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RE: Group Tigers on the Hunt - 3/27/2016 12:01:33 AM   
DoubleDeuce


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Thanks, I am hoping to streamline the system to reduce the bookkeeping load. Will probably have to rely on the players to keep a lot of information recorded on their end.

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RE: Group Tigers on the Hunt - 3/27/2016 12:11:59 AM   
Freyr Oakenshield


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I'd be interested if you needed more players in the future.

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Post #: 32
RE: Group Tigers on the Hunt - 3/27/2016 9:58:14 AM   
DoubleDeuce


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Once we finish this 'playtest' I will likely do another, bigger game. I am considering a full regiment which means at least 9 Company Commanders, 3 Battalion Commander and a Regimental Commander. BUT that means there will need to be people interested in playing who would be making higher level type decisions (BN and RGT Commanders) where they would allocate BN and RGT assets down tot he Companies and so on. Of course there is no reason they cannot be a BN and a Company Commander at the same time but would need to be a Company Commander in another BN and not the one they are playing in to avoid conflicts of interest.

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Post #: 33
RE: Group Tigers on the Hunt - 3/30/2016 6:25:17 PM   
DoubleDeuce


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2 of the first 3 missions, round 1, are done and I am tweaking the scenarios for general release. Please note though that these are built specifically for playing from the German side, so playing as the Russian will be 'severely unbalanced'.

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Post #: 34
RE: Group Tigers on the Hunt - 4/2/2016 10:07:53 PM   
DoubleDeuce


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Ok, gentlemen. According to Peter the 'patch' is about 1 week away or thereabouts. So . . . if you 2 (UP844 and okiefire_ssl are ready I have your 2nd Missions built and ready to go and can send them upon your request. Since Paullus is busy with playtesting and assisting Peter we will press on with what we have as this play-through is primarily about making sure this concept is possible and trying to figure how much work is involved.

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Post #: 35
RE: Group Tigers on the Hunt - 4/2/2016 10:43:17 PM   
DoubleDeuce


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Working up my evil plans . . Good thing I have a separate workstation for my laptop.




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Post #: 36
RE: Group Tigers on the Hunt - 4/2/2016 10:44:54 PM   
DoubleDeuce


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A closer look at the madness. One day I will learn some better organizational skills.




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Post #: 37
RE: Group Tigers on the Hunt - 4/2/2016 11:01:10 PM   
Peter Fisla


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Woooooow man...that's....that's...wild! :)

I'm not sure if the patch is going to be out in a week, I'm hoping to hand off the patch to Slitherine sometime next week. I'm guessing they will need to some testing and then publish it officially. I'm doing some final testing, I have some minor manual changes (due to patch) and working the list of changes.

< Message edited by Peter Fisla -- 4/2/2016 11:03:46 PM >

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Post #: 38
RE: Group Tigers on the Hunt - 4/2/2016 11:15:44 PM   
UP844


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What madness are you speaking of? My own desk is just like yours .

I do not think the release of the patch will have any impact on the mechanics of GTotH.

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Post #: 39
RE: Group Tigers on the Hunt - 4/2/2016 11:29:32 PM   
seagles

 

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Somebody give Double Deuce a medal. If you look up commitment in the dictionary, that's what you'll see.

S.

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Post #: 40
RE: Group Tigers on the Hunt - 4/3/2016 12:15:42 AM   
MikeMarchant_ssl

 

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quote:

ORIGINAL: Double Deuce

Working up my evil plans . . Good thing I have a separate workstation for my laptop.





All that floorspace going to waste!


Best Wishes

Mike

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Post #: 41
RE: Group Tigers on the Hunt - 4/3/2016 7:17:53 AM   
DoubleDeuce


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quote:

ORIGINAL: idjester

Interesting idea and I'm glad your putting this together. Get all of the details put together and create a info sheet and I will use it in my next live stream to introduce it to players who watch the video.

I would also be interested in playing in the campaign game and would live stream my results so everyone can see it...

idjester, Pallus is working on helping Peter with the update and hasn't posted any 1st Mission information that would give away the situation, map or otherwise and since I think you were the 4th person to show interest (besides the 3 that jumped on board initially) if you want to have a go at running through the game as 1 CO/2 BN/233 RGT/102ID Commander I can get you the files. Just let me know.


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Post #: 42
RE: Group Tigers on the Hunt - 4/3/2016 7:23:27 AM   
DoubleDeuce


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quote:

ORIGINAL: Peter Fisla

Woooooow man...that's....that's...wild! :)

I'm not sure if the patch is going to be out in a week, I'm hoping to hand off the patch to Slitherine sometime next week. I'm guessing they will need to some testing and then publish it officially. I'm doing some final testing, I have some minor manual changes (due to patch) and working the list of changes.

No worries, I just meant to let everyone know we would have at least a week to get the 2nd Mission set done so the commanders should have plenty of time to play through those.


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Post #: 43
RE: Group Tigers on the Hunt - 4/3/2016 7:24:56 AM   
DoubleDeuce


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quote:

ORIGINAL: MikeMarchant_ssl

All that floorspace going to waste!

Getting to old to use the floor much these days, to much effort to get back up.

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Post #: 44
RE: Group Tigers on the Hunt - 4/8/2016 6:14:22 PM   
DoubleDeuce


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Ok, since Pallus is busy working on helping Peter with the update and it appears idjester will be unable to continue for a week or so due to RL issues I am opening up command of the 1 CO/2 BN/233 RGT/102ID Commander to another interested person.

First person to post acceptance will get the files via PM along with a detailed briefing. Just let me know. Be advised, this is NOT an easy mission.

Also, I don't have any overall rules finalized yet so I can't send you that part but you should be able to get the concept from the GTotH related game threads if needed.

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Post #: 45
RE: Group Tigers on the Hunt - 4/11/2016 11:05:49 PM   
DoubleDeuce


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Some tracking and design tools I am working on for the these campaigns will be in the next 2 posts. All are 'rough drafts' at this pointy and will have stuff added/changed.



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Post #: 46
RE: Group Tigers on the Hunt - 4/11/2016 11:06:35 PM   
DoubleDeuce


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The first will be the Mission Briefing that each player will receive with their mission files. It will include all the information you need to reference when playing and will double as an AAR reporting mechanism. Some of the information will be editable by the player, some not. For example, you will be able to use it to tell me what specific SW you want assigned to which unit (this may change once the new patch is out where you can switch weapons between units). It will also be used for reporting your AAR and each unit's end game status. Yes, that is a tactical map of the battle area. These will be edited VASL images and will NOT be 100% accurate but are meant more for reference on the overall terrain you will be maneuvering on.



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< Message edited by Double Deuce -- 4/11/2016 11:12:26 PM >


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Post #: 47
RE: Group Tigers on the Hunt - 4/11/2016 11:08:58 PM   
DoubleDeuce


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The next one is not for the players but is more for me to try and stay organized as I build each mission scenario using my copy of SASL and VASL.



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< Message edited by Double Deuce -- 4/11/2016 11:10:42 PM >


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Post #: 48
RE: Group Tigers on the Hunt - 4/11/2016 11:56:03 PM   
UP844


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If these are "rough drafts" , I don't dare imagining what the "definitive versions" will be .

It is possible to export the VASL map as an image file? If the answer is affirmative, will the map be available to company commanders (EXC: Russians )?

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Post #: 49
RE: Group Tigers on the Hunt - 4/12/2016 12:45:36 AM   
Gerry4321

 

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I am afraid DD has a bit of Monk (the Inspector) about him!! All the positive parts that is!!

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Post #: 50
RE: Group Tigers on the Hunt - 4/12/2016 1:46:45 AM   
Big Ivan


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OK Double Deuce,

I just had to redefine commitment and being fully impressed!

Man that's just amazing!!!

John

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Post #: 51
RE: Group Tigers on the Hunt - 4/12/2016 6:00:15 AM   
DoubleDeuce


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Thanks for the feedback everyone.

The small map in the "Mission Briefing" document should be enough for commanders to get an idea of the terrain. Like paper maps commanders would have access to in the field, they will not be totally accurate but should helps with planning.

The bigger map in the "SASL to TotH conversion" document is for me to track 'S?' locations, check for their 'Activation' and for determining the various setup zones. In an effort to keep generated units in the vicinity they are activated I usually group the setup zones in 5-10 hex groups unless there is only a single unit or two generated. In those cases I try to keep the setup zones to 2-4 hexes to allow for some randomness each time the scenario is played once I release them to the general public. That way, any AAR's that get posted will not give away exact details since the AI setup will be a little bit different, sometimes a lot different, each time the scenario is played.

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