Jagdtiger14
Posts: 1686
Joined: 1/22/2008 From: Miami Beach Status: offline
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quote:
ORIGINAL: warspite1 quote:
ORIGINAL: Jagdtiger14 1. Too many units facing the Italians! You only need three (one of those three could even be a RES that need not be re-orged in Lyons. I disagree for the reasons mentioned above The next time you play the Allies, try it. You might be surprised. 2. Arty in Maginot hex??? Well the French aren't endowed with tons of spare units. I did not want to give up the Maginot Line as a freebie and needed something in there!See above. Too many units vs the Italians causes these sorts of problems. The 4-1 GAR should be there. 3. Most importantly, you need to have the 4 mover INF's, the 5 mover MOT, and INF div in Lille and SE of Lille getting ready to move into Brussels. The wisdom of this I can agree with. Gort: as I recall, that whole scenario was a huge blunder by the Allies. There was a blunder in having the Polish in the North Sea - however since none of us knew it was a blunder I think the Allies can be given a break on that one.The blunder with the Polish was in not getting the surprise...notice I didn't even mention that (I was giving the Allies a break on that one). The Allies should have waited with Gort, et al. Hunt down the German CA (w/INF div). Once that is accomplished or the Germans have already invaded with the div....THEN send Gort, et al with lots of protection (sea and air). That I think is just talking with hindsight and is totally impractical. Remember the Allies a) wanted to stop the invasion of Rotterdam and b) do not know what type of impulse they may be forced into next (they do not have the initiative at this stage of the war and against a decent player their moves are reactionary). Getting the British (including the army) into the North Sea on the first Allied impulse is standard stuff. There was nothing wrong with that - the dice throws of 1 (Axis) and 10 (Allied) was. You say they should have waited but after the invasion of Rotterdam who says the Germans would have taken their aircraft out of the sea area? If the British had sailed with Gort in impulse two you still must assume Gort lands that impulse (not necessarily possible depending on Poland or if it is still unclear whether a landing in Belgium or France is needed) - or he can be attacked anyway. If the Germans can sail a CA and later a BC, alone into the North Sea and not lose them while the British get two TRS taken out - then frankly there is nothing that the Allies can do about that whatever tactics they employ.I'm saying the Germans would not have taken their air out, but Gort, et al can also go into a lower box with fighter protection besides the fleet protection. It was the Allies that won the initial die roll. The Allies were hungry to get at the German units poised for invasion. If I had taken over the Allied decision making at that point I would have declined combat, and that is not at all 20/20 hindsight. Landing Gort (plus) safely is far more important than stopping an invasion. If I sail an HQ into a sea area, they are landing THAT impulse. If the Allies had fighter protection, plus maybe a bomber as well this might have played out differently. I have no problem with the Allies trying to stop the invasion...but don't do both...wait on Gort...too much combat potential. Too much movement and concern in Poland...stack Lodz and Warsaw and just let it be. Get your pilots and what ever else...don't let Poland take away from the main focal point. I normally have Gort and Wavell in France and max out the commitment. The set up of Belgium was not optimal either. As the impulses went on, the Allies didn't do much to mitigate the luck of weather and long turn. I can understand the first part of this comment. The second part is just meaningless without some examples. The point has been made re the French set up and a couple of subsequent decisions that could have been done differently. But as for not then doing much to mitigate for the long turn and the weather as the game went on - I would be interested to hear exactly what you believe the Allies could have done next. Examples: CW should have moved out of Antwerp and westward as the French line was retreating. CW would have held the northern two hexes of the Allied line. The Maginot east of Metz should have been abandoned sooner with two units in Metz. I don't like flipping both HQ's for re-orging French units...the re-orging HQ could be put into a hex adjacent to the Belgian border prior to help stop the Germans from exploiting through the line after attack. I would rather have had the obvious hex to be attacked with one unit in it and another unit behind to block exploitation. It didn't seem to me that the French were getting units up north where they were needed quickly enough (starting off with more mass north rather than south would alleviate that problem). How many French units outside of France made it into France? warspite1 Responses in red. Responses in blue. I know what ever I write here will be looked at as 20/20 hindsight, but I'm just going with the concepts and playing style my board game group goes with, and one of our group is on the development group. quote:
1. Too many units facing the Italians! You only need three (one of those three could even be a RES that need not be re-orged in Lyons. I disagree for the reasons mentioned above 2. Arty in Maginot hex??? Well the French aren't endowed with tons of spare units. I did not want to give up the Maginot Line as a freebie and needed something in there! 3. Most importantly, you need to have the 4 mover INF's, the 5 mover MOT, and INF div in Lille and SE of Lille getting ready to move into Brussels. The wisdom of this I can agree with. Gort: as I recall, that whole scenario was a huge blunder by the Allies. There was a blunder in having the Polish in the North Sea - however since none of us knew it was a blunder I think the Allies can be given a break on that one. The Allies should have waited with Gort, et al. Hunt down the German CA (w/INF div). Once that is accomplished or the Germans have already invaded with the div....THEN send Gort, et al with lots of protection (sea and air). That I think is just talking with hindsight and is totally impractical. Remember the Allies a) wanted to stop the invasion of Rotterdam and b) do not know what type of impulse they may be forced into next (they do not have the initiative at this stage of the war and against a decent player their moves are reactionary). Getting the British (including the army) into the North Sea on the first Allied impulse is standard stuff. There was nothing wrong with that - the dice throws of 1 (Axis) and 10 (Allied) was. You say they should have waited but after the invasion of Rotterdam who says the Germans would have taken their aircraft out of the sea area? If the British had sailed with Gort in impulse two you still must assume Gort lands that impulse (not necessarily possible depending on Poland or if it is still unclear whether a landing in Belgium or France is needed) - or he can be attacked anyway. If the Germans can sail a CA and later a BC, alone into the North Sea and not lose them while the British get two TRS taken out - then frankly there is nothing that the Allies can do about that whatever tactics they employ. The set up of Belgium was not optimal either. As the impulses went on, the Allies didn't do much to mitigate the luck of weather and long turn. I can understand the first part of this comment. The second part is just meaningless without some examples. The point has been made re the French set up and a couple of subsequent decisions that could have been done differently. But as for not then doing much to mitigate for the long turn and the weather as the game went on - I would be interested to hear exactly what you believe the Allies could have done next.
< Message edited by Jagdtiger14 -- 5/10/2016 10:34:15 AM >
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Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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