BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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The 100% refers to the unit being allocated to the ships - it will all fit. Look at the right hand side of the TF screen near the middle and you will see that only 60 points of the load capacity has been used so far. This represents the first few troops going aboard. It will take at least a day, maybe two depending on port assistance to complete the loading. But you are misusing your APs (unless it is critical to unload very quickly at Guadalcanal). If you use ALL your AP types to carry one unit you will not be able to load other units until the APs return. A troop convoy needs at least one AP type to be able to load any troops. The usual practice is to use a mix of AP types for the bulk of the troops and AK/xAK types for the equipment and supplies. A few troops will load on the ships with the equipment - drivers with vehicles, gunners with their guns, etc. But the greater cargo space of xAKs means you do not need as many ships to move the unit. Look at an individual AP and you will see their cargo space is not very big, so it took a lot of them to get space for the Base Force. You should have been able to meet the 2800 troop requirement with 2 APs, and then added some xAKs to meet the cargo space requirement before beginning loading. I am assuming you only have one unit to move at this time or port. So what to do now? Start by re-planning your TF makeup to include almost 2800 troop capacity in the APs. Then figure out which xAKs you need to handle the cargo capacity requirement. Note that the biggest ships take the longest to unload, so choose the smallest ships that have decent range (6000 nm or more) and decent speed (12 kts or more). Once you have your new TF make-up, you will need to unload what is already on the APs so you can remove the unneeded ones from the TF. When you have removed some APs and added the xAKs to make your TF again, you can restart loading. Be sure to set the switches for "Do not load fuel" to ON. A ship carrying fuel will burn if it gets the slightest combat damage. Note that loading is a bit faster if docked so see if you can do so. Best Practices: 1. Make another Amphibious TF with one or two xAKs and load it with supply only. When loading is complete transfer the ships to your troop TF. The reason for doing this is that supply is the last thing to be unloaded, so if your troop convoy comes under attack and bugs out from the beachhead, it will leave the troops already ashore with little or no supply. Having ship with supply only ensures that some supply goes ashore from the start of the landings. 2. Make sure the TF has a good leader. In your screenshot DD Blue is the flagship and the TF commander is likely the captain of the Blue. Click on the Blue name to bring up the ship screen, then click on the captain and check his stats. You want good Leadership and Naval skills 60+ for the convoy, and aggressiveness 55+ for the DD as a fighting ship. Administration is supposed to be important for a TF commander too, but I haven't noticed that it makes any difference. If Blue's Captain is unsuitable as commander you can go one of three ways: a: check Bagley's captain and if he looks suitable, make Bagley the Flagship by first removing it from the TF and then adding back to the TF. b: replace Blue's captain by spending Political Points to select another available officer from the list. Note that the list is in Naval Skill order. c: on the TF screen bring in a new TF commander (who is not a ship commander) by clicking on CDR WIliams' name and then spending PP to buy a different TF leader. 3. Your APs and troops are very valuable and critical to your overall operations. Have a Surface Combat TF accompany and screen your Amphib one. When the Amphib TF loading is completed, set the SCTF destination to Lunga, then do the same for the Amphib TF. Next click on the "Set TF Routing" button at the upper part of the Amphib TF screen. Select "Follow TF" and then use your mouse to click on the icon for the SCTF. If there are too many TF icons at the base it will bring up a list an you can click on the SCTF in the list. Exit the routing screen and the SCTF should lead the Amphib TF all the way to Lunga. Be sure the Amphib TF is set to "unload cargo " under the picture so it will start unloading as soon as it arrives.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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