MikeMarchant_ssl
Posts: 80
Joined: 2/26/2016 Status: offline
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quote:
ORIGINAL: Ratzki quote:
ORIGINAL: MikeMarchant_ssl quote:
ORIGINAL: Ratzki I think that games survive when they are able to challege the player(s) and constantly provide something new. Does the AI need work?... sure, we addressed some points during playtesting, but to devote huge amounts of time to developing a better AI and not release new ideas/rules/units would just as certain cause this game to stall out. I think that a balanced AI improvement/new materials approach would keep everyone happy and ensure that the game keeps on selling well and being played. I feel the same about multiplayer,... do we need it? It would appeal to more players if it was there, but that alone would not ensure the continued success of this game. We have a great game here and possibly something that has real staying power. I think that we as users can help out by finding solutions within the game's limits to accomplish what we want. New units; give us the ability to create them or new terrain, maybe something similar that we can do. Maybe a Ai solution might be a combination of scripting and improved AI. Baby steps are the way to go, keep on making small improvements but keep them comming often will keep us all interested for a long time. Thanks for creating something that as you can see, Peter, we all appreciate and want to succeed! I'm not suggesting that the only improvement or new addition to the game should be the ability to play multi-player. Of course we also want as many other additions and new features as well. It's only my view, but I think the game will appeal to a lot more players if it had a multi-player capability, and that it will keep people engaged for a lot longer. Best Wishes Mike I am not suggesting that multiplayer should be excluded either. I agree with you, the game would have more appeal if it was to have some multiplayer built in. I just do not think that this ASL type system works well with multiplayer. The best multiplayer would have players exchjanging files after their turns were completed. This would allow both players to be able to complete their turns when they have time in their lives a battle would not take too long to complete. All the phases that we are dealing with in TotH would need large numbers of file transfers just to complete one turn or both players would have to be online at the same time. Idjester has come up with what looks to be a great solution to the multiplayer concern. Is this the best solution, probably not but it works every bit as well as two players sitting at the same table moving chits around and bantering. I am no better in character, I want it all as well, and I want it now. Peter knows what he has created and were the shortcomings are. We were pretty vocal in testing and I do not think that there are too many ideas that we did not try to address during our time with the game. The developer is a talented and ambitious guy and he is able to accomplish quite alot considering the size of his team. Paullus is working just as hard. Do we need time spent with implimenting multiplayer when we have Idjester's work around? Too me, the answer is yes, but this is not at the top of the pile of things that can be done to improve the game. We have to be careful to not confuse wants with needs. I want the game to have several improvements but I know that these may not be what the game needs at this time. I will have to learn to be patient. There is no progress where people focus on the problems and difficulties of a venture with no sincere desire to solve those problems. How many times have I been in meetings where someone has come up with a good idea only to have everybody happily explaining why it can't be done, only to find a competitor implementing that very same idea some way down the line? The only way to make progress with difficult problems is to set creative and intelligent minds to work on them; minds which are genuinely exploring all manner of ways in which the problem could be solved. There's no guarantee there will be a solution at the end of that process, but there is a guarantee that no progress will be made if we don't make the attempt. I haven't yet had time to explore idjester's solution, so I can't say too much about that. I think though that it lacks a central hub, a multiplayer forum where players, new and old, can come to find games to play against others. If that's the case, then its a solution for the hardcore players, but not for many who might come to the game later, or those who are more casual players, and so again, it tends to appeal to a much smaller segment of the market. I must try to find time to check it out, though. Best Wishes Mike
< Message edited by MikeMarchant_ssl -- 3/16/2016 2:51:36 PM >
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