Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Three quick questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Three quick questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Three quick questions - 5/18/2016 1:10:22 AM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
1. Are the dates of availability for AFVs/Ordnance/SW hardcoded? (in other words, does the game allow selecting Pershings in 1942?)

2. Is there a single type (3-hex range) of Panzerfaust?

3. Infantry gains a favourable height advantage modifier. Is this also true for AFVs? (i.e. is an AFV at higher elevation harder to hit or to kill, being considered hull down)? Conversely, is an AFV at lower elevetion easier to kill (greater chance of hits on top armor?)
Post #: 1
RE: Three quick questions - 5/18/2016 5:20:02 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
Very good questions. I would like to know the answers also!

_____________________________

The game is afoot!

Mike

(in reply to UP844)
Post #: 2
RE: Three quick questions - 5/18/2016 11:46:08 AM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline

quote:

ORIGINAL: UP844

1. Are the dates of availability for AFVs/Ordnance/SW hardcoded? (in other words, does the game allow selecting Pershings in 1942?)

As far as I know, they are not and is the reason I keep my ASL Rulebook handy.


_____________________________


(in reply to UP844)
Post #: 3
RE: Three quick questions - 5/18/2016 3:42:35 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
A wise move indeed... unless one gave away his ASL Rulebook many years ago

(in reply to DoubleDeuce)
Post #: 4
RE: Three quick questions - 5/18/2016 4:28:30 PM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
I would guess a lot of people did :(

(in reply to UP844)
Post #: 5
RE: Three quick questions - 5/18/2016 6:45:31 PM   
New York Jets


Posts: 2087
Joined: 6/25/2001
From: St. Louis, MO but stuck in Bremerton,WA
Status: offline
I used to own two of them. I still have one that I know of.

_____________________________

"There comes a time in every man's life, and I've had plenty of 'em."

- Casey Stengel -

(in reply to fuselex)
Post #: 6
RE: Three quick questions - 5/18/2016 8:35:22 PM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline
quote:

ORIGINAL: Double Deuce
quote:

ORIGINAL: UP844
1. Are the dates of availability for AFVs/Ordnance/SW hardcoded? (in other words, does the game allow selecting Pershings in 1942?)

As far as I know, they are not and is the reason I keep my ASL Rulebook handy.

How does your ASL Rulebook help you answer a question about how Peter programmed something?


_____________________________

"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!

(in reply to DoubleDeuce)
Post #: 7
RE: Three quick questions - 5/18/2016 9:09:01 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
quote:

ORIGINAL: UP844

1. Are the dates of availability for AFVs/Ordnance/SW hardcoded? (in other words, does the game allow selecting Pershings in 1942?)

2. Is there a single type (3-hex range) of Panzerfaust?

3. Infantry gains a favourable height advantage modifier. Is this also true for AFVs? (i.e. is an AFV at higher elevation harder to hit or to kill, being considered hull down)? Conversely, is an AFV at lower elevetion easier to kill (greater chance of hits on top armor?)


1) No, but the special ammunition does depend on historical scenario date

2) The game has 3 versions of Panzerfaust, depending on the historical scenario date

3) There is no concept of hull down in the game for AFVs. Off top of my head, Infantry and its SW does have the ability to get height advantage bonus. I'm at work right now so I can't check my code.

< Message edited by Peter Fisla -- 5/18/2016 9:13:19 PM >

(in reply to UP844)
Post #: 8
RE: Three quick questions - 5/19/2016 12:58:02 AM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Thanks Peter!

I think there is something wrong with the Panzerfausts if the scenario is set before June 1944. I will make some tests.

(in reply to Peter Fisla)
Post #: 9
RE: Three quick questions - 5/21/2016 2:10:25 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
quote:

ORIGINAL: E
quote:

ORIGINAL: Double Deuce
quote:

ORIGINAL: UP844
1. Are the dates of availability for AFVs/Ordnance/SW hardcoded? (in other words, does the game allow selecting Pershings in 1942?)

As far as I know, they are not and is the reason I keep my ASL Rulebook handy.

How does your ASL Rulebook help you answer a question about how Peter programmed something?

It doesn't for the actual programming itself for how the game functions but its good to know that vehicle and equipment availability is not coded into the game meaning you can use King Tigers in 1939, etc. Useful when making sure that the equipment in scenarios is actually available on the date the scenario takes place. Means the game doesn't filter out by actual availability date and so designers have to check all the dates for the equipment through other sources if they want to be accurate.


< Message edited by Double Deuce -- 5/21/2016 2:12:16 PM >


_____________________________


(in reply to E)
Post #: 10
RE: Three quick questions - 5/21/2016 4:28:25 PM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline

quote:

ORIGINAL: Double Deuce

quote:

ORIGINAL: E
quote:

ORIGINAL: Double Deuce
quote:

ORIGINAL: UP844
1. Are the dates of availability for AFVs/Ordnance/SW hardcoded? (in other words, does the game allow selecting Pershings in 1942?)

As far as I know, they are not and is the reason I keep my ASL Rulebook handy.

How does your ASL Rulebook help you answer a question about how Peter programmed something?

It doesn't for the actual programming itself for how the game functions but its good to know that vehicle and equipment availability is not coded into the game meaning you can use King Tigers in 1939, etc. Useful when making sure that the equipment in scenarios is actually available on the date the scenario takes place. Means the game doesn't filter out by actual availability date and so designers have to check all the dates for the equipment through other sources if they want to be accurate.

Okay. (you had lost me with the ASL Rulebook being handy in the context of the question about the programming).

Now I have three questions, before you may pass...

1. What is your name?

2. What is your quest?

3. What is the airspeed velocity of a laden swallow?






Attachment (1)

_____________________________

"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!

(in reply to DoubleDeuce)
Post #: 11
RE: Three quick questions - 5/21/2016 4:46:45 PM   
altipueri

 

Posts: 869
Joined: 11/14/2009
Status: offline
My 3 quick questions -

1. How do you do an ambush if the enemy can see your units in a building even if they haven't fired?

2.
3.

Ok one is enough for now.

(in reply to E)
Post #: 12
RE: Three quick questions - 5/21/2016 10:47:29 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
An African or Asian swallow ? :p

(in reply to altipueri)
Post #: 13
RE: Three quick questions - 5/22/2016 1:04:47 AM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline
quote:

ORIGINAL: PDiFolco
An African or Asian swallow ? :p

I DON'T KNOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooooooow


_____________________________

"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!

(in reply to PDiFolco)
Post #: 14
RE: Three quick questions - 5/22/2016 1:12:46 AM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline
quote:

ORIGINAL: altipueri
My 3 quick questions -

1. How do you do an ambush if the enemy can see your units in a building even if they haven't fired?
2.
3.

Ok one is enough for now.

1. Enable fog of war and base your ambush on line of sight and not proximity?
2. Leave both sides set to human and play one side stupid?
3. Use some "dirty nazi trick"** in the scenario editor?




** - Apologies to Capt Mainwaring

_____________________________

"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!

(in reply to altipueri)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Three quick questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.234