Orm
Posts: 22154
Joined: 5/3/2008 From: Sweden Status: offline
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quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Orm Nov/Dec 1939 Production: China (5): INF GARR CW (13): INF FTR2 2 x Pilot TRS (1st) CP CVP0 CVP1 USA(11): GARR BB (1st) TRS (1st) NAV3 Pilot USSR (10): GARR 2 x INF Pilot For what it's worth, ... I agree completely with the China and Commonwealth builds. But not for the USA and USSR builds. Early in the war I prefer to build carriers for the USA. They take a long time and will be needed against Japan. I do not build anything that take only a short time to come in for the USA. They will not have any use for them until they are in the war. If desperate for something to build, I'll build the marine units. The CVP0 builds are okay as fillers. AMPH and TRS are my other preferred builds. My idea is to plan on the USA entering the war sometime in 1941 and having the ships to fight Japan and the sea lift to get stuff over to Europe or out to the Pacific. The air, land, and pilots can be delayed until mid-1940 and still arrive in time for spring 1941. ATRs and paratroops are always useful too, so I sometimes put them into production fairly early. For the USSR, I like to get in one or two MECH and stay away from building the GARR until things look threatening on the western front. I'm not real keen on pilots or air units either. If the USSR husbands it air units early in the conflict with Germany, they shouldn't be desperate for air cover. My experience is that the Germans outrun their best air units so the USSR doesn't have to defend against a whole lot of German air missions. Now, if the Axis is bringing every air unit Italy can build to the fight - then that is a different story. But the decision to build pilots and air units can be delayed for a bit. Getting as many land units on the map as possible is my goal as the USSR. - Again, for what it is worth. Thank you for your comments. They are appreciated. This turn I am responsible for both the US and Soviet builds. And in general I do not disagree with you. However, I have some reasons to do it differently although my reasons might be dumb ones. The main reason for USSR to build pilots is that it is a cheap way to get garrison points as long as USSR has aircraft in the reserve pool. And the aircraft can fast be transferred from the Japanese garrison to the West if the need arises. Then they might even get new shiny toys to fly. As for USA they do not have that many carriers in the force pool. Not many other ships either. I do not see the need to empty the construction pool yet. And I like to get some land and aircraft units out early that I like to have around when US go to war. But the main reason might be because I do not want to have the exact same US build plan in every game, because that makes US more fun to play. And fun, for me, is an important reason although it might be a bad one.
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< Message edited by Orm -- 5/12/2016 7:36:15 AM >
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