Revthought
Posts: 523
Joined: 1/14/2009 From: San Diego (Lives in Indianapolis) Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Revthought Don't some of these reform as RAF units anyway? I thought this was the case, which has largely informed my strategy with the RNAF. I treat them as disposable and disband them when I run out of supplied bases. The only thing that strikes me as useful/worth saving from the DEI are the HQ units and the engineers for their support values--both naval and air--which are kind of hard to come by for the allies in 1942. About a dozen do, in dribs all the way to 1945. All over the place, from Canberra to Ceylon. Most of the airframes are junk. It's just a matter of scale. Too many Allied players have played the first year over and over. By 1943, and especially 1944/45, the Dutch anything don't amount to germs on the fleas on the dog. They're just irrelevant. Early game PPs are not irrelevant, however. The LCUs are a mixed bag of white and non-white restricted. Some of the yellow restricted are pretty cheap to buy out at circa 15 PP. But you then have to transport them. In my PBEM experience it's a poor Japan player that lets transport TFs operate deep in the DEI where a lot of the Dutch land forces begin, after the first two weeks, if not sooner. And the LCUs worth having, of course, aren't 15 PP. They're a significant hit to the old PP bank, and take multiple ships to lift out, plus the load time when the TF is exposed to the IJN. And even if you do get them out, the replacement pools are basically non-existent. They're one-shot assets. I pretty much evacuate what I'm going to evacuate in the first 2 weeks, and then really stuff on the two big islands. Anything deep in the DEI isn't worth it to me as, besides the PP it's a crap shoot if I can actually manage to evacuate any of it, or lose the LCUs + transports to the IJN instead.
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Playing at war is a far better vocation than making people fight in them.
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