Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: IJV Can't bring your boat back, but some thoughts: My understanding is that firing chances on a per-ship basis are primarily (or at least significantly) to do with speed, and speed differentials - slow ships will fire less often, fast ships more often (this is more or less observable if you put, say, one of the 19kt AA sloops up against a similarly armed destroyer - you'd think they'd hit each other more or less as often, and yet... - similarly it's why the US gets so much mileage out of groups of Fletcher DDs (38kts!) and why the old slow battleships tend to get implausibly clowned on as surf combatants - the low speeds mean less shooting, not just more getting shot at); so, with the carrier, you're lining a 'fast' submarine (the more nauseating of the IJN ones, like I-170 & I-171 among others, are rated for 23kts) for shots at 'slow' cruising warships which AIUI will be doing 15kts until they get shot at. For the Brits vs Kongos the situation will be reversed - you have a 15kt submarine trying to shoot at a battlecruiser doing ~30kts (since they tend to rush about on the way into/out from bombardments), which will tend not to work out so well. It's possible that I'm wrong about the particulars of this and that the submarines are assumed to use their cruising speed when running the numbers...in which case you'd be doing 15kts vs 15kts (KD6A vs CV) against 10kts vs 30kts (Brit T vs Kongo). Would change odds but not relative difference so much. I think you're roughly correct on this. Wasp, moving from Sydney northwards, is going to be moving pretty much at Cruise speed unless you set her to Full. quote:
ORIGINAL: IJV So - mechanically that's your problem, I guess, without even getting into stuff like torpedo range, accuracy etc. Practically speaking I suspect most of the submarines (both Allied and JP) are in practice too fast - since the way movements/searches etc run is a bit out of order with regards to getting detection on the things they'll be spotted by aircraft from moving ships less often than they should be, but also in the sense that they regularly hit things that it's...debatable whether they should be hitting on the regular (imagine this concept in WITPAE: 'this ship is fast enough to be mostly immune to submarine interception and therefore does not require escort' - then get back to me in three months when you get both of your 30kt liners out of the yards after they both got blapped by the same submarine on the same day...not that I've had that happen multiple times or anything). I disagree here, with qualifications. There is no submerged speed modeled in terms of the sub moving around the map; however, subs are also treated as if they are on the surface 95% of the time. The only time they're treated as submerged is during the attack routine. quote:
ORIGINAL: IJV e: it is kind of a shame that there's no 'fast-ish cruise', or even better a customizable speed setting - being able to wind a fleet up to 25kts or so without requiring them to go absolutely flat out would be hugely helpful and more reflective of the sort of thing you'd find, say, a carrier group doing in a dangerous area...but here we are. I'd love this as well. 3/4 speed would be wonderful.
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