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[SCEN ERROR + FIXED B812] Weird occurences while playing out a scenario

 
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[SCEN ERROR + FIXED B812] Weird occurences while playin... - 4/9/2016 8:37:55 PM   
Sensei.Tokugawa


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From: Wieluń, Poland
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The scenario gameplay save file attached.

Now, two things which stand out very distinctly:

1. Why do I get flooded with a pop-up window for a scenario event every five seconds at least - "Rescue units, this is Red Crown. Bandits Detected". The message keeps popping up in a constant flood at five second pace continuously, wrecking the gameplay for good, even when all of the pop-up messages options are ticked off in the game settings menu. Actually this kept popping up even when I turned everything off, both the message log and pop-up messages in the game interface menu.

2. The fastmovers on the AAW Patrol North do not intercept the incoming bandit contact at all, until the whole flight gets downed without even returning fire. The contact has been assigned as a hostile from the very beginning by the Red Crown station, it was emitting actively and the friendlies had them radar painted, in range and moving through their designated patrol zone. On the second run, one of them got downed and the other managed to shoot down the attacked with a leisure cannon salvo, without even a sign of an interception attempt, patrolling casually all the time. On the other hand Skyraiders started active engagement right after taking off even though there was only a single unknown contact within their ASuW Ground patrol zone and I had to alter manually their speed from full to cruise so they wouldn't speed all the way to their assigned patrol zone, burning their fuel out at an insane pace when there was not even a single sign of danger in sight, even the survivors weren't found yet.

This is my second attempt at the scenario, I believe this is its latest version I could have found, the game version and the database versions are the latest available, too.



Attachment (1)

< Message edited by emsoy -- 4/10/2016 10:24:00 AM >


_____________________________

"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"

Post #: 1
RE: Weird occurences while playing out a scenario - 4/9/2016 9:23:44 PM   
Gizzmoe


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Joined: 8/24/2005
From: Germany
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See attachment, I have removed that annoying message for you and removed the waypoint of Group 98, and I did a very quick test with Command v1.11 RC10, and the combat results SEEMED ok. Try it with the new Command version :)

Attachment (1)

< Message edited by Gizzmoe -- 4/9/2016 9:32:08 PM >

(in reply to Sensei.Tokugawa)
Post #: 2
RE: Weird occurences while playing out a scenario - 4/9/2016 9:37:13 PM   
Sensei.Tokugawa


Posts: 341
Joined: 4/6/2010
From: Wieluń, Poland
Status: offline
The pop-up message is still in there so I am not even attempting to move forward with that; the save you had attached took me to the very beginning of the mission and nothing seems changed. Besides I have stated before that I am using all of the latest versions available, including build 811; perhaps people should read to the very end before doing anything that yields no results. Thanks anyway, I believe you did try to.

_____________________________

"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"


(in reply to Gizzmoe)
Post #: 3
RE: Weird occurences while playing out a scenario - 4/9/2016 9:38:52 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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quote:

ORIGINAL: burroughs

The scenario gameplay save file attached.

Now, two things which stand out very distinctly:

1. Why do I get flooded with a pop-up window for a scenario event every five seconds at least - "Rescue units, this is Red Crown. Bandits Detected". The message keeps popping up in a constant flood at five second pace continuously, wrecking the gameplay for good, even when all of the pop-up messages options are ticked off in the game settings menu. Actually this kept popping up even when I turned everything off, both the message log and pop-up messages in the game interface menu.


Agree it irritating. Worst yet you can't turn special message popups on/off. I've put in a note to take a look at this. In the meantime the work around is to just go into the editor and deactivate the Piraz event causing it.


quote:

2. The fastmovers on the AAW Patrol North do not intercept the incoming bandit contact at all, until the whole flight gets downed without even returning fire. The contact has been assigned as a hostile from the very beginning by the Red Crown station, it was emitting actively and the friendlies had them radar painted, in range and moving through their designated patrol zone. On the second run, one of them got downed and the other managed to shoot down the attacked with a leisure cannon salvo, without even a sign of an interception attempt, patrolling casually all the time. On the other hand Skyraiders started active engagement right after taking off even though there was only a single unknown contact within their ASuW Ground patrol zone and I had to alter manually their speed from full to cruise so they wouldn't speed all the way to their assigned patrol zone, burning their fuel out at an insane pace when there was not even a single sign of danger in sight, even the survivors weren't found yet.

This is my second attempt at the scenario, I believe this is its latest version I could have found, the game version and the database versions are the latest available, too.



Fighters intercept when I tested however you've got lots of flights attached and it looks like who gets assigned the intercept could be the problem. I'd keep it simple and just assign a flight. Next, the Crusaders are carrying an AIM-9B which is a rear aspect missile. So the behavior on a closing engagement is a gun pass then they'll try and engage from the rear.

Thanks for reporting these issues though. We'll definitely take a look.

Mike


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RE: Weird occurences while playing out a scenario - 4/9/2016 9:41:07 PM   
mikmykWS

 

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quote:

ORIGINAL: burroughs

The pop-up message is still in there so I am not even attempting to move forward with that; the save you had attached took me to the very beginning of the mission and nothing seems changed. Besides I have stated before that I am using all of the latest versions available, including build 811; perhaps people should read to the very end before doing anything that yields no results. Thanks anyway, I believe you did try to.


The save you sent was not updated to the latest db.

The scenario is a community build so if you may want to engage the scenario editor as well. I'd suggest a more congenial approach.

MIke

< Message edited by mikmyk -- 4/9/2016 9:42:12 PM >


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RE: Weird occurences while playing out a scenario - 4/9/2016 9:42:13 PM   
Gizzmoe


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Joined: 8/24/2005
From: Germany
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Please try again, burroughs, the save I had attached works fine on my system. Perhaps you have accidently opened the scen and not the save. The pop-up came from an event, I have removed that completely.

< Message edited by Gizzmoe -- 4/9/2016 9:44:25 PM >

(in reply to Sensei.Tokugawa)
Post #: 6
RE: Weird occurences while playing out a scenario - 4/9/2016 9:46:23 PM   
Sensei.Tokugawa


Posts: 341
Joined: 4/6/2010
From: Wieluń, Poland
Status: offline
1. Yeah, I though it might involve fiddling with the editor.

2. Sure the pilots manning the aircraft know the missile characteristics so shouldn't they try to get into a dig fight to outmanoeuvre the enemy and get on his tail to enable a missile lock on? And in the meantime grease him with their guns? I mean they don't seem to even try to get into that airborne offensive mode, that was the problem. We're talking about a two aircraft flight against a single enemy fighter. Regarding the likely confusion - it's the second half of the XX century - aren't they a part of the link to make an agreement who's intercepting the contact and wouldn't that be expected that it's the closest flight available already within the assigned patrol box?

Thanks.

_____________________________

"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"


(in reply to mikmykWS)
Post #: 7
RE: Weird occurences while playing out a scenario - 4/9/2016 9:52:18 PM   
mikmykWS

 

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Joined: 3/22/2005
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quote:

ORIGINAL: burroughs

1. Yeah, I though it might involve fiddling with the editor.

2. Sure the pilots manning the aircraft know the missile characteristics so shouldn't they try to get into a dig fight to outmanoeuvre the enemy and get on his tail to enable a missile lock on? And in the meantime grease him with their guns? I mean they don't seem to even try to get into that airborne offensive mode, that was the problem. We're talking about a two aircraft flight against a single enemy fighter. Regarding the likely confusion - it's the second half of the XX century - aren't they a part of the link to make an agreement who's intercepting the contact and wouldn't that be expected that it's the closest flight available already within the assigned patrol box?

Thanks.


Ok

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Post #: 8
RE: Weird occurences while playing out a scenario - 4/9/2016 9:52:21 PM   
Sensei.Tokugawa


Posts: 341
Joined: 4/6/2010
From: Wieluń, Poland
Status: offline

quote:

ORIGINAL: mikmyk

quote:

ORIGINAL: burroughs

The pop-up message is still in there so I am not even attempting to move forward with that; the save you had attached took me to the very beginning of the mission and nothing seems changed. Besides I have stated before that I am using all of the latest versions available, including build 811; perhaps people should read to the very end before doing anything that yields no results. Thanks anyway, I believe you did try to.


The save you sent was not updated to the latest db.

The scenario is a community build so if you may want to engage the scenario editor as well. I'd suggest a more congenial approach.

MIke


So what do I do to play a scenario with the latest or just current database if the designer hasn't updatet that? Do I open that in the editor and then save is as a scenario and start from there just like it's with the older scenarios in TOAW III? All I can confirm is that my game version is the latest and the database, too, but looks like it doesn't get the job done by itself, right?


_____________________________

"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"


(in reply to mikmykWS)
Post #: 9
RE: Weird occurences while playing out a scenario - 4/9/2016 9:53:36 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: burroughs


quote:

ORIGINAL: mikmyk

quote:

ORIGINAL: burroughs

The pop-up message is still in there so I am not even attempting to move forward with that; the save you had attached took me to the very beginning of the mission and nothing seems changed. Besides I have stated before that I am using all of the latest versions available, including build 811; perhaps people should read to the very end before doing anything that yields no results. Thanks anyway, I believe you did try to.


The save you sent was not updated to the latest db.

The scenario is a community build so if you may want to engage the scenario editor as well. I'd suggest a more congenial approach.

MIke


So what do I do to play a scenario with the latest or just current database if the designer hasn't updatet that? Do I open that in the editor and then save is as a scenario and start from there just like it's with the older scenarios in TOAW III? All I can confirm is that my game version is the latest and the database, too, but looks like it doesn't get the job done by itself, right?



There are instructions on how to do that all over this forum and in the manual.

Mike


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Post #: 10
RE: Weird occurences while playing out a scenario - 4/9/2016 9:56:39 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
There are some issues with the scenario and possibly the way you are playing it.

1) The db is pretty out dated in the scenario. It hasn't been rebuilt recently.
2) The event for the bandit is a repeatable event that I think fires as long as the bandit is in the zone. I went in an made it non-repeatable.
3) You say latest, but are you using the 1.11 beta Build 11 in the thread on this forum?
4) Is the scenario itself from the most current community pack from a few days ago?

I would suggest contacting the author and posting the actual version of the game and build number. I would also suggest reading up a little on how to check if you have the latest db in a scenario.


(in reply to Gizzmoe)
Post #: 11
RE: Weird occurences while playing out a scenario - 4/9/2016 10:00:53 PM   
Gizzmoe


Posts: 155
Joined: 8/24/2005
From: Germany
Status: offline
Here is the save updated to the latest CWDB, and no pop-up message.

Attachment (1)

(in reply to Sensei.Tokugawa)
Post #: 12
RE: Weird occurences while playing out a scenario - 4/9/2016 10:24:08 PM   
Sensei.Tokugawa


Posts: 341
Joined: 4/6/2010
From: Wieluń, Poland
Status: offline
Thanks Gizzmoe, the bloody message is gone, thanks a lot, but I am still a bit uneasy about how the whole thing gets done. In the meantime I checked the manual indeed and then attempted to update it. The operation was successful, there were no error reported and there was the message about the scenario getting "autosaved", but the manager didn't confirm that somehow so I couldn't be sure it was the updated scenario file even though I had an alternative old file stored as per migration process mechanism. Perhaps I need to look up some more, but the manual stated that the scenario should be played with the database it was created with.

Now, when I say that I have everything up to date I mean that. Moreover I had stated it's my second attempt at that scenario and I had no issues with that before. It only started after I had deleted the old versions prior to loading the latest community scenario pack - the deletion took place as it was requested in the scenario pack readme file. I have just checked that , there are moreover two scenario files for the same mission available, 1.05 and 1.10 apparently, I played 1.10 twice then - there wer no issues before, there are now until Gizzmoe apparently fixed that so do i also get that checked in the manual?


... and the AAW Patrol went into the engaged offensive mode right away getting rid of a lone interloper with ease.

Did you just update the scenario database through migrating that Gizzmoe or went in deep?



< Message edited by burroughs -- 4/9/2016 10:30:24 PM >


_____________________________

"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"


(in reply to Gizzmoe)
Post #: 13
RE: Weird occurences while playing out a scenario - 4/9/2016 10:33:36 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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quote:

ORIGINAL: burroughs

Thanks Gizzmoe, the bloody message is gone, thanks a lot, but I am still a bit uneasy about how the whole thing gets done. In the meantime I checked the manual indeed and then attempted to update it. The operation was successful, there were no error reported and there was the message about the scenario getting "autosaved", but the manager didn't confirm that somehow so I couldn't be sure it was the updated scenario file even though I had an alternative old file stored as per migration process mechanism. Perhaps I need to look up some more, but the manual stated that the scenario should be played with the database it was created with.

Now, when I say that I have everything up to date I mean that. Moreover I had stated it's my second attempt at that scenario and I had no issues with that before. It only started after I had deleted the old versions prior to loading the latest community scenario pack - the deletion took place as it was requested in the scenario pack readme file. I have just checked that , there are moreover two scenario files for the same mission available, 1.05 and 1.10 apparently, I played 1.10 twice then - there wer no issues before, there are now until Gizzmoe apparently fixed that so do i also get that checked in the manual?


... and the AAW Patrol went into the engaged offensive mode right away getting rid of a lone interloper with ease.

Did you just update the scenario database through migrating that Gizzmoe or went in deep?




Glad it worked out.

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Post #: 14
RE: Weird occurences while playing out a scenario - 4/9/2016 10:39:45 PM   
Gizzmoe


Posts: 155
Joined: 8/24/2005
From: Germany
Status: offline
quote:


... and the AAW Patrol went into the engaged offensive mode right away getting rid of a lone interloper with ease.

Did you just update the scenario database through migrating that Gizzmoe or went in deep?


I had removed the event, removed the WP of Group 98 which made the AAW offensive mode work properly, I don't even know if the DB conversion was really necessary, I am not THAT deep into Command yet :) The AAW worked properly before the DB conversion, just by changing the WP thingie.


< Message edited by Gizzmoe -- 4/9/2016 10:42:10 PM >

(in reply to Sensei.Tokugawa)
Post #: 15
RE: Weird occurences while playing out a scenario - 4/10/2016 10:22:46 AM   
ComDev

 

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Fixed contact cache issue which should make the F-8Es target and engage the MiGs as soon as they are picked up on radar or visually. Thanks!

As for rear-aspect IR seeker fighter logics, I'll look into that in 2-3 releases from now. Complex stuff, and have a few other items to clear first.

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to Gizzmoe)
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