Post #: 1931
RE: Canada and India invaded! - 3/21/2016 1:49:50 PM   
obvert


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quote:

ORIGINAL: ny59giants

Not knowing without looking it up, but the surface speed of subs favors Japan. What was the difference in submerged speeds?


Looks about the same for these two classes anyway.




Attachment (1)

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Post #: 1932
RE: Canada and India invaded! - 3/21/2016 4:07:27 PM   
mind_messing

 

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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: mind_messing


Out of interest, I checked your AAR. My count made it one CV, two CVE, one CL that were lost outright to Japanese subs. Surprisingly close to the historical losses for USN warships due to IJN submarines. That doesn't count damage that later leads to ships getting sunk, however, but it's hardly the one sided slaughter that you make it out to be.

Even when you factor out the sub losses due to bombing subs at port, you can quite clearly see the effect that improved Allied ASW has. I-boat losses triple from 7 in 1942 to 22 in 1943, and then nearly double again to 35 (sans sunk in port). The same trend can be seen in the RO subs as well. 1 to 8 to 20.



I´m pretty sure I lost more then 2 CVEs to subs. But anyway.

The increased Japanese losses is to be expected but (going solely on my feeling here) the number of Japanese sub attacks doesn´t diminish with increased allied ASW efforts.



I'm just going off the sunk ships screen you posted in your AAR; only two CVE's lost outright to Japanese submarine torpedoes

quote:

I´m not arguing the actual losses on either side. What I´m arguing is the number of attacks by Japanese subs on Allied capital ships.


Based on what, exactly? Both sides seem to have the same tendency to target escorts. Do you think that your views might be warped by the fact that the Allies have far more capital ships to be targeted? Keeping in mind that some Allied ships, most notably the CVE's and slow BB's are torpedo magnets.

quote:

My point being that Japanese subs can too easily slip past any ASW effort (Naval ASW and Air ASW) and attack allied capital ships. This in contrast to Allies subs which spend the entire war shooting at PBs. There is something in the code differentiating them and I bet something has gone bonkers with them both.


The ASW game is more nuanced than simply dropping dozens of ASW ships in a hex and having hundreds of aircraft fly ASW duties. I'm actually coming round to the opinion that it's naval search that's the more critical mission for ASW aircraft than ASW itself. Getting DL high prior to the naval movement phases seems to be the key.

So, the game design itself is skewed to favor the Japanese, with the Allies having a coded disadvantage to prevent them from sinking Japanese capital ships in favor of expendable escorts?

Sorry Joc, it just ain't so. This is coming from someone who's lost plenty of capital ships to USN torpedoes along with the merchantmen.

(in reply to JocMeister)
Post #: 1933
RE: Canada and India invaded! - 3/21/2016 5:07:17 PM   
poodlebrain

 

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I'm not going to speculate as to why, but this is just another facet of the game in which the Japanese can achieve much better than historic results by applying improved tactics based on hindsight, while the Allies cannot come close to achieving historic results, much less improved results, with the same benefit of hindsight. Granted the Japanese had greater room for improvement, but shouldn't the Allies at least have some possibility for improved results?

If TF speed degrades ASW, then shouldn't the KB be a greater risk to sub attacks given the frequency with which it makes full speed runs? It often operates in restricted waters with numerous subs, yet it seems able to avoid attacks.

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Post #: 1934
RE: Canada and India invaded! - 3/21/2016 5:51:54 PM   
tiemanjw

 

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quote:

Detecting a submarine with hydrophones was quite difficult, and detecting it with sonar was all but but impossible. Sonar was highly directional. This allowed sonar to get a good bearing on its target, but it also limited the usefulness of sonar for search, since it took several seconds to listen for a return on a single bearing. The sonars of the Pacific War were thus fire control systems rather than search systems, with effective search sonars not becoming available until 1946. Range was also limited, rarely exceeding 3000 yards (2700m) even under the most favorable conditions. Sonar was generally ineffective at speeds over about 10 knots, requiring "sprint and drift" tactics in which the antisubmarine warship had to periodically slow almost to a stop to make best use of its sonar. Sonar could not determine depth with any accuracy and was unable to track a target immediately underneath it. Thus, a submarine could sometimes evade a depth charge attack by maneuvering sharply just as the attacker passed overhead and lost sonar contact. The depth charge explosions themselves blinded sonar, and a submarine that survived a depth charge attack could sometimes break contact behind the "wall" of sonar interference created by the depth charges.


Typical ASW attacks would have one DD (or escort) "hold" the contact while another escort made attack runs. I'm not sure I'd want to be under the attacker in this case...
Most subs were found with radar. WWII subs were surface craft that could go under water. They were not true submarines in the modern sense of the word.

The game does not model either of these in anything other than the abstract. According to the manual:

Sequence for sub vs surface:
chance for early detection of the sub by the TF escort
sub attack
sub dive to escape
escort attack


Sub has an increased chance of attacking (presumably a "high value" ship)
subs max speed
TF cruise speed
sub crews experience
prior detection of the sub

You can't control the subs max speed or the sub crew experience. However you can help yourself by making sure your TF cruse speed is "good" (don't put a slow ASW ship in an otherwise fast TF), and by "prior detection of the sub".


The effectiveness of a TFs escorts is determined by its:
maximum speed
crew experience
ASW weapons
total number of escorts in the TF

So faster escorts are better (DDs, especially fletchers). And more escorts are better. Without knowing the weights, it is impossible to say where the slower cruise speed escorts (making attacks more likely) becomes a handicap over the more escorts is better mantra.



quote:

The ASW game is more nuanced than simply dropping dozens of ASW ships in a hex and having hundreds of aircraft fly ASW duties. I'm actually coming round to the opinion that it's naval search that's the more critical mission for ASW aircraft than ASW itself. Getting DL high prior to the naval movement phases seems to be the key.


I agree, and rarely ever use ASW air missions any more. The range is just to short. Remember the order of the turn:
Night TF movement
Night air (including ASW)
day TF movement
day air

And DL is set to 0 at the beginning of each day and night resolution phase (MDL is reduced by 1 at each of these)


So your TF is not really covered by the search and ASW A/C it has unless they are searching further than you can move.
For example, if your search is set to 6 hexes and you have some in the day, and some in the night phase
T-1 (day) - search goes out to 6 hexes, ASW to 3 hexes (normal range for TBF) and sub DL goes up 1 (per A/C that spots it)
T (night) - sub DL goes to 0, MDL goes down 1. TF moves 5 hexes, crosses path with sub - whatever you have on navS goes out another 6 hexes
T (day) - sub DL goes to 0, MDL goes down 1. TF moves 5 hexes, crosses path with sub. It couldn't even see the sub 24 hr ago, so night search is important.

As you can see, it becomes important to have many A/C spot the sub the phase BEFORE you execute the move. ASW A/C won't help you at all (they will kill more subs you get close too, but won't help you avoid while moving).
For search, if you have 36 A/C on search out to 6 hexes, you should (on average) get +1 DL on the sub (assuming he sees it) for the next phase. A 1 DL the phase before is useless when you go to move (DL set to 0 and MDL-- prior to moving).
So to really avoid subs you need to soak an area with search. And that search needs to hit where you are going, not where you are. By basing a large amount of search organic to the CVs, and using a lot of that with "ASW" setting, you are not giving yourself the best chance to avoid them. Use NavS (day and night), in good numbers. Use DTs as soon as you can to push them out further. If speed is not important use WPs to zig zag or only advance a few hexes at a time. If speed is important consider "full" speed to jet past the subs.


(in reply to mind_messing)
Post #: 1935
RE: Canada and India invaded! - 3/21/2016 6:02:02 PM   
Lokasenna


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In my experience, the slower escorts (for example, Ansyu-class PBs with cruise speed of 10) make attacks less than half as often as ships with cruise speed of 15. They also have lower crew XP and such, but still.

My best ASW as the Allies has been DEs and Fletchers, but the Fletchers are rarely on ASW duty.

(in reply to tiemanjw)
Post #: 1936
RE: Canada and India invaded! - 3/21/2016 6:03:54 PM   
Bullwinkle58


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quote:

ORIGINAL: poodlebrain

I'm not going to speculate as to why, but this is just another facet of the game in which the Japanese can achieve much better than historic results by applying improved tactics based on hindsight, while the Allies cannot come close to achieving historic results, much less improved results, with the same benefit of hindsight. Granted the Japanese had greater room for improvement, but shouldn't the Allies at least have some possibility for improved results?

If TF speed degrades ASW, then shouldn't the KB be a greater risk to sub attacks given the frequency with which it makes full speed runs? It often operates in restricted waters with numerous subs, yet it seems able to avoid attacks.


The game doesn't model huge pieces of the sub war, deep in the code. The code is such that tactics don't really enter it. Everything is driven by a DL model that doesn't work for subs. There are no sensors. Radar doesn't allow end-around night-surface attacks, the backbone of the USN's doctrine. I doubt instantaneous speed is a factor in a hit. Just the TF speed and the Man rating, which is the least of the model's problems actually. Those are pretty accurate. But overall ASW is driven by air, which isn't historic. Overall every Japanese escort has some sonar, which isn't accurate. Overall subs always patrol on the surface in daylight, thus the DL hits at 300 NM by a single plane in the sector. They never dive on air radar detection, which was the norm. And on and on.

Japan players like to claim that "all Japan had to do was escort" when the actual patrol reports prove that they almost always did escort. But without 20+ kt. escorts by the hundreds/thousands, and an electronics industry that could put SOTA surface search radar on each escort, they were going to lose to subs that had both of those things. And that's a game where nobody plays Japan.

The code could balance out the reality of DL and allow some random number of multiple-ship attacks per approach, but it doesn't and it isn't going to. So Allied players have to adjust to that reality and make subs fleet-support assets rather than anti-economic assets. It's taken me years to come to this reality, but it is what it is.

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(in reply to poodlebrain)
Post #: 1937
RE: Canada and India invaded! - 3/21/2016 6:05:58 PM   
Bullwinkle58


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quote:

ORIGINAL: Lokasenna

My best ASW as the Allies has been DEs and Fletchers, but the Fletchers are rarely on ASW duty.


The PFs are pretty good too.

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(in reply to Lokasenna)
Post #: 1938
RE: Canada and India invaded! - 3/21/2016 6:13:41 PM   
tiemanjw

 

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quote:

ORIGINAL: Lokasenna

In my experience, the slower escorts (for example, Ansyu-class PBs with cruise speed of 10) make attacks less than half as often as ships with cruise speed of 15. They also have lower crew XP and such, but still.

My best ASW as the Allies has been DEs and Fletchers, but the Fletchers are rarely on ASW duty.


I usually include a DESRON of Fletchers in my CV groups for just this reason. You only get about 180 of them, so I can spare half a dozen to CV escort duty.

(in reply to Lokasenna)
Post #: 1939
RE: Canada and India invaded! - 3/21/2016 8:06:01 PM   
Lokasenna


Posts: 9297
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From: Iowan in MD/DC
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quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: Lokasenna

In my experience, the slower escorts (for example, Ansyu-class PBs with cruise speed of 10) make attacks less than half as often as ships with cruise speed of 15. They also have lower crew XP and such, but still.

My best ASW as the Allies has been DEs and Fletchers, but the Fletchers are rarely on ASW duty.


I usually include a DESRON of Fletchers in my CV groups for just this reason. You only get about 180 of them, so I can spare half a dozen to CV escort duty.


Only.

(in reply to tiemanjw)
Post #: 1940
RE: Canada and India invaded! - 3/22/2016 6:39:43 AM   
JocMeister

 

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MM,

We will have to agree to disagree here. We have two very different experiences when it comes to subs. I´m not saying I´m right and I have very clearly stated on many occasions that I have nothing to back my feeling up with but my own experiences.

But this does not automatically make your experience the "right one". I still believe there is something in the code the differentiates allied and Japanese subs. That something seems to give Japanese subs an increased chance of evading Allied ASW efforts and attack capital ships.

Want to take a guess where this is from?




Attachment (1)

< Message edited by JocMeister -- 3/22/2016 6:58:28 AM >

(in reply to Lokasenna)
Post #: 1941
RE: Canada and India invaded! - 3/22/2016 6:57:15 AM   
JocMeister

 

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From: Sweden
Status: offline
PS. Both kids have some kind of stomach flu and I´ve cleaned more vomit and changed more beds then I ever thought I would. Oh, and I slept no longer then 30 minutes tonight.

Probably won´t be any turns done until this passes.

(in reply to JocMeister)
Post #: 1942
RE: Canada and India invaded! - 3/22/2016 7:21:18 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: JocMeister

PS. Both kids have some kind of stomach flu and I´ve cleaned more vomit and changed more beds then I ever thought I would. Oh, and I slept no longer then 30 minutes tonight.

Probably won´t be any turns done until this passes.

Ugh! Just put an air mattress in the bathtub and lay the little ones in there! Cleanup is a breeze!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JocMeister)
Post #: 1943
RE: Canada and India invaded! - 3/22/2016 2:23:11 PM   
mind_messing

 

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quote:

ORIGINAL: JocMeister

MM,

We will have to agree to disagree here. We have two very different experiences when it comes to subs. I´m not saying I´m right and I have very clearly stated on many occasions that I have nothing to back my feeling up with but my own experiences.

But this does not automatically make your experience the "right one". I still believe there is something in the code the differentiates allied and Japanese subs. That something seems to give Japanese subs an increased chance of evading Allied ASW efforts and attack capital ships.

Want to take a guess where this is from?

[image]-[/image]


Absolutely no evidence of that.

Did you read the extract?

"will attempt to attack capital ships"

Not will attack, not avoid ASW; will attempt to attack capital ships. Merely an increased chance to target a capital ship in a sub encounter. Your ASW still works as well as it would with this on as it would with this off.

(in reply to JocMeister)
Post #: 1944
RE: Canada and India invaded! - 3/22/2016 3:03:18 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: JocMeister

MM,

We will have to agree to disagree here. We have two very different experiences when it comes to subs. I´m not saying I´m right and I have very clearly stated on many occasions that I have nothing to back my feeling up with but my own experiences.

But this does not automatically make your experience the "right one". I still believe there is something in the code the differentiates allied and Japanese subs. That something seems to give Japanese subs an increased chance of evading Allied ASW efforts and attack capital ships.

Want to take a guess where this is from?

[image]-[/image]


Absolutely no evidence of that.

Did you read the extract?

"will attempt to attack capital ships"

Not will attack, not avoid ASW; will attempt to attack capital ships. Merely an increased chance to target a capital ship in a sub encounter. Your ASW still works as well as it would with this on as it would with this off.

I agree that in all I have seen this does not seem to be the case.

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(in reply to mind_messing)
Post #: 1945
RE: Canada and India invaded! - 3/22/2016 3:10:56 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: JocMeister

MM,

We will have to agree to disagree here. We have two very different experiences when it comes to subs. I´m not saying I´m right and I have very clearly stated on many occasions that I have nothing to back my feeling up with but my own experiences.

But this does not automatically make your experience the "right one". I still believe there is something in the code the differentiates allied and Japanese subs. That something seems to give Japanese subs an increased chance of evading Allied ASW efforts and attack capital ships.

Want to take a guess where this is from?




A couple of things here. First off, that switch is for targeting. The operative notion was that subs would not use up their torpedoes, or in some cases reveal themselves, by attacking lowly targets. That does not grant IJN subs any special abilities in the game. IRL they were real killers early on. In-game early on, USN ship experience is mostly poor and escorts have fewer and smaller ASW weapons than they will get later on. IJN subs have (many) good to excellent commanders, plus their crew experience is a large factor. It all adds up - no mystery!

The second thing is that I have read more than once that such was not true in practice and results (IRL, I mean), that IJN subs targeted plenty of merchantmen. True or not, you would have to research for yourself. I was convinced at the time I read it, so I no longer consider "Japanese Sub Doctrine" to be a useful switch as IMO it is unrealistic.

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(in reply to JocMeister)
Post #: 1946
RE: Canada and India invaded! - 3/22/2016 3:48:21 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: witpqs


The second thing is that I have read more than once that such was not true in practice and results (IRL, I mean), that IJN subs targeted plenty of merchantmen. True or not, you would have to research for yourself. I was convinced at the time I read it, so I no longer consider "Japanese Sub Doctrine" to be a useful switch as IMO it is unrealistic.


It's also a switch from WITP! At least I think it was.

I believe Jocke was arguing the code is still somewhere in the AE EXE. But it's not a game option any more.

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(in reply to witpqs)
Post #: 1947
RE: Canada and India invaded! - 3/22/2016 3:49:00 PM   
JocMeister

 

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From: Sweden
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Again,

Lets agree to disagree.

(in reply to witpqs)
Post #: 1948
RE: Canada and India invaded! - 3/22/2016 3:56:45 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: JocMeister

PS. Both kids have some kind of stomach flu and I´ve cleaned more vomit and changed more beds then I ever thought I would. Oh, and I slept no longer then 30 minutes tonight.


Sorry for it all.

Of interest to me, who teaches adult ESL, is that "stomach flu" is used in Sweden. It's used here too, but I'd have thought the "purer" English of a second-language would have filtered it out. It's not really flu.

I just went through this with a friend, who works in a pharmacy (!!), claiming she had "stomach flu" and shouldn't, as she had had a flu shot. I argued for food poisoning. Not exactly gas-station-sushi food poisoning, but she had eaten some protein foods she ought not have.

Gastroenteritis. Many sources, but not, so far as I know, the influenza virus of upper-respiratory fame.

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(in reply to JocMeister)
Post #: 1949
RE: Canada and India invaded! - 3/22/2016 4:15:52 PM   
JocMeister

 

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quote:

ORIGINAL: Bullwinkle58
I believe Jocke was arguing the code is still somewhere in the AE EXE. But it's not a game option any more.


Exactly!

(in reply to Bullwinkle58)
Post #: 1950
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