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ships running out of fuel

 
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ships running out of fuel - 5/23/2016 2:47:12 PM   
ojms


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Hi,

I was just running a test and noticed that ships don't always leave enough fuel to get back to base.

Please find a test scenario attached and also the auto saves.

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RE: ships running out of fuel - 5/23/2016 3:48:38 PM   
mikmykWS

 

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Thanks. Will have the guys take a look. Look the margin is too slim.

In the meantime you can prevent this by using the 25% withdrawl threshold in ROE's.

Mike

< Message edited by mikmyk -- 5/23/2016 3:51:24 PM >


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RE: ships running out of fuel - 5/23/2016 5:24:26 PM   
ojms


Posts: 230
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Hi Mike,

thanks didn't see that option before. 25% is pretty high it's a shame it's not the same as the aircraft settings, 10%, 15% etc.. but hopefully will prevent any issues.

Cheers

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RE: ships running out of fuel - 5/23/2016 5:38:05 PM   
mikmykWS

 

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Its not a shame. It works great.

We'll take a look at the other thing. Better way to spend time.

Mike

< Message edited by mikmyk -- 5/23/2016 5:40:01 PM >


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RE: ships running out of fuel - 5/23/2016 5:41:08 PM   
ojms


Posts: 230
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Another issue I've just spotted is that when ships go to port when they leave they don't rejoin the group they were previously in.

Cheers

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RE: ships running out of fuel - 5/23/2016 5:46:50 PM   
mikmykWS

 

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Yeah we're working on that one. Issue is figuring out a way that game will remember what the original group composition and formations are. This is definitely not a trivial coding task however because you've always been so positive about what we do we're willing to take it on.



Mike

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RE: ships running out of fuel - 5/23/2016 5:57:47 PM   
ojms


Posts: 230
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Cheers Mike, I'm terrible for finding issues that annoy people.

However I really appreciate your work on this.

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RE: ships running out of fuel - 5/23/2016 7:21:06 PM   
mikmykWS

 

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Its a shame you think you just find annoying issues.

Thanks

Mike



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