Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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hey i have a couple newbie questions. I have read this forum and the help texts as well as the manual. I was wondering if since mines are a normal component of the Argonaught, yep i found it, can it replenish them at any port? Nope. ANY minelaying unit can only replentish mines at either Brisbane, Noumea, or Truk. Also the DMS ships, can they lay mines or are they only sweepers? They are (high speed mineSWEEPERS). You cannot attach a MSW unit to a bombardment or surface group, but you CAN attach a DMS. Wonderful things. Just be wary of their range, they tend to run out of fuel quickly. I have tried to set them on Mine laying ops, with retirement allowed and they do not seem to be dropping any mines . I am using Version 2.30. The only vessals able to lay mines are DM, ML, and Subs. Version 2.30 seems to have really reduced the ability of mine fields. I have been trying to stop the Tokyo express, witht eh use of Mines and subs. Well The destroyer escorts for teh BB's have been detecting and clearing paths for the mines. They are not Mine sweepers or on a mine mission they are part of the bombardment force. how in the world can Ships traveling at 25+ knots detect mines at night? It's not actually from 2.3, but from about 2.1. Players were going a little nutts with mines, and would annialate the enemy fleet (particularly the AI) in a few months by mining the crap out of everything. DDs were given the limited ability to kill mines. The chance of a MSW of actually hitting a mine was damatically reduced. Basically, putting a MSW or DMS with your TF will make it (almost) impervious to mines. DDs can clear mines, but they can and will hit them. Trust me on that. The appearent invulnerability of MSW and DMS to mines, has caused alot of players to squawk, but I think it does bring mines more into their historical context. The were annoyances, and were able to get strikes when an unwary opponent first encountered the minefield. In UV, I believe their scope is correct. They're going to cripple a few ships, and are good for static defense, but they're not game breakers. Your assertions about fast-moving bombardment TFs are indeed correct, but it has been my experience that mines -DO- work quite well against IJN bombardment TFs, DDs included or not. Yes, DDs do destroy mines, but they also do hit them occasionally (and it makes for a VERY big mess). These are just my opinions on mines, many players would disagree, and seem to want to the win the campaign with minelayers. Also i have subs in all of teh deep water holes along teh slot and have yet to take a shot at the BB's. Now it would seem that if the DD's slow to clear teh mines for the BB's then that should increase the ability for the Subs yes? I don't think the speed of the target is considered when the sub "rolls" to engage (a 33% chance as I recall). However, I'd expect that the speed of the target (presumed cruising speed) is considered when the shot is taken. I don't know if the speed is modified if a ship is traversing a minefield. Frankly, I don't think it is (altho it probably should be). also my subs appear to be cowards. unescorted transports move with impunity through the patrol zones, stop in them, have a beach party and bar-b-q, and then leave with my subs never firing a shot. Even when the JP owned Lunga my two subs at teh port would not fire on teh transports whe it was a beach hex. Anyway any ideas on howto increase the subs aggresiveness? Would replacing the Captains help? Not really. You can't replace the captains on subs (I fairly certain). I believe that a subs system damage may affect it's ability to engage, but I don't know. And check your subs ammo levels. No fish = No shot. Other than that. Don't know. anyway thanks in advance for all of eh help as well as all of it in this forum. You're welcome. :^) -F-
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