obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
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quote:
ORIGINAL: Canoerebel I took a look at John's AO replenishment inventory. If my information is correct (mainly: on the assumption that he doesn't have the ability to convert TKs or other ships to AOs), here's what he gets and what's been sunk: To this point (including any reinforcing ships schedule to arrive through January 1, 1944), John could have a total of 22 AOs: 10 pointers - 1 18 pointers - 12 26 pointers - 5 28 pointers - 4 He's lost 12 of these: 10 pointers - 0 18 pointers - 7 26 pointers - 4 28 pointers - 1 That leaves him with 10, and most of these are the smaller variety. Are the Japanese able to convert ships to AO? If not, I think this is another Achilles heel point of information about the Kaigun. Everything is important, but I think John has serious shortages of CA, DD and AO. Some tankers can be converted to AOs and a few come throughout the game as they are built. It might cramp his style, though. For most IJ players wouldn't be such a loss, but he has the KB on the move continually, so for him it has to be tough. Which brings me to the fact that IJN ships have smaller bunkers than their Allied counterparts in many cases, especially DDs. The mini-KB can't be able to do many turns of flank speed at this point after their extended pleasure cruise. If you closed down on them, I don't think he'd get far. Of course not sure how much the other assets/plans you have would be compromised by that kind of a move. It seems John's only course at that point would be a flank KB run through the Marshalls. With a lot of subs in the way, a few nice CAP traps set, and your CVs out of the way, if he came you'd likely not only get the mini, but compromise the KB before having to engage. EDIT: Just read your post on this above. If you can run anything important NE and disband the ships without troops on them, then leave a few fast DD/patrols in the port hexes with heavy CAP, he can't port strike without keeping his planes on naval strike as first option in case you come back, but still, Corsairs and Hellcats will hit a port strike hard if they have good radar warning. Anything disbanded is safe.
< Message edited by obvert -- 5/1/2016 2:44:56 PM >
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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