MechFO
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Joined: 6/1/2007 Status: offline
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quote:
ORIGINAL: HMSWarspite quote:
ORIGINAL: MechFO quote:
ORIGINAL: HMSWarspite It then penetrates a (very light) defensive belt, for a further 30 miles, crossing a minor river in the process. And in fact it is this minor river than halts further movement as it would be home free without this if I can count, and able to go another 10-20 miles. So, 60 miles into enemy territory, half of which has some troops in, and crosses 2 rivers in a week, and with a unit that is not absolutely at full supply (47 vs 50MP). What examples have we got of that in RL, and how short of distance are we? Do we want to go through that belt as if it isn't there? A hex is 10km not miles IIRC. From the manual, para 2.2, a hex is 10 miles Thank you. This makes the situation in Michaels example even more ridiculous. Fairly compact units along 7-8km (they are defending with full strength when attacked) with gaps 20-25km are supposed to be able to "screen" a front of 30km. quote:
ORIGINAL: HMSWarspite 20km per Regiment is about what the Axis defenders on the shoulders were covering in Uranus, but this was a fairly continues albeit thinly held belt. In Michaels example I don't see a defensive belt. It's is a series of widely spaced out immobile unsupported units. If one wants to make a Uranus defence, then put ants in the intervening areas which force an attack, and appropriate delay and most importantly, exposes the defender to defeat in detail for little return. If this is really deemed desirable then by all means allow the breakdown of brigades. However I doubt anybody would do it, because it makes no sense in nearly all cases. Right now those brigades have the best of both worlds, defend as compact units, delay without any risk as if they were thinly scraped across the landscape. It should be either or. quote:
But any defence less dense than 1 brigade per 10 miles will have to be like this (within the game). There is no other way of doing it. And they have only the best of both worlds if they cant be quickly defeated by the Panzer div. Why is it necessary? If you don't have the necessary units you shorten the line, refuse a flank, or accept the fact you can't cover it effectively. We are not modelling NA here but WITE. Unit densities should be sufficient, and if you really feel it's a problem, as mentioned, then advocate allowing brigades to break down. I don't think it's necessary, but I don't think it would be a huge problem either. quote:
ORIGINAL: HMSWarspite It is worth noting that, yes the para Bde probably only present on 1/4 or 1/3 of the frontage it covers. However no one has mentioned that the Panzer div has a frontage and a volume as well. It also has second echelon frorces, Btn HQs, supply trucks, soft skin vehicles etc. Now, it could squeeze itself through gaps on a 1 btn front (in which case it becomes very long and thin). The game doesnt allow the division the change shape like that, ad so we need to be ever so carefully allowing massive moves through zones like this. quote:
I've never heard of a 10km march frontage for a battalion, but that just me. Yes, you are correct that part of the panzer division is somewhere in aether, but the gap is still easily 15km wide, which is huge. Which is why nobody would use a deployment as depicted. Either more spread out, a true screen, or more compact. quote:
Who said anything about a 10km march frontage for a battalion? I meant that whilst a division could advance on a 1km frontage in theory, in reality it has a much wider front and cannot slip through small gaps in defence lines I don't understand what your point is. The gap is 20-25 km across, with no possible method of intervention without several hours of warning by any neighbouring unit. This is plenty of space by any measure. quote:
ORIGINAL: HMSWarspite However, my opinion isnt worth anything in this debate. What historical evidence is there - either doctrinal, or real war, that says what should happen in this case? I have not got time to research at the moment, but I think the fastest 'normal' sustained advance in WW2 was about 30 miles a day, without major geographic obstacles or enemy resistance. Maybe opening of Barbarossa was faster? IIRC the above is from WA in Northern Europe after the break out. Barbarossa AGC was 30km/day in the first three weeks, including the border battles. quote:
Barbarossa (first turn at least) has special rules in the game so we should not compare normal game rules with the first week. Only examples from after that are applicable. Quick perusal shows Smolensk battles has several instances of penetrations with 50-70km in 2-3 days but with heavy fighting. It incidently also shows battalions having frontages of up to 10km, and getting chewed up as a result. I wonder why. Obviously they had the power of the entire division with them when attacked. quote:
ORIGINAL: HMSWarspite I am not arguing that the situation is ideal at present. I am just advocating caution before a great deal of effort is spent on changing a rule that, I think, makes little actual difference in game. I think the defense like the one illustrated is easily sorted by attacking the brigades with the first unit and not bypassing them. They will rout if not worse, and then the follow on units can drive through at full speed. I would love the opportunity to chew up all those units, or pocket them. Back to the Zocs. WHat Zoc should a stack of 2 Bdes have? what about 2 Bdes with TOE of 50% each? What about a division with TOE of 33%? I'm not looking for the perfect solution, just one that disables one of the gamiest and most ridiculous of tactics. AIUI the rule can be changed without much effort, as some kind of toggle already exists. 2 Bde would still have no ZOC, again still no arty and player clearly has choice between "screen" and "strongpoint". Understrength division, obviously would still have one since I doubt the toggle is dynamic.
< Message edited by MechFO -- 6/19/2016 11:04:25 PM >
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