RobWorham
Posts: 26
Joined: 1/23/2011 From: New Zealand Status: offline
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Thanks for your reply loki. If I was to side with WitE, can you please give more details regarding start game options that would better simulate the real world logistical problems that the Axis suffered. Also, are there any good threads/posts that spring to mind that further detail the inaccuracy of the current logistics model? I'm not too worried about the potential air side to WitE 2 as I would probbaly work my way through that aspect using the development you mentioned in the WitE 2 thread. quote:
A bit more on the airwar - as I suspect this is the single thing that is the most different to WiTE1 - at least from a gameplay perspective. You can automate it at one of 4 levels: 1) - give it to the AI, the AI will handle setting up missions, allocation of planes, moving air units up to the front etc. In WiTW using this option gives 'ok' results. But if the whole thing reduces you to a quiver of jelly, then do this and concentrate on moving the ground counters 2) - use the AI. Here what you do is to set target priorities for each air command - how much interdiction against ground support and so on. The AI will take these instructions and construct missions. Optionally you can tell it to move your airunits (as above) or do it manually. From WiTW this gives pretty decent results and you can change the mission instructions from turn to turn (obv in WiTW turns with big naval invasions may see a different pattern of missions and so on) 2a) - I like the AI but. You can use (2) to set up the skeleton of your missions and then manually adjust to fit your own exact needs. When I was first learning WiTW I found this very useful as the AI generated missions gave you a framework and then you could change specific elements. Over time you can take more and more control, till .... 3) - who needs the AI. I think this will be the norm as it is no big deal. Here you create your own missions, allocate the planes, select the target zone and other parameters. If moving planes between bases is too much you can still use the AI for this. 4) - I want to micro. Really a variant of the above. Change bomber loads, swap between rockets and bombs, add fuel tanks. As opposed to sending all (or most) of the bombers in an air command on the same mission (and let the AI do the detail of which plane strikes which hex etc), set up 4-6 missions per air group (the number is limited by the competence of your commander). Have your Ju-87s doing something different to your Ju-88s. Send your U2VS' on night harrasment missions etc. In general there may be less gain to doing this as neither side has the range of aircraft types that the Allies do in WiTW, but with the mid-game Soviets I could see the merit of using the Il-2s for front line strikes and the Pe-2/Il-4s for rear area interdiction.
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