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Gameplay question on combat odds

 
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Gameplay question on combat odds - 4/7/2016 11:56:14 PM   
trebcourie

 

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I'm a WitW noob, so I'll probably have a lot of really basic questions. I've skimmed the manual but cannot find the answers to some of the little detailed questions I have.

I'll start with these two:

-Is there a way to get the estimated odds before combat?

-Does the "=" between a units MPs and CV mean anything different than the "-"?
Post #: 1
RE: Gameplay question on combat odds - 4/8/2016 4:42:56 AM   
Harrybanana

 

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There is no totally reliable way to know the odds before combat. But there are a few rules of thumb. The obvious is that you compare your total Attacking CVs to the displayed enemy CV. But be aware that the displayed enemy CV is just a guess, the actual CV may be more or less. But theses CVs are just your starting CVs and during combat there are many factors that can effect the final CVs including:

1. Making or failing leader checks,
2. Combat losses,
3. Disorganization caused by interdiction,
4. Loss of fortifications (for the defender only),
5. Reserve unit activations.

As you play the game and gain experience you will learn a few of the trick to judge what you need to make a safe attack. But I think you will find that, generally speaking, if you attack with starting CV odds of 2:1 you will win 90% of your battles.

A unit displaying 6-12 means it has a CV of 6 and 12 MPs. A unit displaying 6:12, means that it has an attacking CV of 6 and a defending CV of 12. By pressing "z" you can toggle what your friendly units displays. Enemy units always display the attacking and defending CVs.

(in reply to trebcourie)
Post #: 2
RE: Gameplay question on combat odds - 4/8/2016 6:39:46 AM   
RedLancer


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Joined: 11/16/2005
From: UK
Status: offline
If you have selected a unit to attack when you hover the mouse over your intended target you will see on the pop up the best estimation of comparison CVs for attack and defend. However as there are rolls when combat commences then things will change but it is a good guide.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Harrybanana)
Post #: 3
RE: Gameplay question on combat odds - 4/10/2016 4:42:50 PM   
trebcourie

 

Posts: 301
Joined: 2/16/2007
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Thanks to both of you. Very helpful.

(in reply to RedLancer)
Post #: 4
RE: Gameplay question on combat odds - 4/11/2016 9:54:48 PM   
whoofe

 

Posts: 211
Joined: 1/21/2011
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quote:

ORIGINAL: Harrybanana

There is no totally reliable way to know the odds before combat. But there are a few rules of thumb. The obvious is that you compare your total Attacking CVs to the displayed enemy CV. But be aware that the displayed enemy CV is just a guess, the actual CV may be more or less. But theses CVs are just your starting CVs and during combat there are many factors that can effect the final CVs including:

1. Making or failing leader checks,
2. Combat losses,
3. Disorganization caused by interdiction,
4. Loss of fortifications (for the defender only),
5. Reserve unit activations.

As you play the game and gain experience you will learn a few of the trick to judge what you need to make a safe attack. But I think you will find that, generally speaking, if you attack with starting CV odds of 2:1 you will win 90% of your battles.

A unit displaying 6-12 means it has a CV of 6 and 12 MPs. A unit displaying 6:12, means that it has an attacking CV of 6 and a defending CV of 12. By pressing "z" you can toggle what your friendly units displays. Enemy units always display the attacking and defending CVs.


i might also add air support to your list


(in reply to Harrybanana)
Post #: 5
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