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New Road Hexs - 5/25/2016 9:53:47 PM   
ASLifer

 

Posts: 45
Joined: 5/10/2005
Status: offline
Hello all,

Just got TotH, So far so good. I was wondering if anyone has done a mod yet with new road counters. I noticed that existing road counters
are missing a few alternate versions. If someone has done new road counters I'd appreciate a link to the mod..

Thanks
David

_____________________________

"You see what you wanna see, And you hear what you wanna hear."
Harry Nilsson "The Point"
Post #: 1
RE: New Road Hexs - 5/25/2016 10:16:21 PM   
ASLifer

 

Posts: 45
Joined: 5/10/2005
Status: offline
Ok, using the word counters doesn't make a lot of sense.. :) How about "Road Hex art work" hope that clears up any confusion.

_____________________________

"You see what you wanna see, And you hear what you wanna hear."
Harry Nilsson "The Point"

(in reply to ASLifer)
Post #: 2
RE: New Road Hexs - 5/26/2016 9:59:54 AM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Adding new road Junction or new building Only could be by Peter
But I replaced one junction by a missing one in Reichstag mod ! The replaced one don't existe anymore when using the mods the same with new building shape, a stone could be replace by another stone and wood by a new wood.

So be carefully because people who use the mod can't play correctly scenarii who use replaced thing !!!!

You Must save your original terrain before make anything

Cheers

_____________________________

Semper Fi - Sicut Aquila

(in reply to ASLifer)
Post #: 3
RE: New Road Hexs - 5/27/2016 2:16:52 AM   
ASLifer

 

Posts: 45
Joined: 5/10/2005
Status: offline
Thanks for the reply KhanDam2, Made a large map with editor and found out that doing so is basically worthless because
to insert enough troops to make map useful, makes game unplayable. To be honest I'm a little bit miffed that anything over
15 squads with leaders and SW's slows game almost to a stop. I have a good computer (Alienware) it exceeds requirements for game
but large numbers of troops kills the game. That is a serious issue for me. I didn't buy the game to be limited to playing only
small scenarios with a limited number of troops. I like bigger, the bigger the better. Unfortunately at this time, my preferred
playing style is severely hampered. I will continue to play the small scenarios though, in the hopes that over time the
developers will be able to correct this serious deficiency. I like the game, don't get me wrong but I just feel that a game
shouldn't offer something that it is unable to support.

Thanks
David

_____________________________

"You see what you wanna see, And you hear what you wanna hear."
Harry Nilsson "The Point"

(in reply to KhanDam2)
Post #: 4
RE: New Road Hexs - 5/27/2016 7:54:03 AM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Hi,

Had you exposed this Issue in Tech Support Forum Maybe you can have some answer from Support Team !

cheers

_____________________________

Semper Fi - Sicut Aquila

(in reply to ASLifer)
Post #: 5
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