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RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news?

 
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RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/27/2016 2:39:40 AM   
Zap


Posts: 3639
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: offline

quote:

ORIGINAL: vonRocko

The Stones really should give it up already. They looked and sounded pitiful.


Agree, but it looks like they are going to play till they die.

On topic. I'm looking forward to the planned 2by3 game

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Post #: 31
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/27/2016 4:42:42 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Hurray for squares this time around. I love squares and I really like the Battle Academy engine. That screen shot was pretty detailed compared to the Steel Panthers I been playin. Now if only they turned them just a little to a more isometric view it would be perfect.

(in reply to Zap)
Post #: 32
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/28/2016 3:23:08 AM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
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Had to post this :) Uncontrollable urge here.

Oh by the way, I don't hate the Stones or anything, just think this song said it better.

Crosby Stills and Nash
Love the one you're with (or in game terms, if you can't have the game you want, love the game you got :) ).
https://www.youtube.com/watch?v=_5IVuN1N6-Y


_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to vonRocko)
Post #: 33
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/28/2016 5:16:48 AM   
Chicharito19

 

Posts: 271
Joined: 11/16/2013
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Ah....Indeed!!! But in the words of the VeggieTales "The Bad Apple" episode that my kids watch so much "...I'm not talkin' bout moderation, TEMPTATION!!!"

(in reply to MrsWargamer)
Post #: 34
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/29/2016 4:47:54 PM   
PipFromSlitherine

 

Posts: 1446
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To avoid any confusion:

- It's using hexes.
- The engine is much more advanced compared to STUB (BA/BA2/P&S/Hell/Jidai), it just uses some of the same paradigms internally.

I appreciate that in the absence of real information people will create some, but...

Cheers

Pip



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Post #: 35
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/29/2016 6:02:34 PM   
DROregon


Posts: 129
Joined: 1/19/2002
From: Oregon
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quote:

ORIGINAL: PipFromSlitherine

- The engine is much more advanced compared to STUB (BA/BA2/P&S/Hell/Jidai)



It would need to be if it is intended to match or exceed the current SPWAW engine.
I'm so looking forward to it. I hope it's grand.

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Post #: 36
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/29/2016 6:26:22 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
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What I most want out of a Steel Panthers successor is something that the Combat Mission games (which I love for their own merits) won't give me - a randomized campaign generator. The only reason I played the Steel Panthers series for so long is because of that one single feature. I still play SPMBT because of it. I just want to play it on an engine/UI designed after I hit puberty.

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RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/29/2016 7:16:01 PM   
Riitaoja2


Posts: 208
Joined: 2/10/2016
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I am sorry for thinking it might use squares. I do prefer hexes anyway! Thank you for clearing that up Pip!


Attachment (1)

< Message edited by Riitaoja2 -- 1/7/2017 9:01:22 PM >

(in reply to hellfish6)
Post #: 38
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/29/2016 7:31:29 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
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quote:

ORIGINAL: PipFromSlitherine

To avoid any confusion:

- It's using hexes.
- The engine is much more advanced compared to STUB (BA/BA2/P&S/Hell/Jidai), it just uses some of the same paradigms internally.

I appreciate that in the absence of real information people will create some, but...

Cheers

Pip





All I require is it be as fun as Steel Panthers and if it was able to give me multiplayer as easily as Battle Academy that would be awesome. I've never enjoyed multiplayer more than when playing BA.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to PipFromSlitherine)
Post #: 39
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/30/2016 2:45:23 AM   
JEB Davis


Posts: 443
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline
Just give us a SP:WaW that works on new computers without losing anything it has now.
Hexes! (Yay!)
No isometric... top down graphics like what we already have is best.
Increased OOB slots.
More realistic scale for buildings, roads, and units.
25m hexes or even 10m.
Capability for larger maps.
Double, quadruple or more the current number of units in a battle.
PBEM/online/hotseat/solitaire are required.
Random battles/campaigns a must.

C&C is a definite MUST... if you don't include this it will make me sick.

The armor penetration system must not be dumbed-down.


What I'm trying to say is there's nothing that needs to be deleted, only fixed and increased.
Don't make it too graphics/animation intensive, it shouldn't require a big graphics card.

_____________________________

Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/

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Post #: 40
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/30/2016 3:34:29 AM   
DROregon


Posts: 129
Joined: 1/19/2002
From: Oregon
Status: offline
I know we've been clear in what we expect in an update to SPWAW, ala Steel Tigers. I hope they're listening.

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Post #: 41
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/30/2016 9:06:24 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
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quote:

ORIGINAL: JEB Davis



C&C is a definite MUST... if you don't include this it will make me sick.



I think you need to use more hyperbole.

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Post #: 42
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/30/2016 11:02:02 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
The new Archon engine includes the most hyperbole of any game engine, ever.

Cheers

Pip


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Post #: 43
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/31/2016 3:57:54 AM   
JEB Davis


Posts: 443
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline

quote:

ORIGINAL: hellfish6


quote:

ORIGINAL: JEB Davis



C&C is a definite MUST... if you don't include this it will make me sick.



I think you need to use more hyperbole.

C&C is a MOST definite "MUST HAVE"...
If you don't include this it will make me vomit blood!


Does that satisfy your need for hyperbole?

_____________________________

Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/

(in reply to hellfish6)
Post #: 44
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 3/31/2016 12:42:58 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline
I can support C&C too. Otherwise there's not a lot of point to fretting over historicity when it's just a sandbox game of army men.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to JEB Davis)
Post #: 45
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 4/1/2016 1:00:25 PM   
salazarus

 

Posts: 47
Joined: 7/22/2014
Status: offline
Screenshot from alpha:



I have mixed filings. A bit too cartonish.

(in reply to MrsWargamer)
Post #: 46
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 4/1/2016 2:05:19 PM   
Riitaoja2


Posts: 208
Joined: 2/10/2016
Status: offline
Well it is not too bad. I guess this is just the way games are nowadays... Might as well get used to it.

I still hope they would have used 2D top down instead of the 3D graphics.


Attachment (2)

< Message edited by Riitaoja2 -- 3/29/2017 6:33:32 PM >

(in reply to salazarus)
Post #: 47
RE: @ Matrix: Gary Grigsby's Tactical Wargame...any news? - 4/1/2016 9:17:31 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline

I suppose I will pass on this game..................I was hoping for a 1/32 scale holographic game that I could project in the garden or basement.

(in reply to Riitaoja2)
Post #: 48
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