panda124c
Posts: 1692
Joined: 5/23/2000 From: Houston, TX, USA Status: offline
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quote:
Originally posted by Silvarius:
Hi Voriax,
I am well aware that many problems can happen in a fight. My feeling is only that it is well too easy to silence a SP gun as compared with field guns.
I think the problem comes from a game limitation : unlike the "normal" guns, SP guns are considered as a "whole thing". When it is hit, the whole unit is hit. It cannot loose crew members 1 by 1, and the gun is not separate from the vehicule.
What I woulk like (but perhaps it can only be done through a complete rewriting) is the possibility for the vehicule OR the gun AND/OR the crew to be hit. The vehicule should be immobilized rather than destroyed most of the time when hit by small weapons. The gun should be able to be operated as a "normal" gun, that is as long as it has crew members alive and that it is not destroyed by a direct hit (low probability).
In brief, a SP gun is only a gun with 4 weels (instead of 2) and a motor. In my mind, it should be considered as such, no more, no less ...
Silvarius.
What you are discribing is not an everyday occurance, I have destroyed self-propelled guns with snipers, not too often, a couple of times. Any way I always consider it from the point of view that even a rifle round into the ammo storage bins can ruin your day. The ammo storage is unarmoured from the top. On the other hand I have fired a bazooka at a self-propelled AT (Mauter) and penatrated 70+ armour on a 0 armour side with nothing happening. It all balances out in the end.
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