Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Enemy Blowing Bridges

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Enemy Blowing Bridges Page: [1]
Login
Message << Older Topic   Newer Topic >>
Enemy Blowing Bridges - 4/21/2016 2:16:18 AM   
JohnOsb


Posts: 245
Joined: 12/18/2014
From: Colorado Sprins, CO
Status: offline
Playing a PBEM with bootlegger, he is playing as the Americans and I'm playing as the Soviets. I've never seen this happen before, because of playing the NATO Forces vs AI.

But at the start of the scenario the bridges are showing being intact, but as soon as bootlegger blew all the bridges, I saw all the bridge symbol for blown bridges. Now should that have shown on my map?

I don't have any eyes on any bridge but because it shown on my map, I didn't need to send any recon to those bridges because its shown on my map.

If the bridges were not shown being blown up I would have to send recon to see if the bridges are intact or not. I think that it should be set the way of obstacle, you don't no if they are intact until you get within 500 meters.

What do you think?
Post #: 1
RE: Enemy Blowing Bridges - 4/21/2016 3:16:51 AM   
Stimpak


Posts: 632
Joined: 8/23/2015
From: BC, Canada
Status: offline
I noticed it awhile ago and I think I hinted at it during a 2.0.11 AAR of A Time to Dance.

It does seem strange. Perhaps it's an abstraction of higher-echelon recon assets?

(in reply to JohnOsb)
Post #: 2
RE: Enemy Blowing Bridges - 4/21/2016 3:25:58 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
We will look into that. Sounds a bit wonky to me.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Stimpak)
Post #: 3
RE: Enemy Blowing Bridges - 4/21/2016 7:40:07 AM   
fluidwill matrix

 

Posts: 140
Joined: 12/7/2006
Status: offline
It's also impossible to BUILD a sneaky bridge in a quiet part of the line without it popping up on your enemies screen as a shiny new bridge in the middle of nowhere.

(in reply to CapnDarwin)
Post #: 4
RE: Enemy Blowing Bridges - 4/21/2016 11:30:33 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Built bridges in the past needed to be spotted. May be part of the issue above. We will have Rob look into it.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to fluidwill matrix)
Post #: 5
RE: Enemy Blowing Bridges - 4/21/2016 5:45:00 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
We are adding this to the fix in Southern Storm list since it is a deeply layered graphics issue that needs new code to handle map visual elements from each side. Right now when an existing bridge is blown a singular listed graphics element is changing type. This will add more food for thought on how we deal with fog of war going forward.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to CapnDarwin)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Enemy Blowing Bridges Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672