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[IMPROVEMENTS MADE B824] Gun Damage Problems B823

 
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[IMPROVEMENTS MADE B824] Gun Damage Problems B823 - 4/29/2016 9:40:14 PM   
training

 

Posts: 35
Joined: 4/14/2016
Status: offline
Hello,

I've been playing around with 1.11 RC22 (B823), and I've noticed that damage from guns has been drastically reduced compared to 1.10. I remember that in 1.10, an Iowa class was able to sink a Burke with 2 triple round impacts from its 406 mm gun. In B823, it took 12 triple round impacts. This seems to be a glitch. A Burke shouldn't be able to take 36 x 406 mm rounds. I've attached the test scenario with the message log.

Please take a look at this if you can.

Thanks.


Attachment (1)

< Message edited by emsoy -- 5/6/2016 10:16:48 AM >
Post #: 1
RE: Gun Damage Problems B823 - 4/30/2016 12:59:49 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
We'll definitely check this out but you do understand our gun model in that near hits and explosive damage are possible? Not just a 1 or 0 hit.

Thanks!

Mike

< Message edited by mikmyk -- 4/30/2016 1:01:28 AM >


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(in reply to training)
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RE: Gun Damage Problems B823 - 4/30/2016 5:04:08 PM   
training

 

Posts: 35
Joined: 4/14/2016
Status: offline
Great! And yes, I do understand that near hits do damage but there really is a clear difference in the amount of gun damage for this update.

(in reply to mikmykWS)
Post #: 3
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