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RE: What's next for Codeforce?

 
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RE: What's next for Codeforce? - 2/22/2016 10:50:12 PM   
Retreat1970


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Polaris Sector has a release date of 3/22. It looks interesting. There's plenty of videos out. Might be worth my money.

Also this is a very good interview I somehow never saw. It's a few years old, but they already talk about DW2.

http://www.spacesector.com/blog/2013/08/distant-worlds-interview-part-1-from-dawn-to-shadows/

< Message edited by Retreat1970 -- 2/22/2016 11:04:36 PM >

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Post #: 91
RE: What's next for Codeforce? - 2/23/2016 2:13:30 PM   
Blabsawaw22

 

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Retreat1970,

I had too, I just saw this... I'm sorry I must! Please forgive me!

"Working as intended!"

haha!




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Post #: 92
RE: What's next for Codeforce? - 2/23/2016 3:01:44 PM   
Retreat1970


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quote:

ORIGINAL: Blabsawaw22

Retreat1970,

I had too, I just saw this... I'm sorry I must! Please forgive me!

"Working as intended!"

haha!





Is this the post you wanted deleted?

(in reply to Blabsawaw22)
Post #: 93
RE: What's next for Codeforce? - 2/23/2016 3:11:15 PM   
Blabsawaw22

 

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The post I want deleted, was a posting I made about the video showing a battle on youtube. And I described how the player didn't make good ship designs and that's why they are struggling..

But then I realized when I watched the video again that the Player was the other fleet in the video! So basically I wrote a posting describing how the AI ship fleet needed to do this and that.. what a waste!


-------------------

But for you, however! haha..

I just saw that posted today about yet another person on regards to Automation/AI having "intended" gameplay hehe..



< Message edited by Blabsawaw22 -- 2/23/2016 3:39:57 PM >

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Post #: 94
RE: What's next for Codeforce? - 2/23/2016 3:27:51 PM   
Retreat1970


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I don't see my auto fleets do that, but then again I play manual mostly. I have set fleet formation to auto before, but it was frustrating. Generally the AI does ok, but when I started a war it went downhill. As far as tractor beams if the opponent is stronger it will push. That's working as intended.

We can complain all day every day, but like I said we'll be lucky to get another patch before DW2.

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Post #: 95
RE: What's next for Codeforce? - 2/23/2016 4:43:28 PM   
Bingeling

 

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When testing the game, I have run a lot of automated games to fish for crashes. This has given me the opportunity to watch the AI in action. And it is quite obvious that picking the right target, and sending the right fleet to do the job, is not among the greatest AI strengths. It is also not among the easiest things to fix.

If you attack a target, and your attacking fleet is wrecked by the defenses, you will send a much stronger fleet on the next attempt. The AI, however, will try again with a similarly sized fleet. Which makes it somewhat easy for the player to make fleets that are a bit stronger than the AI counterparts, and by that win every fleet battle quite easily. And which makes the AI waste a ton of resources (and cash) in replacing lost ships.

(in reply to Retreat1970)
Post #: 96
RE: What's next for Codeforce? - 2/23/2016 5:23:36 PM   
Blabsawaw22

 

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It's extremely unfortunate that while Distant Worlds AI was a great idea (private sector etc..), it should have easily been better..

I know it's simply not this easy but it seriously does boil down to this.. and they for some reason had issues.. I'm sure because they chose to go with XNA and Framework!! which I've seen have problems since forever. I even have errors with Binsoft Firewall that runs with Framework. it crashes on me too trying to keep rules!

nice choice Elliot! haha.. but I'm happy they made the game either way.. but don't use that Sh%$@ for Distant Worlds 2!!!!!

(I'm sure this will start something bad..)

It takes people who will sit down and say "if A has this, go to B," - If "A" sees this in range of X", do this.. , If A has no fuel, do this"... Goto B if A has X amount of energy. blah blah!!

or how about "if Fleet A attacks target B and gets destroyed, Send Fleet C.. If C gets Destroyed, Stop sending fleets!!! and Send Player an Advisor saying "Our Fleets can't f-ing handle it so we will stop sending them unless you press "keep sending idiots!"



I know they probably tried or thought of this, but ... oh nevermind.. ha..




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< Message edited by Blabsawaw22 -- 2/23/2016 8:52:16 PM >

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RE: What's next for Codeforce? - 2/23/2016 8:35:56 PM   
Retreat1970


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You should read that interview I posted above. Erik basically said it was Elliot's game, and only a few artists helped. That's amazing to me.

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Post #: 98
RE: What's next for Codeforce? - 2/23/2016 9:10:21 PM   
Blabsawaw22

 

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I'm all about it Retreat1970..

And I'm not discounting Elliot and his "small" team.. I certainly don't know what else goes on his life.. And I'm very thankful for the time he has given to allow others and myself enjoy his effort..

however,

haha (Cue music!)


you want "amazing?" OK..

Please just have a quick look at these.... All One man Games... with some minor exceptions of music or some final touches of things like voice acting..

And there are so many more these days too.. but I won't keep wasting our time here ha..


http://www.redbull.com/us/en/games/stories/1331641596875/one-man-band-the-amazing-games-made-by-solo-devs

http://venturebeat.com/2015/02/17/the-original-indie-dev-how-one-man-made-22-games-in-22-years-mostly-from-his-basement/

http://www.gamesradar.com/10-games-developed-entirely-one-person/

Ever Played Another World? One man only game - https://en.wikipedia.org/wiki/Another_World_%28video_game%29

http://www.shiningrocksoftware.com/

http://store.steampowered.com/app/236090 -(except the voice acting and music!)

https://en.wikipedia.org/wiki/RollerCoaster_Tycoon#Development

What about Microprose? Sid Meier?

MineCraft till it became really huge like now..

https://www.youtube.com/watch?v=f90R2taD1WQ

http://www.stasisgame.com/

https://www.youtube.com/watch?v=cgBGpzmcZx4&feature=c4-overview&list=UUx1Kig9jvCZtjj_xmn4gzqg

http://ranmantaru.com/games/arcane-worlds


AND my Favorite example of all time! (I do not care for the game though..)

More fricken hints to Distant Worlds 2 if they need more "resources"..








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< Message edited by Blabsawaw22 -- 2/23/2016 9:18:21 PM >

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RE: What's next for Codeforce? - 2/23/2016 10:46:14 PM   
Retreat1970


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You win. I think I'm done posting for awhile.

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Post #: 100
RE: What's next for Codeforce? - 2/23/2016 10:56:53 PM   
Blabsawaw22

 

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haha.. actually What's really funny, Is that I am flying overseas to England and I'll have no time at all to "bother" people here.. I'll be making pretty good money every month.. that's the good news!

so the mods can stop worrying about anything after a week haha..

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Post #: 101
RE: What's next for Codeforce? - 5/27/2016 2:19:31 PM   
Premislaus

 

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People wonder why some games are less popular than others, eg. Paradox games sells better.

Stellaris 393,652 ± 15,681 (Release date: May 9, 2016) vs. Distant Worlds 42,265 ± 5,141 (Release date: May 23, 2014).

http://steamspy.com/app/281990
http://steamspy.com/app/261470

I know that Distant Worlds was firstly published in 2010. And probably there are many more players. Also due to the higher price of Distant Worlds, developer and publisher can earn more money.

http://www.matrixgames.com/forums/tm.asp?m=3303077&mpage=1&key=
http://www.matrixgames.com/forums/tm.asp?m=3312181

Where is key point? Marketing. We need some dev diaries, early screenshots, concepts.

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Post #: 102
RE: What's next for Codeforce? - 5/29/2016 9:39:16 AM   
Athelas2211

 

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Exacly. Being silent never helped Matrix. Learn from Stellaris PR, plays with Devs, mini games, steam forum hype etcetc
Dev diaries, engine and gfx discussions,
Address fears from community and annoumce some goodies like
MP yes/no?
Gfx 2D/3d and a few teasers?
Etc

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Post #: 103
RE: What's next for Codeforce? - 5/29/2016 12:20:05 PM   
Japhet

 

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Eh, I doubt that dev diaries and early screenshots had that much effect on the sales. Stellaris sold better than DW simply by being developed by a bigger and more well known company, which already released several other big series. It is more of a "from the makers of Europa Universalis and Crusader Kings - the new space strategy game Stellaris!" -effect.

And Paradox games own a lot of their popularity to screenshot & youtube lets plays.

That being said, a little more information on the sequel would be nice.

< Message edited by Japhet -- 5/29/2016 12:22:54 PM >

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Post #: 104
RE: What's next for Codeforce? - 5/29/2016 7:03:40 PM   
phoagne

 

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Yeah, Paradox is Paradox, but Dev Diaries would be nice. And I know a few 4X fan groups, who will like to share it and even translate to their language. It is not a big PR, but it's something.
And it's went almost a year since your first "We are working on a new game"
Sorry for bad english.

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Post #: 105
RE: What's next for Codeforce? - 5/29/2016 8:15:20 PM   
LordMM


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Yes, Dev Diaries , some information, screen shots would be useful.
You don't need a spend an ounce on PR. Simply giving free copies and making a good game and giving the early Beta access to youtube lets players will help a lot in the PR campaign

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Post #: 106
RE: What's next for Codeforce? - 5/29/2016 8:22:20 PM   
tortugapower

 

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I think the popularity of Paradox was originally built with great games, and they were able to have a large variety in different spanning eras (something you can do historically, but cannot with a future/space title). People playing one jumped into the next, building momentum.

Also, its market penetration has been greatly increased by a large YouTube Let's Play population. You have individuals with over half a million subscribers playing Paradox titles. Distant Worlds is a difficult title for a casual gamer to pick-up, which you could say about the hearts of iron series, but what's more is it *feels* like a difficult game to pickup (for reasons I'm not entirely sure, at least partially the interface). Larry Monte was surely a reason why people had become more interested in this game.

I am immensely excited about an upcoming DW2 release! Small wonder, as I'm still excited by the DW Universe and the patches

Matrix Games on YouTube isn't really a big platform, they should consider getting people like Dastactic to do preview build stuff. Dev diaries only fuel the community who already knows about DW2, but you've gotta spread the word for people to even be able to find dev diaries.

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Post #: 107
RE: What's next for Codeforce? - 5/30/2016 1:40:30 AM   
Japhet

 

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Exactly what I was trying to say, but way better worded.



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Post #: 108
RE: What's next for Codeforce? - 6/1/2016 2:57:11 AM   
Premislaus

 

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http://steamspy.com/app/261470 - 3945 more players :), thanks to the price drop.

< Message edited by Premislaus -- 6/1/2016 3:01:19 AM >

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Post #: 109
RE: What's next for Codeforce? - 6/3/2016 11:38:51 PM   
phoagne

 

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Maybe a date of announcement at least?

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Post #: 110
RE: What's next for Codeforce? - 6/4/2016 1:56:52 AM   
tortugapower

 

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quote:

ORIGINAL: Premislaus

http://steamspy.com/app/261470 - 3945 more players :), thanks to the price drop.


Can someone explain this to me? Why are there drops in the owners? It seems too numerous to be the refund service. (What does it mean to be an owner?)

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Post #: 111
RE: What's next for Codeforce? - 6/4/2016 4:56:35 PM   
Bingeling

 

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The site is not official, and they estimate owners from some kind of public steam data. So, measurement error.

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Post #: 112
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